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	<title>Comments on: Exclusive SupComTalk interview with Chris Taylor</title>
	<atom:link href="http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/</link>
	<description>Forging new Alliances daily</description>
	<pubDate>Tue, 06 Jan 2009 21:30:41 +0000</pubDate>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1345</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Wed, 25 Apr 2007 22:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1345</guid>
		<description>Indeed, the expansion is almost guaranteed to have new experimental units in it.  Really, if they left those out, everyone would be totally up in arms.

It's a shame, too, because more units in lower tech levels would make a lot more of a difference in real matches.  I'd much rather see a new tech 3 unit than a new experimental unit, even though the former is less flashy.</description>
		<content:encoded><![CDATA[<p>Indeed, the expansion is almost guaranteed to have new experimental units in it.  Really, if they left those out, everyone would be totally up in arms.</p>
<p>It&#8217;s a shame, too, because more units in lower tech levels would make a lot more of a difference in real matches.  I&#8217;d much rather see a new tech 3 unit than a new experimental unit, even though the former is less flashy.</p>
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		<title>By: yacoub</title>
		<link>http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1344</link>
		<dc:creator>yacoub</dc:creator>
		<pubDate>Wed, 25 Apr 2007 21:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1344</guid>
		<description>My guess is we'll see some of the units in an expansion, and possibly some as part of the unit releases. I almost would rather be surprised when I think about it... :D</description>
		<content:encoded><![CDATA[<p>My guess is we&#8217;ll see some of the units in an expansion, and possibly some as part of the unit releases. I almost would rather be surprised when I think about it&#8230; :D</p>
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		<title>By: Terse</title>
		<link>http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1343</link>
		<dc:creator>Terse</dc:creator>
		<pubDate>Wed, 25 Apr 2007 21:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1343</guid>
		<description>See this link for infinitely fast machines: http://www.chiark.greenend.org.uk/~sgtatham/infinity.html</description>
		<content:encoded><![CDATA[<p>See this link for infinitely fast machines: <a href="http://www.chiark.greenend.org.uk/~sgtatham/infinity.html" rel="nofollow">http://www.chiark.greenend.org.uk/~sgtatham/infinity.html</a></p>
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		<title>By: Baughn</title>
		<link>http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1333</link>
		<dc:creator>Baughn</dc:creator>
		<pubDate>Wed, 25 Apr 2007 19:32:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1333</guid>
		<description>Actual infinity is probably impossible, but you should look out for computers speeding up quite a bit faster than moore's law implies over the next two decades. It wasn't an idle question. ;)</description>
		<content:encoded><![CDATA[<p>Actual infinity is probably impossible, but you should look out for computers speeding up quite a bit faster than moore&#8217;s law implies over the next two decades. It wasn&#8217;t an idle question. ;)</p>
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	<item>
		<title>By: Viperion</title>
		<link>http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1322</link>
		<dc:creator>Viperion</dc:creator>
		<pubDate>Wed, 25 Apr 2007 15:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1322</guid>
		<description>I would like to hear about them, too.  While we probably wouldn't hear in full, indepth detail, some would be nice.

Unless they're going to be in the expansion, in which case, I can stand not knowing for a while.  :)</description>
		<content:encoded><![CDATA[<p>I would like to hear about them, too.  While we probably wouldn&#8217;t hear in full, indepth detail, some would be nice.</p>
<p>Unless they&#8217;re going to be in the expansion, in which case, I can stand not knowing for a while.  :)</p>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1319</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Wed, 25 Apr 2007 14:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1319</guid>
		<description>In particular I was hoping to hear what some of those other experimental units were.  Maybe I should try submitting a supplemental interview question ...</description>
		<content:encoded><![CDATA[<p>In particular I was hoping to hear what some of those other experimental units were.  Maybe I should try submitting a supplemental interview question &#8230;</p>
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		<title>By: iilluminate</title>
		<link>http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1318</link>
		<dc:creator>iilluminate</dc:creator>
		<pubDate>Wed, 25 Apr 2007 12:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1318</guid>
		<description>Nice interview. In particular there used to be other experimental units.</description>
		<content:encoded><![CDATA[<p>Nice interview. In particular there used to be other experimental units.</p>
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		<title>By: Deman</title>
		<link>http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1317</link>
		<dc:creator>Deman</dc:creator>
		<pubDate>Wed, 25 Apr 2007 09:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1317</guid>
		<description>Nice job Cyde Weys.</description>
		<content:encoded><![CDATA[<p>Nice job Cyde Weys.</p>
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		<title>By: niall</title>
		<link>http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1315</link>
		<dc:creator>niall</dc:creator>
		<pubDate>Wed, 25 Apr 2007 08:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1315</guid>
		<description>Have to say the guy is a genius, first TA now SupCom. Both games have been massive leaps forward for the genre, it's just unfortunate that it will be a niche game compared to CnC3 (same thing with music charts I suppose...).

Still very nice to see that the good Mr. Taylor is taking the time to talk to the community like this :)</description>
		<content:encoded><![CDATA[<p>Have to say the guy is a genius, first TA now SupCom. Both games have been massive leaps forward for the genre, it&#8217;s just unfortunate that it will be a niche game compared to CnC3 (same thing with music charts I suppose&#8230;).</p>
<p>Still very nice to see that the good Mr. Taylor is taking the time to talk to the community like this :)</p>
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		<title>By: sylvinus</title>
		<link>http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1308</link>
		<dc:creator>sylvinus</dc:creator>
		<pubDate>Wed, 25 Apr 2007 05:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comment-1308</guid>
		<description>hey thanks for including my question ;-) I would have rather choosen the "is opensourcing supcom possible?" one but Chris, if you read me, you can reply in the comments ;-)

great interview anyway, thanks so much to chris &#38; CW!

keep making such games ;-)</description>
		<content:encoded><![CDATA[<p>hey thanks for including my question ;-) I would have rather choosen the &#8220;is opensourcing supcom possible?&#8221; one but Chris, if you read me, you can reply in the comments ;-)</p>
<p>great interview anyway, thanks so much to chris &amp; CW!</p>
<p>keep making such games ;-)</p>
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