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	<title>Comments on: Overrunning your opponent with siege assault bots</title>
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	<link>http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>By: Pimgd</title>
		<link>http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/comment-page-1/#comment-41349</link>
		<dc:creator>Pimgd</dc:creator>
		<pubDate>Wed, 25 Feb 2009 19:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/#comment-41349</guid>
		<description>Although this is really outdated and stuff, doesnt this make the Aeon T3 siege bots better than the rest? If they can reclaim *AND* shoot, they could effectively drain and shoot hitpoints of a unit.</description>
		<content:encoded><![CDATA[<p>Although this is really outdated and stuff, doesnt this make the Aeon T3 siege bots better than the rest? If they can reclaim *AND* shoot, they could effectively drain and shoot hitpoints of a unit.</p>
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		<title>By: Will (Green)</title>
		<link>http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/comment-page-1/#comment-1213</link>
		<dc:creator>Will (Green)</dc:creator>
		<pubDate>Mon, 23 Apr 2007 20:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/#comment-1213</guid>
		<description>Kremjarin, remember that once your PDs are farther from the walls than the units you&#039;re trying to kill, the walls are working against you.  Two layers of walls would seem to be the max, as they need to be separate by two units of space or so, and you&#039;d still be able to blow a hole in them with a strat bomb, which would ruin your day if you&#039;re hoping the walls are going to stop something.
The other alternative is to build a pile of Miasmas.  Two Miasmas could theoretically neem 28 Loyalists per volley if they managed to bunch up *just* right.  More likely you&#039;re only going to hit two or three at a time, but tearing away 90% of something&#039;s health certain helps turn them back into paper tigers.
Looking at it, a Miasma with 30 kills (Vet lvl 1) will one-hit SABs.
I don&#039;t see how you could stop 20 SCUs, though.  I mean, a pile of strat bombers?
Totally random, but why does the Aeon tac missile suck so hard?  It has half the speed of the others, has the same AoE, and fires very slowly.</description>
		<content:encoded><![CDATA[<p>Kremjarin, remember that once your PDs are farther from the walls than the units you&#8217;re trying to kill, the walls are working against you.  Two layers of walls would seem to be the max, as they need to be separate by two units of space or so, and you&#8217;d still be able to blow a hole in them with a strat bomb, which would ruin your day if you&#8217;re hoping the walls are going to stop something.<br />
The other alternative is to build a pile of Miasmas.  Two Miasmas could theoretically neem 28 Loyalists per volley if they managed to bunch up *just* right.  More likely you&#8217;re only going to hit two or three at a time, but tearing away 90% of something&#8217;s health certain helps turn them back into paper tigers.<br />
Looking at it, a Miasma with 30 kills (Vet lvl 1) will one-hit SABs.<br />
I don&#8217;t see how you could stop 20 SCUs, though.  I mean, a pile of strat bombers?<br />
Totally random, but why does the Aeon tac missile suck so hard?  It has half the speed of the others, has the same AoE, and fires very slowly.</p>
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		<title>By: Wuped</title>
		<link>http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/comment-page-1/#comment-1212</link>
		<dc:creator>Wuped</dc:creator>
		<pubDate>Mon, 23 Apr 2007 20:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/#comment-1212</guid>
		<description>I find this effect is amplified with upgraded SCU&#039;s... It takes a very, very, very well defended base to stop 20 Cybran SCU&#039;s upgraded with regen.</description>
		<content:encoded><![CDATA[<p>I find this effect is amplified with upgraded SCU&#8217;s&#8230; It takes a very, very, very well defended base to stop 20 Cybran SCU&#8217;s upgraded with regen.</p>
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		<title>By: T2A`</title>
		<link>http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/comment-page-1/#comment-1211</link>
		<dc:creator>T2A`</dc:creator>
		<pubDate>Mon, 23 Apr 2007 20:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/#comment-1211</guid>
		<description>GPG should probably split them into siege bots and assault bots.  Right now they both siege and assault things and they probably shouldn&#039;t.  The siege bots would be slow and powerful while the assault bots would be quick and best used to surround and wear down opponents.</description>
		<content:encoded><![CDATA[<p>GPG should probably split them into siege bots and assault bots.  Right now they both siege and assault things and they probably shouldn&#8217;t.  The siege bots would be slow and powerful while the assault bots would be quick and best used to surround and wear down opponents.</p>
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		<title>By: Molloy</title>
		<link>http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/comment-page-1/#comment-1210</link>
		<dc:creator>Molloy</dc:creator>
		<pubDate>Mon, 23 Apr 2007 19:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/#comment-1210</guid>
		<description>I like the way this is balanced. It prevents the late game from turning into a dull turtle wall where both of you spend 30mins playing Sim City and winning by having the best economy and outproducing your opponent. Adding in more advanced walls and T3 defences would be a disaster. You can still build 10 or 15 T2 PD&#039;s and a shield gen and they&#039;ll stop all but the most huge T3 siege bot army. At that sort of stage you really want to be thinking about masses of SCU&#039;s and experimentals anyway.</description>
		<content:encoded><![CDATA[<p>I like the way this is balanced. It prevents the late game from turning into a dull turtle wall where both of you spend 30mins playing Sim City and winning by having the best economy and outproducing your opponent. Adding in more advanced walls and T3 defences would be a disaster. You can still build 10 or 15 T2 PD&#8217;s and a shield gen and they&#8217;ll stop all but the most huge T3 siege bot army. At that sort of stage you really want to be thinking about masses of SCU&#8217;s and experimentals anyway.</p>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/comment-page-1/#comment-1209</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Mon, 23 Apr 2007 17:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/#comment-1209</guid>
		<description>This is yet another area in which Aeon excel.  Most people don&#039;t quite realize how ridiculously powerful the reclaim ability on Harbingers is.  Harbingers can also still shoot while reclaiming, so after reclaiming the walls and waltzing right through, have them reclaim enemy buildings for a resource boost while they are simultaneously destroying them with their guns.</description>
		<content:encoded><![CDATA[<p>This is yet another area in which Aeon excel.  Most people don&#8217;t quite realize how ridiculously powerful the reclaim ability on Harbingers is.  Harbingers can also still shoot while reclaiming, so after reclaiming the walls and waltzing right through, have them reclaim enemy buildings for a resource boost while they are simultaneously destroying them with their guns.</p>
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		<title>By: Kremjarinn</title>
		<link>http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/comment-page-1/#comment-1207</link>
		<dc:creator>Kremjarinn</dc:creator>
		<pubDate>Mon, 23 Apr 2007 16:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/#comment-1207</guid>
		<description>A good point for blocking of your economy base from the rest with 2-3 layers of walls.
And en masse of PD&#039;s behind it.</description>
		<content:encoded><![CDATA[<p>A good point for blocking of your economy base from the rest with 2-3 layers of walls.<br />
And en masse of PD&#8217;s behind it.</p>
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		<title>By: Will (green)</title>
		<link>http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/comment-page-1/#comment-1206</link>
		<dc:creator>Will (green)</dc:creator>
		<pubDate>Mon, 23 Apr 2007 16:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/#comment-1206</guid>
		<description>That also means that a non-Aeon SAB will spend around 40 seconds whacking a wall.  Two layers of &#039;em in front of your defensive line gives you enough time to fry the SAB.  Since you&#039;ve *hopefully* got shields up on your defenses, you can giggle and watch the SABs wash against your defenses.  Yay!</description>
		<content:encoded><![CDATA[<p>That also means that a non-Aeon SAB will spend around 40 seconds whacking a wall.  Two layers of &#8216;em in front of your defensive line gives you enough time to fry the SAB.  Since you&#8217;ve *hopefully* got shields up on your defenses, you can giggle and watch the SABs wash against your defenses.  Yay!</p>
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		<title>By: Jay</title>
		<link>http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/comment-page-1/#comment-1205</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Mon, 23 Apr 2007 16:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/#comment-1205</guid>
		<description>Sounds like a strong argument for walls (especially some T2 taller walls!) ;)</description>
		<content:encoded><![CDATA[<p>Sounds like a strong argument for walls (especially some T2 taller walls!) ;)</p>
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