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	<title>Comments on: First (?) third-party unit released</title>
	<atom:link href="http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>By: chaingang</title>
		<link>http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/comment-page-1/#comment-26597</link>
		<dc:creator>chaingang</dc:creator>
		<pubDate>Tue, 13 May 2008 06:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/#comment-26597</guid>
		<description>Dude I used to be a TA addict and I used allot of 3rd party units and most of my best units, factories, and maps were 3rd party... hands down!!!!</description>
		<content:encoded><![CDATA[<p>Dude I used to be a TA addict and I used allot of 3rd party units and most of my best units, factories, and maps were 3rd party&#8230; hands down!!!!</p>
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		<title>By: Kenetor</title>
		<link>http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/comment-page-1/#comment-910</link>
		<dc:creator>Kenetor</dc:creator>
		<pubDate>Mon, 16 Apr 2007 16:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/#comment-910</guid>
		<description>hey glad to hear most of you dont like my model, just a few things really to clear up,

yes i know it doesn&#039;t fit with supcom, but its not ment to, i just wanted to show those interested that we can get models ingame with textures.

the mod itself will be space based and a total conversion.

keep an eye for more though, i plan on the mod being of the highest quality

Kenetor</description>
		<content:encoded><![CDATA[<p>hey glad to hear most of you dont like my model, just a few things really to clear up,</p>
<p>yes i know it doesn&#8217;t fit with supcom, but its not ment to, i just wanted to show those interested that we can get models ingame with textures.</p>
<p>the mod itself will be space based and a total conversion.</p>
<p>keep an eye for more though, i plan on the mod being of the highest quality</p>
<p>Kenetor</p>
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		<title>By: Ryuken</title>
		<link>http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/comment-page-1/#comment-497</link>
		<dc:creator>Ryuken</dc:creator>
		<pubDate>Wed, 04 Apr 2007 07:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/#comment-497</guid>
		<description>Well, there have been other new fanmade units already but those were of the &quot;copy-paste-code-enlarge-this-model-or-that-and-add-other-existing-weapon-effect-on-it&quot; kind (which doesn&#039;t have to be bad of course, a T3 turret with the ML laser is always cool to watch). Once there is a better(?) modeler import tool (fanmade, GPG can&#039;t do sh*t here because of licensing issues) and the modding improvements of the next patch are in place, things will go a lot smoother I guess.

GPG will release unit addons, but when and how many is unknown, though they&#039;ll definitely be free I think. I also don&#039;t think they&#039;ll come with the next patch but it would be a nice surprise if they did though.</description>
		<content:encoded><![CDATA[<p>Well, there have been other new fanmade units already but those were of the &#8220;copy-paste-code-enlarge-this-model-or-that-and-add-other-existing-weapon-effect-on-it&#8221; kind (which doesn&#8217;t have to be bad of course, a T3 turret with the ML laser is always cool to watch). Once there is a better(?) modeler import tool (fanmade, GPG can&#8217;t do sh*t here because of licensing issues) and the modding improvements of the next patch are in place, things will go a lot smoother I guess.</p>
<p>GPG will release unit addons, but when and how many is unknown, though they&#8217;ll definitely be free I think. I also don&#8217;t think they&#8217;ll come with the next patch but it would be a nice surprise if they did though.</p>
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		<title>By: BLITZ_Molloy</title>
		<link>http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/comment-page-1/#comment-489</link>
		<dc:creator>BLITZ_Molloy</dc:creator>
		<pubDate>Tue, 03 Apr 2007 23:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/#comment-489</guid>
		<description>Individual units are a bit pointless. You can&#039;t balance them because you don&#039;t know what other units are involved.

The only place they fit in is as part of an entire mod. TA had tons of them. Few were remotely balanced because experts weren&#039;t playing them in multiplayer. Like Supcom you won&#039;t know whats imbalanced until the game has been really extensively playtested by hundreds of really good players.

You need that critical mass of people. And not just any players. Quality players. I don&#039;t see how any mod is going to get a dedicated following that really test it. Maybe you&#039;ll get one or two. But certainly not many.</description>
		<content:encoded><![CDATA[<p>Individual units are a bit pointless. You can&#8217;t balance them because you don&#8217;t know what other units are involved.</p>
<p>The only place they fit in is as part of an entire mod. TA had tons of them. Few were remotely balanced because experts weren&#8217;t playing them in multiplayer. Like Supcom you won&#8217;t know whats imbalanced until the game has been really extensively playtested by hundreds of really good players.</p>
<p>You need that critical mass of people. And not just any players. Quality players. I don&#8217;t see how any mod is going to get a dedicated following that really test it. Maybe you&#8217;ll get one or two. But certainly not many.</p>
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		<title>By: Will (Green)</title>
		<link>http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/comment-page-1/#comment-484</link>
		<dc:creator>Will (Green)</dc:creator>
		<pubDate>Tue, 03 Apr 2007 22:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/#comment-484</guid>
		<description>Sadly, Cyde Weys&#039; description of how to play in the non-existent mod is pretty much how I play anyway.  Good thing I don&#039;t play ranked games, I guess.</description>
		<content:encoded><![CDATA[<p>Sadly, Cyde Weys&#8217; description of how to play in the non-existent mod is pretty much how I play anyway.  Good thing I don&#8217;t play ranked games, I guess.</p>
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		<title>By: supafamous</title>
		<link>http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/comment-page-1/#comment-482</link>
		<dc:creator>supafamous</dc:creator>
		<pubDate>Tue, 03 Apr 2007 22:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/#comment-482</guid>
		<description>Has GPG ever said anything about official units being released in the future?  I remember with total annihilation Cavedog released some official units for a while.  I would welcome official units, but most of the units made by other people are grossly imbalanced.</description>
		<content:encoded><![CDATA[<p>Has GPG ever said anything about official units being released in the future?  I remember with total annihilation Cavedog released some official units for a while.  I would welcome official units, but most of the units made by other people are grossly imbalanced.</p>
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		<title>By: 54pikachus</title>
		<link>http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/comment-page-1/#comment-480</link>
		<dc:creator>54pikachus</dc:creator>
		<pubDate>Tue, 03 Apr 2007 21:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/#comment-480</guid>
		<description>ahhhh i looked at that modDB site and it some kind of warhammer mod AHHHH!!!! :O</description>
		<content:encoded><![CDATA[<p>ahhhh i looked at that modDB site and it some kind of warhammer mod AHHHH!!!! :O</p>
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	<item>
		<title>By: 54pikachus</title>
		<link>http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/comment-page-1/#comment-479</link>
		<dc:creator>54pikachus</dc:creator>
		<pubDate>Tue, 03 Apr 2007 21:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/#comment-479</guid>
		<description>i agree with wake i only would like a third party unit that it PERFECT ie u cant tell GPG didnt make it :D</description>
		<content:encoded><![CDATA[<p>i agree with wake i only would like a third party unit that it PERFECT ie u cant tell GPG didnt make it :D</p>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/comment-page-1/#comment-477</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Tue, 03 Apr 2007 20:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/#comment-477</guid>
		<description>I wouldn&#039;t go so far.  I&#039;m not automatically excluding all third party units from consideration.  I just don&#039;t really like this one.  It doesn&#039;t even pretend to fit into the SupCom universe; it&#039;s something wholly else simply uprooted and transplanted.  I think there&#039;s lots of room for third party devs to expand the units in the game, much like they did with the huge 3rd party unit packs in Total Annihilation.  Sure, the base unit set won&#039;t change, but it&#039;s always nice to have the ability to swap in a mod and play basically an entirely different game online with your friends when the base set starts to get boring.

I&#039;d actually be pretty interested in a mod where all of the combat units&#039; effectiveness was severely reduced and the variety and effectiveness of artillery was increased.  It&#039;d turn into a huge strategic battle of controlling vital artillery positions, reinforcing them, and slowly advancing your firebases.  Now I wouldn&#039;t want to play this all of the time, but every once in awhile would be nice.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t go so far.  I&#8217;m not automatically excluding all third party units from consideration.  I just don&#8217;t really like this one.  It doesn&#8217;t even pretend to fit into the SupCom universe; it&#8217;s something wholly else simply uprooted and transplanted.  I think there&#8217;s lots of room for third party devs to expand the units in the game, much like they did with the huge 3rd party unit packs in Total Annihilation.  Sure, the base unit set won&#8217;t change, but it&#8217;s always nice to have the ability to swap in a mod and play basically an entirely different game online with your friends when the base set starts to get boring.</p>
<p>I&#8217;d actually be pretty interested in a mod where all of the combat units&#8217; effectiveness was severely reduced and the variety and effectiveness of artillery was increased.  It&#8217;d turn into a huge strategic battle of controlling vital artillery positions, reinforcing them, and slowly advancing your firebases.  Now I wouldn&#8217;t want to play this all of the time, but every once in awhile would be nice.</p>
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		<title>By: wake</title>
		<link>http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/comment-page-1/#comment-472</link>
		<dc:creator>wake</dc:creator>
		<pubDate>Tue, 03 Apr 2007 17:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/03/first-third-party-unit-released/#comment-472</guid>
		<description>meh...

I&#039;ll take GPG units only, thanks. I can&#039;t stand third-party units... they never look or move quite right. Plus, I&#039;d rather see GPG start releasing units and also come out later this year with an expansion pack so that we get a lot of units to play with without having to create new artwork which is always the hardest part... modeling, animating, etc.

Just someone make a quality GUI-based unit editor so we can reconfigure every unit&#039;s stats and weaponry and weapon stats, and I&#039;d be happy. Then I could rebalance everything how I would like it to be. =)

I play mostly skirmish anyway.</description>
		<content:encoded><![CDATA[<p>meh&#8230;</p>
<p>I&#8217;ll take GPG units only, thanks. I can&#8217;t stand third-party units&#8230; they never look or move quite right. Plus, I&#8217;d rather see GPG start releasing units and also come out later this year with an expansion pack so that we get a lot of units to play with without having to create new artwork which is always the hardest part&#8230; modeling, animating, etc.</p>
<p>Just someone make a quality GUI-based unit editor so we can reconfigure every unit&#8217;s stats and weaponry and weapon stats, and I&#8217;d be happy. Then I could rebalance everything how I would like it to be. =)</p>
<p>I play mostly skirmish anyway.</p>
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