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	<title>Comments on: White Fire</title>
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	<link>http://www.supcomtalk.com/2007/04/24/white-fire/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>By: Jdude1</title>
		<link>http://www.supcomtalk.com/2007/04/24/white-fire/comment-page-1/#comment-1513</link>
		<dc:creator>Jdude1</dc:creator>
		<pubDate>Tue, 01 May 2007 17:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/24/white-fire/#comment-1513</guid>
		<description>Pretty interesting FFA map.  I played in last night with some friends and was left on one of the islands.  I had trouble defending from early agressors but eventually my navy cleared some units off the end of my island and I was able to post some proper defenses.  You can shoot clear across the channels between the islands and the land with tech 3 artillery and once I got a battleship up and running pretty much everything was fair game to me.</description>
		<content:encoded><![CDATA[<p>Pretty interesting FFA map.  I played in last night with some friends and was left on one of the islands.  I had trouble defending from early agressors but eventually my navy cleared some units off the end of my island and I was able to post some proper defenses.  You can shoot clear across the channels between the islands and the land with tech 3 artillery and once I got a battleship up and running pretty much everything was fair game to me.</p>
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	<item>
		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/04/24/white-fire/comment-page-1/#comment-1370</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Thu, 26 Apr 2007 16:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/24/white-fire/#comment-1370</guid>
		<description>It&#039;s been pointed out to me that setting ren_bloom to off will take away the ignoring glowing resource deposits.  I&#039;ll have to remember this next time to get better, more consistent map screenshots.</description>
		<content:encoded><![CDATA[<p>It&#8217;s been pointed out to me that setting ren_bloom to off will take away the ignoring glowing resource deposits.  I&#8217;ll have to remember this next time to get better, more consistent map screenshots.</p>
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	<item>
		<title>By: T2A`</title>
		<link>http://www.supcomtalk.com/2007/04/24/white-fire/comment-page-1/#comment-1313</link>
		<dc:creator>T2A`</dc:creator>
		<pubDate>Wed, 25 Apr 2007 08:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/24/white-fire/#comment-1313</guid>
		<description>I played a 1v1 vs. the AI on that map once.  Seemed kinda nice.  :P  Far too much mass for 1v1, though, since, unlike Open Palms, small land-based raiding parties aren&#039;t necessarily effective at harassing mexes.</description>
		<content:encoded><![CDATA[<p>I played a 1v1 vs. the AI on that map once.  Seemed kinda nice.  :P  Far too much mass for 1v1, though, since, unlike Open Palms, small land-based raiding parties aren&#8217;t necessarily effective at harassing mexes.</p>
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	<item>
		<title>By: Ryuken</title>
		<link>http://www.supcomtalk.com/2007/04/24/white-fire/comment-page-1/#comment-1312</link>
		<dc:creator>Ryuken</dc:creator>
		<pubDate>Wed, 25 Apr 2007 08:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/24/white-fire/#comment-1312</guid>
		<description>It is a great map idd.</description>
		<content:encoded><![CDATA[<p>It is a great map idd.</p>
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