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	<title>Comments on: Five-player free-for-all at sea</title>
	<atom:link href="http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>By: DeadLegion</title>
		<link>http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/comment-page-1/#comment-103</link>
		<dc:creator>DeadLegion</dc:creator>
		<pubDate>Tue, 13 Mar 2007 20:23:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/#comment-103</guid>
		<description>As you can see in the replay though, nukes fired at fleets generally can easily be avoided by just changing your fleets direction/speed. So anti nuke on water is only useful in the fact that it can prevent static buildings from being destroyed by nukes. But you can just build them close enough to shore if you are of a different faction.</description>
		<content:encoded><![CDATA[<p>As you can see in the replay though, nukes fired at fleets generally can easily be avoided by just changing your fleets direction/speed. So anti nuke on water is only useful in the fact that it can prevent static buildings from being destroyed by nukes. But you can just build them close enough to shore if you are of a different faction.</p>
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		<title>By: Will</title>
		<link>http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/comment-page-1/#comment-98</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Tue, 13 Mar 2007 19:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/#comment-98</guid>
		<description>I use Fx2 at home and on my laptop, but I&#039;m on a school machine with only IE6.  I&#039;m trying to get used to looking at the preview to check for typos.</description>
		<content:encoded><![CDATA[<p>I use Fx2 at home and on my laptop, but I&#8217;m on a school machine with only IE6.  I&#8217;m trying to get used to looking at the preview to check for typos.</p>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/comment-page-1/#comment-93</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Tue, 13 Mar 2007 19:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/#comment-93</guid>
		<description>Wow, I see what you mean, it does look really silly in Internet Explorer.  I&#039;ll take a look at what&#039;s going on and see what&#039;s causing it.  None of us noticed it because we all use Firefox, which doesn&#039;t have these issues.</description>
		<content:encoded><![CDATA[<p>Wow, I see what you mean, it does look really silly in Internet Explorer.  I&#8217;ll take a look at what&#8217;s going on and see what&#8217;s causing it.  None of us noticed it because we all use Firefox, which doesn&#8217;t have these issues.</p>
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		<title>By: Will</title>
		<link>http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/comment-page-1/#comment-91</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Tue, 13 Mar 2007 19:12:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/#comment-91</guid>
		<description>I was under the impression that all factions could build anti-nukes on water.  Thinking about it, though, the Aeon ABM silo&#039;s icon is all green, so I would be that they can&#039;t.
Also, this text bx behaves very, very badly in IE on this machine.  It resizes horizontally every time I type a character.</description>
		<content:encoded><![CDATA[<p>I was under the impression that all factions could build anti-nukes on water.  Thinking about it, though, the Aeon ABM silo&#8217;s icon is all green, so I would be that they can&#8217;t.<br />
Also, this text bx behaves very, very badly in IE on this machine.  It resizes horizontally every time I type a character.</p>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/comment-page-1/#comment-90</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Tue, 13 Mar 2007 15:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/#comment-90</guid>
		<description>I feel really bad for the factions that can&#039;t build anti-nukes on water (I forget which one(s) those are).  That&#039;s a rather bad disadvantage on a naval base.  It&#039;d probably be a good idea to build an anti-nuke to cover the rally point where your fleet gathers after construction.  Otherwise your developing fleet would always be getting nuked back to the stone age.

Unrelated to the discussion at hand, but Stonager is clearly the best name for a nuke launcher ever.</description>
		<content:encoded><![CDATA[<p>I feel really bad for the factions that can&#8217;t build anti-nukes on water (I forget which one(s) those are).  That&#8217;s a rather bad disadvantage on a naval base.  It&#8217;d probably be a good idea to build an anti-nuke to cover the rally point where your fleet gathers after construction.  Otherwise your developing fleet would always be getting nuked back to the stone age.</p>
<p>Unrelated to the discussion at hand, but Stonager is clearly the best name for a nuke launcher ever.</p>
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		<title>By: Deltrax</title>
		<link>http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/comment-page-1/#comment-86</link>
		<dc:creator>Deltrax</dc:creator>
		<pubDate>Tue, 13 Mar 2007 13:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/#comment-86</guid>
		<description>Nice summary of the match, will definately watch it.
Just one tip for wouldbe (anti-)nukers:
Some factions can build Strategic defence missile launchers on water aswell, to protect your precious naval base and fleet.</description>
		<content:encoded><![CDATA[<p>Nice summary of the match, will definately watch it.<br />
Just one tip for wouldbe (anti-)nukers:<br />
Some factions can build Strategic defence missile launchers on water aswell, to protect your precious naval base and fleet.</p>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/comment-page-1/#comment-75</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Mon, 12 Mar 2007 18:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/#comment-75</guid>
		<description>Excellent tip DeadLegion, I was wondering how you were calculating what counted as just outside range; were you estimating?  But your tip makes so much more sense.  Get the exact range in-game by using a template on the actual unit.  Brilliant.</description>
		<content:encoded><![CDATA[<p>Excellent tip DeadLegion, I was wondering how you were calculating what counted as just outside range; were you estimating?  But your tip makes so much more sense.  Get the exact range in-game by using a template on the actual unit.  Brilliant.</p>
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		<title>By: DeadLegion</title>
		<link>http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/comment-page-1/#comment-73</link>
		<dc:creator>DeadLegion</dc:creator>
		<pubDate>Mon, 12 Mar 2007 16:58:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/#comment-73</guid>
		<description>&quot;One of the nukes launched by DeadLegion, that hit Unconq’s North Western side, was very lucky - Unconq had a group of support commanders huddled together near there, and the nuke managed to destroy all of them with the final damage shockwave.&quot; Protip here - identify where the enemy anti nuke is, select a t3 engineer, or SCU and click the strategic missile defense icon and hover it over the enemy anti nuke. You can see its exact range that way and fire the nuke outside of its range and let the shockwave do the work.</description>
		<content:encoded><![CDATA[<p>&#8220;One of the nukes launched by DeadLegion, that hit Unconq’s North Western side, was very lucky &#8211; Unconq had a group of support commanders huddled together near there, and the nuke managed to destroy all of them with the final damage shockwave.&#8221; Protip here &#8211; identify where the enemy anti nuke is, select a t3 engineer, or SCU and click the strategic missile defense icon and hover it over the enemy anti nuke. You can see its exact range that way and fire the nuke outside of its range and let the shockwave do the work.</p>
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		<title>By: Taliesyn</title>
		<link>http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/comment-page-1/#comment-70</link>
		<dc:creator>Taliesyn</dc:creator>
		<pubDate>Mon, 12 Mar 2007 07:46:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/#comment-70</guid>
		<description>My guess would be that he was kind of worried about the 5 battleships that were sitting there shelling his island and any passing ships - any battleship coming close enough to shoot at the fatboy also had to get in range of the fleet.</description>
		<content:encoded><![CDATA[<p>My guess would be that he was kind of worried about the 5 battleships that were sitting there shelling his island and any passing ships &#8211; any battleship coming close enough to shoot at the fatboy also had to get in range of the fleet.</p>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/comment-page-1/#comment-69</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Mon, 12 Mar 2007 00:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/11/five-player-free-for-all-at-sea/#comment-69</guid>
		<description>Wow, I had noticed that Fatboy chewing up his ships, but I didn&#039;t notice that it was taken out by a Commander&#039;s overcharge.  Gutsy move.  I&#039;m wondering why it couldn&#039;t just be taken out with battleships though?  Battleships do out-range it.</description>
		<content:encoded><![CDATA[<p>Wow, I had noticed that Fatboy chewing up his ships, but I didn&#8217;t notice that it was taken out by a Commander&#8217;s overcharge.  Gutsy move.  I&#8217;m wondering why it couldn&#8217;t just be taken out with battleships though?  Battleships do out-range it.</p>
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