<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: A collection of news and updates</title>
	<atom:link href="http://www.supcomtalk.com/2007/03/31/a-collection-of-news-and-updates/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/03/31/a-collection-of-news-and-updates/</link>
	<description>Transporting our ACUs to your base since 2007</description>
	<lastBuildDate>Wed, 28 Jul 2010 21:53:49 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: yacoub</title>
		<link>http://www.supcomtalk.com/2007/03/31/a-collection-of-news-and-updates/comment-page-1/#comment-416</link>
		<dc:creator>yacoub</dc:creator>
		<pubDate>Mon, 02 Apr 2007 11:47:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/31/a-collection-of-news-and-updates/#comment-416</guid>
		<description>I also regret this map vault. For one, how many map creators will actually take the time to properly set up the AI markers/beacons? Those are important for a map to play properly in skirmish, especially with the more intelligent AIs that sorian and giskard are developing (and have already released versions of in the Mods forum).</description>
		<content:encoded><![CDATA[<p>I also regret this map vault. For one, how many map creators will actually take the time to properly set up the AI markers/beacons? Those are important for a map to play properly in skirmish, especially with the more intelligent AIs that sorian and giskard are developing (and have already released versions of in the Mods forum).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/03/31/a-collection-of-news-and-updates/comment-page-1/#comment-381</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Sat, 31 Mar 2007 17:37:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/31/a-collection-of-news-and-updates/#comment-381</guid>
		<description>Thanks for the correction Jotto, you&#039;re right, it does look more like bug fixes than new nerfs in their own right.

As for the shield exploit: I wish it was possible to have shielded air units in a non-bugged (and thus balanced) way.</description>
		<content:encoded><![CDATA[<p>Thanks for the correction Jotto, you&#8217;re right, it does look more like bug fixes than new nerfs in their own right.</p>
<p>As for the shield exploit: I wish it was possible to have shielded air units in a non-bugged (and thus balanced) way.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jotto</title>
		<link>http://www.supcomtalk.com/2007/03/31/a-collection-of-news-and-updates/comment-page-1/#comment-380</link>
		<dc:creator>Jotto</dc:creator>
		<pubDate>Sat, 31 Mar 2007 17:07:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/31/a-collection-of-news-and-updates/#comment-380</guid>
		<description>&quot;he shield exploit obviously needed to be fixed (now if only they’ll fix the pause/upgrade/duplication exploit). As for nerfing the Broadsword and Cerberus, was this really necessary? We’re talking about the two non-Aeon factions here. They need all the help they can get :-P&quot;

I wouldn&#039;t really consider these two bug fixes a nerf...
The broadsword had one weapon that was doing 56 more DPS than the other identical weapon, clearly a bug, and this put that in line. It was a correction to the earlier broadsword nerf.

And the Cerberus only had its veterancy damage bonus nerfed. I&#039;ve never seen one of my Cerberuses (Cerburi?) get the 30 kills required to get that bonus anyway, except when my opponent is throwing such weak stuff at me that I don&#039;t even need the bonus!

So really its just fixing the bugs of past nerfs, not new nerfs.</description>
		<content:encoded><![CDATA[<p>&#8220;he shield exploit obviously needed to be fixed (now if only they’ll fix the pause/upgrade/duplication exploit). As for nerfing the Broadsword and Cerberus, was this really necessary? We’re talking about the two non-Aeon factions here. They need all the help they can get :-P&#8221;</p>
<p>I wouldn&#8217;t really consider these two bug fixes a nerf&#8230;<br />
The broadsword had one weapon that was doing 56 more DPS than the other identical weapon, clearly a bug, and this put that in line. It was a correction to the earlier broadsword nerf.</p>
<p>And the Cerberus only had its veterancy damage bonus nerfed. I&#8217;ve never seen one of my Cerberuses (Cerburi?) get the 30 kills required to get that bonus anyway, except when my opponent is throwing such weak stuff at me that I don&#8217;t even need the bonus!</p>
<p>So really its just fixing the bugs of past nerfs, not new nerfs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BLITZ_Molloy</title>
		<link>http://www.supcomtalk.com/2007/03/31/a-collection-of-news-and-updates/comment-page-1/#comment-379</link>
		<dc:creator>BLITZ_Molloy</dc:creator>
		<pubDate>Sat, 31 Mar 2007 14:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/31/a-collection-of-news-and-updates/#comment-379</guid>
		<description>I have a sick feeling in my stomach when I hear about this 3rd party map idea. What if it ends up like it did in Spring. You&#039;ll have 10,000 maps. About 100 of those will be good. The rest are broken or just plain rubbish.

So you impliment a rating system ala the replays. Then all the noobs vote all the dull, defensive choke point and/or metal maps into the top 10. All the genuinely well balanced and good stuff gets lost in the vault. End result is people host the same 3 or 4 maps and variety goes out the window.</description>
		<content:encoded><![CDATA[<p>I have a sick feeling in my stomach when I hear about this 3rd party map idea. What if it ends up like it did in Spring. You&#8217;ll have 10,000 maps. About 100 of those will be good. The rest are broken or just plain rubbish.</p>
<p>So you impliment a rating system ala the replays. Then all the noobs vote all the dull, defensive choke point and/or metal maps into the top 10. All the genuinely well balanced and good stuff gets lost in the vault. End result is people host the same 3 or 4 maps and variety goes out the window.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Will</title>
		<link>http://www.supcomtalk.com/2007/03/31/a-collection-of-news-and-updates/comment-page-1/#comment-376</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Sat, 31 Mar 2007 08:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/31/a-collection-of-news-and-updates/#comment-376</guid>
		<description>Whoever came up with the world map idea...  That post makes me feel sorry for them.</description>
		<content:encoded><![CDATA[<p>Whoever came up with the world map idea&#8230;  That post makes me feel sorry for them.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
