Forged Alliance reminds me that it’s all about the fun of it
March 9th, 2010 11:53 pm by Cyde WeysSupreme Commander 2 is in the mail! While waiting for its arrival, I’ve been keeping myself occupied with Forged Alliance, which I’ve never played through before. I’ve been playing the missions on hard as UEF and I just completed the fourth mission. Let me just say … wow. GPG was not kidding when they say that these missions are “Hard”.
The game was frantic from start to finish, with me surviving on a knife’s edge throughout. By the final phase of the mission, it was a race to rebuild my buildings as quickly as they were being taken out, thanks to the frequent attacks by experimental walkers and mobile artillery. I was caught woefully unprepared at the conclusion of the previous phase and I didn’t have any T3 point defense ready for the massive waves of enemies that I had no idea were going to be coming. I lost a good amount of my base, but survived thanks to all of those assistant commanders I had been building up to that point (thanks in equal parts to their resource generation, combat prowess, and rapid construction ability).
I finally managed to get an edge on my opponent by building one experimental walker of my own for each experimental corpse of the enemy that I was reclaiming, and then not letting mine die as quickly as his. By the very end of the survival phase I had actually started taking out the enemy’s bases with my surplus of walkers.
It was nice getting a chance to finally play around with Seraphim units (I captured some engineers early on in the game). Overall, it’s hard to say whether I like the Seraphim? The sniper bots are nice, but the T2 point defense seems underpowered (especially compared to the Aeon version). And the experimental walker — well, let’s just say, is it really all that different from the Colossus? The experimental bomber, on the other hand, is nifty.
Forged Alliance is reminding me all over again of why I loved Supreme Commander (and, by extension, Total Annihilation) in the first place. The pace of battle in this mission was furious, and I was glued to my computer screen for the duration. I was even downright antisocial to a guest that my friend had over (thanks, GPG), preferring to continue the game rather than talk with him. The time whizzed by, and at the very end I experienced the immense satisfaction of winning in the face of long odds, knowing that the enemy had thrown everything at me.
If Supreme Commander 2 is as fun as Forged Alliance is, then I’m going to love it, no matter what kinds of changes were made to the economy, the scale of the maps, or whatever else people are complaining about on the forums today. As I sit here and await the imminent arrival of my copy, all I can say is … here’s hoping.