Archive for March, 2007

Even the good players lose to tactical missiles

Saturday, March 31st, 2007

Check out this exciting match between Gollum (ranked 4th) and Ftang (ranked 7th). The match is played on Open Palms, which is a small, mass-rich map where the conflict starts almost immediately and never slows down. It’s pretty much the optimal map to watch great players really going at it, which is what [...]

Ramifications of the mass extractor pause/dupe exploit

Saturday, March 31st, 2007

A few days ago I was made aware of an exploit in the wild that was starting to be used in ranked games. I forwarded it to a Gas Powered Games employee, who said that GPG was as of yet unaware of it, and they have since started working on a fix. In [...]

A collection of news and updates

Saturday, March 31st, 2007

Sorry guys, I was in New York City on a less-than-24 hour trip, so I haven’t been able to update the site in just over a day. And in the short time that I was gone, my oh my, look at all of this new Supreme Commander news! I would be remiss not [...]

Why is tech 1 AA completely useless?

Friday, March 30th, 2007

The title says it all.  Why is it that literally a dozen or even more tech 1 mobile AA pieces can easily take several minutes to take down a single bomber?  This is not even the worst case; they are literally completely useless against tech 1 interceptors.  While a few tech 1 AA pieces admittedly [...]

The importance of teamwork

Wednesday, March 28th, 2007

I know this is going to sound incredibly obvious, and rightfully so, but it’s still so important that I can’t help but mention it: teamwork is absolutely vital in 2v2 ranked ladder. Unconquerable and Mentel are currently sitting at 47 wins and 0 losses on the 2v2 ranked ladder. It’s not just because [...]

Multiplayer ranks demystified

Tuesday, March 27th, 2007

It turns out the multiplayer ranks actually have names; they just aren’t used anywhere in the interface (yet?). I figured this out by working off the theme of one of the images whose link was provided to me. Here we go:
Rookie

Supreme Commander v3223 patch released

Tuesday, March 27th, 2007

A new patch for Supreme Commander has been released. Restart GPGNet and it will be applied automatically. It’s a small patch that just fixes a few bugs. It is not the big patch on the way that will include the official map editor. Here are the release notes:

Corrected known desync most [...]

Turtle dreams

Tuesday, March 27th, 2007

As someone who tries to play competitively every game, there are some strategies I don’t often get a chance to utilize. In 1v1 ranked games, for example, the name of the game is ultra-rapid expansion and building as many factories as your economy will allow. In these games, the “base” is very loosely [...]

Epic 6-way free for all at sea

Tuesday, March 27th, 2007

If you thought the five-way free for all at sea was epic, you ain’t seen nothing yet. Unconquerable and crew return to do one better in this ridiculous match (and when I saw ridiculous, I’m talking dozens-of-galactic-colossi-ridiculous). The players were Unconquerable, RapierX, DeadLegion, SonofShagrat, TimmyFred, and Unclean_Beast. Unfortunately, the former three players [...]

More tech 3 land units

Monday, March 26th, 2007

Grokmoo literally stole* my idea of writing about the lack of variety of tech 3 land units in his most recent post, but he didn’t cover everything I wanted to say on the subject. Hence this post.
Tech 3 is barren in the land department. Really, really barren. As barren as the current [...]