Archive for March, 2007

More variety in Tech 3 units

Sunday, March 25th, 2007

CydeWeys and I have been thinking about this for some time, and have alluded to it in several posts, but I think it is about time we just came out and said it. SupCom could really use some more variety in the Tech III unit selection, especially in the units produced by the land [...]

A blast from the past

Sunday, March 25th, 2007

Here’s an early Supreme Commander teaser screenshot from way before the closed beta even began. Notice how different everything looks. There isn’t a single currently recognizable unit in that screenshot, except perhaps what looks to be the mech marine. That battle just looks so … alive. I wonder what happened between [...]

Commander and support commander upgrades

Saturday, March 24th, 2007

I recently realized I knew very little about all of the available commander and support commander upgrades. I wasn’t getting the chance to use them in competitive games, and I wasn’t really playing any “for fun” games that lasted long enough. Strangely, I wasn’t able to find good information about all of the [...]

A whole new meaning to Theta Passage

Saturday, March 24th, 2007

Allow me to paint a mental picture, if you will.
I am controlling my Aeon Illuminate forces against Aeon foes on Theta Passage. The battle in the middle of the map has quickly reached a stalemate, with my opponent and I both blanketing the area with point defenses and digging in for the long haul. [...]

Official map editor in mid April

Friday, March 23rd, 2007

Heads up to all you modders out there: the official map editor is scheduled for release with the next SupCom patch, due out in mid April. GPG will also be releasing more detailed technical specifications on the various formats used by the game, which should be a big help. Read the interview with [...]

A tactical duel

Friday, March 23rd, 2007

I just finished another 1v1 match on Winter’s Duel, and it was by far the closest game I have yet played. Both of us teched up at roughly the same pace, and I was only able to gain a very slight lead at tech 2. As is seemingly inevitable, we both rushed to [...]

Metal Heck for Supreme Commander!

Thursday, March 22nd, 2007

This has to be the best custom map for Supreme Commander ever. Remember that classic map “Metal Heck” from Total Annihilation? If you never played TA, here’s the gist. Most maps had metal deposits on them (which are identical to mass deposits in Supreme Commander, just with a different name). But [...]

2v2 fun and games

Thursday, March 22nd, 2007

As promised, CydeWeys and I have begun playing some ranked 2v2 games together. Our first match-up was against the current #3 team, SYSTEM17 and SYSTEM26. We ended up winning by both getting siege bots before our opponents and overrunning them. It was a fun little match, but I do have a couple [...]

£2,500 Supreme Commander tournament in England

Thursday, March 22nd, 2007

i30, a large computer gaming convention and LAN party held in Berkshire, England, will be host to a £2,500 (~US$4,900) Supreme Commander tournament. The convention itself runs from April 6 to April 9, so the SupCom tournament is somewhere in there. The details are a bit murky, but it looks like two people [...]

Aeon Illuminate is over-powered; nerf imminent?

Thursday, March 22nd, 2007

It’s been awhile seen Grokmoo pointed out that every game between top-ranked players seemed to be Aeon v Aeon. This has only gotten even more obvious over time, so the point that it is now probably safe to conclude that the Aeon Illuminate is, indeed, over-powered, and that a nerf is on the way.
Supporting [...]