Archive for April, 2007

Send in the airborne engineer division

Monday, April 30th, 2007

The engineer drop is an excellent, yet unfortunately seldom-used, maneuver that frequently blows games wide open. The maneuver itself is simple: load up some engineers into transport(s) and drop them behind enemy lines. Most of the time they will get through, especially if you fly the transport(s) off the edge of the map. [...]

Monday blues SupComTalk open thread

Monday, April 30th, 2007

Tis an open thread like any other, but with a bonus optional topic of discussion: Which custom map archetypes are you looking forward to being ported over into Supreme Commander from previous games? There’s a lot of great stuff from WarCraft III and StarCraft that can be implemented in Supreme Commander as soon as [...]

Fancy unit fever

Sunday, April 29th, 2007

One unfortunate tendency that I notice amongst novice players is a fever for fancy units. By “fancy” I am referring to, roughly, every unit that costs over 10,000 mass. This includes all of the experimental units as well as tech 3 artillery and nuclear launchers. Yes, it’s true that the big, expensive, [...]

All the mod news that’s fit to print

Sunday, April 29th, 2007

A lot is going on in the mod community, and those crazy helpful GPG employees are posting like mad, so heres a quick rundown of whats going on with those crazy modders and mappers.
O has just confirmed that replays storing chat is planned, though it won’t be in the next patch. For anyone interested in [...]

Third party Mod Vault

Saturday, April 28th, 2007

Thanks to Jotto for pointing me to the Supreme Commander Mod Vault. It’s a free third-party application made by D2K Studios that basically works as a vault for mods in the same way that GPGnet works as a vault for replays. As of this moment the mod vault has 34 different mods in [...]

Cybrans considered better on expansive maps

Friday, April 27th, 2007

Lately, a new consensus seems to be emerging that the Cybrans are the best faction to play on close-quarters expansive maps, even better than Aeon. This realization was only made widespread recently after the removal of all water maps from ranked rotation, which finally allowed non-Aeon factions to get a fair shake in ranked [...]

A unique Winter Duel

Thursday, April 26th, 2007

The other day, CydeWeys pointed out to me a rather unusual match that he had seen on Winter Duel. We’ve done reviews of quite a few battles on this map, but none have been like this one, between TheLittleOne (playing Aeon), and Djinn (playing Cybran).
The game opens like pretty much any other, with both [...]

Davids v Goliath

Thursday, April 26th, 2007

While waiting for the next patch, I’ve come up with a 1v1 custom game idea significantly different from normal gameplay that doesn’t require any of the new custom map code coming in the new patch. Here’s how it works.

Select a small, flat map. Set the options as follows: fog of war: none, unit [...]

SupComTalk open thread (with random poll goodness)

Thursday, April 26th, 2007

This is an open thread; you know what to do. If you can’t think of anything to say on your own, try arguing with the other readers about what you think the correct answer to this poll is:

Which unit is the best?

Aeon T2 Mobile Shield Generator: Asylum (36%)

UEF T1 Light Assault Bot: Mech Marine [...]

More confirmed news about the patch

Wednesday, April 25th, 2007

We don’t yet know when the patch is coming out (and indeed, we probably won’t know until it actually happens), but there are some things we do know. For one, the patch has been undergoing testing for about a week now. Gas Powered Games set up a separate beta/testing server and granted access [...]