<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Turtle dreams</title>
	<atom:link href="http://www.supcomtalk.com/2007/03/27/turtle-dreams/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/03/27/turtle-dreams/</link>
	<description>Transporting our ACUs to your base since 2007</description>
	<lastBuildDate>Thu, 09 Feb 2012 18:57:11 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: BLITZ_Molloy</title>
		<link>http://www.supcomtalk.com/2007/03/27/turtle-dreams/comment-page-1/#comment-356</link>
		<dc:creator>BLITZ_Molloy</dc:creator>
		<pubDate>Wed, 28 Mar 2007 23:25:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/27/turtle-dreams/#comment-356</guid>
		<description>Deadlegion makes a good point there. Plus, it wouldn&#039;t be as difficult to organise as with the 2vs2 ladder where you need a regular partner.</description>
		<content:encoded><![CDATA[<p>Deadlegion makes a good point there. Plus, it wouldn&#8217;t be as difficult to organise as with the 2vs2 ladder where you need a regular partner.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DeadLegion</title>
		<link>http://www.supcomtalk.com/2007/03/27/turtle-dreams/comment-page-1/#comment-342</link>
		<dc:creator>DeadLegion</dc:creator>
		<pubDate>Wed, 28 Mar 2007 16:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/27/turtle-dreams/#comment-342</guid>
		<description>A free for all ladder would grant your wishes without ruining gameplay. Free for all gameplay is usually defensive centric with powerful quick offensive strikes to knock out opponents, or 2v1 situations where an enemy simply can&#039;t fight two people at once.</description>
		<content:encoded><![CDATA[<p>A free for all ladder would grant your wishes without ruining gameplay. Free for all gameplay is usually defensive centric with powerful quick offensive strikes to knock out opponents, or 2v1 situations where an enemy simply can&#8217;t fight two people at once.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grokmoo</title>
		<link>http://www.supcomtalk.com/2007/03/27/turtle-dreams/comment-page-1/#comment-340</link>
		<dc:creator>Grokmoo</dc:creator>
		<pubDate>Wed, 28 Mar 2007 14:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/27/turtle-dreams/#comment-340</guid>
		<description>Well, yeah, I pretty much agree.  I don&#039;t want to play these kinds of games all the time.  Some more options to do so when I want to, however, would be nice.</description>
		<content:encoded><![CDATA[<p>Well, yeah, I pretty much agree.  I don&#8217;t want to play these kinds of games all the time.  Some more options to do so when I want to, however, would be nice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BLITZ_Molloy</title>
		<link>http://www.supcomtalk.com/2007/03/27/turtle-dreams/comment-page-1/#comment-338</link>
		<dc:creator>BLITZ_Molloy</dc:creator>
		<pubDate>Wed, 28 Mar 2007 10:02:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/27/turtle-dreams/#comment-338</guid>
		<description>Careful what you wish for. If TA is anything to go by then you don&#039;t really want to encourage a viable porcupine strategy. Great Divide 2 was one of the more popular maps on Zone and any of the good players got tired of it incredibly quickly. Long, siege games are good occasionally but you don&#039;t want them to become standard practice.

TA Spring is even worse. The most popular mods and maps are all very defence centric. And people play more large team games than 1vs1 so the maps are always overcrowded. It gets incredibly repetitive.

If you&#039;ve got two players being defensive then things pan out pretty much as you&#039;d expect. They play sim city for a while, and whoever managed their economy best wins. But if you&#039;ve got two people attacking you get more unpredictable gameplay. People have their plan disrupted and have to take another approach.</description>
		<content:encoded><![CDATA[<p>Careful what you wish for. If TA is anything to go by then you don&#8217;t really want to encourage a viable porcupine strategy. Great Divide 2 was one of the more popular maps on Zone and any of the good players got tired of it incredibly quickly. Long, siege games are good occasionally but you don&#8217;t want them to become standard practice.</p>
<p>TA Spring is even worse. The most popular mods and maps are all very defence centric. And people play more large team games than 1vs1 so the maps are always overcrowded. It gets incredibly repetitive.</p>
<p>If you&#8217;ve got two players being defensive then things pan out pretty much as you&#8217;d expect. They play sim city for a while, and whoever managed their economy best wins. But if you&#8217;ve got two people attacking you get more unpredictable gameplay. People have their plan disrupted and have to take another approach.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

