Archive for March, 2007

The octopus strategy

Wednesday, March 21st, 2007

A long time ago, back in the days of Total Annihilation, the buzzword “octopus” was all of the rage. It was a way of playing that involved having no centralized base and rapidly spreading across the map, getting and holding essential resources far faster than any opponent. The name “octopus” comes from an [...]

Good forum thread round-up

Tuesday, March 20th, 2007

Let’s take a little pause from the blogging and take a little bit of time to look at some of the good threads from the official forums:

Of what value is the CZAR? — Consensus seems to be that it’s way too weak.
Why are UEF strategic bombers so inaccurate? Most people think that they are [...]

Detailed stats on GPGnet

Tuesday, March 20th, 2007

With the most recent update to the GPGnet software, Gas Powered Games has launched a new site with very detailed statistics of every ranked game ever played. Check it out at http://gpgnet.gaspowered.com/scstats. You can view the entire 1v1 ladder, and by clicking on an individual player within the ladder, you can get some [...]

Implications of the 2v2 ladder

Tuesday, March 20th, 2007

One important thing I’ve noticed about the 2v2 ladder is that it ranks players by teams rather than by individual person. For instance, right now, the entity that is “Unconquerable Mentel” ranks high up on the ladder. If Unconquerable plays another few games with, say, Eshez, the entity that is “Unconquerable Eshez” could [...]

GPGNet version 1.58 released!

Monday, March 19th, 2007

The new version of GPGNet is out and ready to download. Just restart your GPGNet client to get it. The new version has all new 2v2 rankings (where everyone starts off from scratch), and with it, the ability to play arranged team games. This isn’t such a huge deal, as the arranged [...]

The state of the blog

Monday, March 19th, 2007

This is just a quick post to say that the site is going really well. Since we started this blog on March 4 we’ve already had 3,000 unique visitors. That’s a really great number for a two-week-old blog and I think we’re seeing so many visitors because we provide regular, high-quality content. [...]

A new era in the RTS

Monday, March 19th, 2007

For the next couple days, I am staying at my parents house, where I (gasp) don’t have access to a computer capable of playing Supreme Commander. This is quite the downer. I tried loading up the old, but dependable Total Annihilation, but found I can no longer play it. Every few seconds, [...]

How to defeat a turtle

Sunday, March 18th, 2007

I just defeated a turtled-in opponent in ranked play. He played rather defensively and found himself encircled. But he built lots of defenses and forced me to come get him. Meanwhile, he had tech 2 artillery shooting out at my forces, forcing me to put up a lot of shields to protect [...]

Enter to win an ACU computer

Saturday, March 17th, 2007

Bit-Tech is giving away a kick-ass computer to one lucky winner of their drawing. Go head on over and sign up if you haven’t already. The grand prize of the drawing is a custom computer that includes an Intel Core 2 Extreme QX6700 quad-core processor, 2 x ASUS GeForce EN-8800 GTX graphics cards, [...]

Why so few folks allowed in the chat on GPGNet?

Saturday, March 17th, 2007

One aspect of GPGNet that seems particularly poorly designed is the chat rooms. They have two main flaws that are seriously annoying:

Only 80 people are allowed in each room, frequently segmenting the chat between two or more rooms during periods of high activity.
You are automatically kicked from the chat room after only a short [...]