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	<title>Comments on: The death of micromanagement</title>
	<atom:link href="http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>By: bazooka0</title>
		<link>http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/comment-page-1/#comment-54023</link>
		<dc:creator>bazooka0</dc:creator>
		<pubDate>Mon, 21 Dec 2009 12:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/#comment-54023</guid>
		<description>&quot;Tactical missiles: While there is an auto-build option, there is no auto-fire option. I suspect this may be because of balance reasons, but the missiles could be toned down. As it stands, if you want to use these potentially very powerful weapons, you need to really sit over them and micromanage, which stands in contrast to the overall spirit of Supreme Commander.&quot;

As i figured out u can use (after u hit launch button) Shitft+leftclick so u can add multiple targets. with 20 pre-ordered targt u can avoid a lot of micromanaging about missles (same for nukes).</description>
		<content:encoded><![CDATA[<p>&#8220;Tactical missiles: While there is an auto-build option, there is no auto-fire option. I suspect this may be because of balance reasons, but the missiles could be toned down. As it stands, if you want to use these potentially very powerful weapons, you need to really sit over them and micromanage, which stands in contrast to the overall spirit of Supreme Commander.&#8221;</p>
<p>As i figured out u can use (after u hit launch button) Shitft+leftclick so u can add multiple targets. with 20 pre-ordered targt u can avoid a lot of micromanaging about missles (same for nukes).</p>
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		<title>By: shane</title>
		<link>http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/comment-page-1/#comment-2219</link>
		<dc:creator>shane</dc:creator>
		<pubDate>Sat, 19 May 2007 20:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/#comment-2219</guid>
		<description>maybe something could be added in that could move a formation over say a target and at that target all the bombers in the formation drop a bomb directly underneath them.  This would basically be a carpet bomb order, I guess</description>
		<content:encoded><![CDATA[<p>maybe something could be added in that could move a formation over say a target and at that target all the bombers in the formation drop a bomb directly underneath them.  This would basically be a carpet bomb order, I guess</p>
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		<title>By: niall</title>
		<link>http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/comment-page-1/#comment-658</link>
		<dc:creator>niall</dc:creator>
		<pubDate>Wed, 11 Apr 2007 09:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/#comment-658</guid>
		<description>Area attack would actually be quite a nice feature, especially for longer ranged units (get your artillery to be hitting their economic buildings rather than their PDs). Would reduce the need to shift click on every factory they have :)</description>
		<content:encoded><![CDATA[<p>Area attack would actually be quite a nice feature, especially for longer ranged units (get your artillery to be hitting their economic buildings rather than their PDs). Would reduce the need to shift click on every factory they have :)</p>
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		<title>By: Etienne</title>
		<link>http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/comment-page-1/#comment-574</link>
		<dc:creator>Etienne</dc:creator>
		<pubDate>Fri, 06 Apr 2007 08:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/#comment-574</guid>
		<description>I&#039;m not one of thos &quot;TA Spring is better than Supcom&quot; zealots, BUT, I think they could have learned a lot from TASpring.  They have area attack for bombers and an amazing hotkey customizer.  Eg. select all units with a range larger than x that is y pixels from my mouse.

And what happened to TA&#039;s amazing feature where you could assing a group number to a factory and all units produced there will automatically get that number?

One thing I do know, is that this game is awesome and that the modders will eventually make it much better.  We just need to be patient . . .</description>
		<content:encoded><![CDATA[<p>I&#8217;m not one of thos &#8220;TA Spring is better than Supcom&#8221; zealots, BUT, I think they could have learned a lot from TASpring.  They have area attack for bombers and an amazing hotkey customizer.  Eg. select all units with a range larger than x that is y pixels from my mouse.</p>
<p>And what happened to TA&#8217;s amazing feature where you could assing a group number to a factory and all units produced there will automatically get that number?</p>
<p>One thing I do know, is that this game is awesome and that the modders will eventually make it much better.  We just need to be patient . . .</p>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/comment-page-1/#comment-34</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Thu, 08 Mar 2007 20:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/#comment-34</guid>
		<description>Ah, and herein lies the problem over early over-hyping.  You start talking about all of these really cool features, and then when some of them (inevitably) fail to materialize, you look foolish, and players look back on what you promised and say, &quot;Hey, XXXXX sounded really cool, what happened with it?&quot;</description>
		<content:encoded><![CDATA[<p>Ah, and herein lies the problem over early over-hyping.  You start talking about all of these really cool features, and then when some of them (inevitably) fail to materialize, you look foolish, and players look back on what you promised and say, &#8220;Hey, XXXXX sounded really cool, what happened with it?&#8221;</p>
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		<title>By: Grokmoo</title>
		<link>http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/comment-page-1/#comment-33</link>
		<dc:creator>Grokmoo</dc:creator>
		<pubDate>Thu, 08 Mar 2007 20:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/#comment-33</guid>
		<description>Yeah, I vaguely remember there were going to be different attack priorities.  Like, 1 click for go there and attack the general area, 2 for attack this specific target, and 3 for do whatever it takes to kill the target.  I guess that feature was removed during development because they thought it might be too complicated?  Maybe it can be modded back in.</description>
		<content:encoded><![CDATA[<p>Yeah, I vaguely remember there were going to be different attack priorities.  Like, 1 click for go there and attack the general area, 2 for attack this specific target, and 3 for do whatever it takes to kill the target.  I guess that feature was removed during development because they thought it might be too complicated?  Maybe it can be modded back in.</p>
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		<title>By: Will</title>
		<link>http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/comment-page-1/#comment-27</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Thu, 08 Mar 2007 02:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/#comment-27</guid>
		<description>I haven&#039;t tried this in-game yet, but maybe with a wide formation?  I remember aircraft only having two formations, one of which was narrow.
Something I did in TA with Brawlers that seems applicable here would be to group your guys quite a ways out and have them all rush for the center of the base.
But I totally agree with you: with all the other neat things they&#039;ve done to make the SupCom UI more reasonable and less painful, this seems like it is kind of important.  Thinking back, I remember something Chris Taylor was saying about triple clicking to have your guys only fire enough rounds to kill a target.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t tried this in-game yet, but maybe with a wide formation?  I remember aircraft only having two formations, one of which was narrow.<br />
Something I did in TA with Brawlers that seems applicable here would be to group your guys quite a ways out and have them all rush for the center of the base.<br />
But I totally agree with you: with all the other neat things they&#8217;ve done to make the SupCom UI more reasonable and less painful, this seems like it is kind of important.  Thinking back, I remember something Chris Taylor was saying about triple clicking to have your guys only fire enough rounds to kill a target.</p>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/comment-page-1/#comment-25</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Wed, 07 Mar 2007 19:27:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/#comment-25</guid>
		<description>I&#039;ve tried that as well, and it doesn&#039;t work nearly as well as one would expect.  The main problem is that all of the bombers blow their loads on the first target they see.  So 30+ bombs could all be wasted on a couple Tech I point defense towers at the very front of the base, with all of the Tech II flak cannons and Tech III SAM missile launchers remaining unscathed (and very deadly).  The problem is that it takes awhile for the bombs to fall to the ground, so in the time it takes your formation to fly over a single point on the enemy base, none of the bombs will hit the ground yet, thus resulting in everyone bombing the same targets.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve tried that as well, and it doesn&#8217;t work nearly as well as one would expect.  The main problem is that all of the bombers blow their loads on the first target they see.  So 30+ bombs could all be wasted on a couple Tech I point defense towers at the very front of the base, with all of the Tech II flak cannons and Tech III SAM missile launchers remaining unscathed (and very deadly).  The problem is that it takes awhile for the bombs to fall to the ground, so in the time it takes your formation to fly over a single point on the enemy base, none of the bombs will hit the ground yet, thus resulting in everyone bombing the same targets.</p>
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		<title>By: Hipsu</title>
		<link>http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/comment-page-1/#comment-24</link>
		<dc:creator>Hipsu</dc:creator>
		<pubDate>Wed, 07 Mar 2007 18:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/#comment-24</guid>
		<description>Hey, try formation bombing sometimes. Make 30+ bombers and make them move in formation over enemy units or structures. Don&#039;t attack anything, just make them fly over in formation. You&#039;ll be surprised.</description>
		<content:encoded><![CDATA[<p>Hey, try formation bombing sometimes. Make 30+ bombers and make them move in formation over enemy units or structures. Don&#8217;t attack anything, just make them fly over in formation. You&#8217;ll be surprised.</p>
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		<title>By: Grokmoo</title>
		<link>http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/comment-page-1/#comment-22</link>
		<dc:creator>Grokmoo</dc:creator>
		<pubDate>Wed, 07 Mar 2007 01:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/06/the-death-of-micromanagement/#comment-22</guid>
		<description>Yeah, I could do that.  But, as I&#039;m sure you realize, that is more micromanagement than I think should be in SupCom.  I do think some sort of selective targeting would be a really good addition to the game.  You could specify various stances for groups of units, which would dictate the priority those units placeon  attacking given types of structures and units.  Units clearly already do this (for example, they will always attack the enemy commander when in range), but having control over it would be really useful.</description>
		<content:encoded><![CDATA[<p>Yeah, I could do that.  But, as I&#8217;m sure you realize, that is more micromanagement than I think should be in SupCom.  I do think some sort of selective targeting would be a really good addition to the game.  You could specify various stances for groups of units, which would dictate the priority those units placeon  attacking given types of structures and units.  Units clearly already do this (for example, they will always attack the enemy commander when in range), but having control over it would be really useful.</p>
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