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	<title>Comments on: SupComTalk open thread (with random poll goodness)</title>
	<atom:link href="http://www.supcomtalk.com/2007/04/26/open-thread-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/04/26/open-thread-2/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>By: amanasleep</title>
		<link>http://www.supcomtalk.com/2007/04/26/open-thread-2/comment-page-1/#comment-1431</link>
		<dc:creator>amanasleep</dc:creator>
		<pubDate>Sat, 28 Apr 2007 06:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/26/open-thread-2/#comment-1431</guid>
		<description>Mech Marines are the worst unit in the game, that&#039;s why they rule.

The post-nerf Mantis is easily the weakest T1 Heavy tank/bot.  It loses in equal numbers to Auroras and Strikers (and it costs more, so equal numbers comparisons are actually cheating in the Mantis&#039; favor).  The reason for this is twofold: First, they have the shortest range, so they have to be moving to fight properly, but OTOH they are the only T1 heavy unit with firing randomness while moving, which just kills their effectiveness.  Their randomness is 1.5, which is nuts considering that T1 mobile arty for UEF and Aeon is actually more accurate than the frontline Cybran heavy bot if it&#039;s moving.  They are decent for harassment, and the building assist is nice, but most Cybran replays I see are full of Hunters and Medusas.  The Hunter is by far the best light bot, and is downright deadly when you com tank.  Medusas are the only T1 mobile arty that can actually be used on the front lines, and is really excellent during com pushes also.</description>
		<content:encoded><![CDATA[<p>Mech Marines are the worst unit in the game, that&#8217;s why they rule.</p>
<p>The post-nerf Mantis is easily the weakest T1 Heavy tank/bot.  It loses in equal numbers to Auroras and Strikers (and it costs more, so equal numbers comparisons are actually cheating in the Mantis&#8217; favor).  The reason for this is twofold: First, they have the shortest range, so they have to be moving to fight properly, but OTOH they are the only T1 heavy unit with firing randomness while moving, which just kills their effectiveness.  Their randomness is 1.5, which is nuts considering that T1 mobile arty for UEF and Aeon is actually more accurate than the frontline Cybran heavy bot if it&#8217;s moving.  They are decent for harassment, and the building assist is nice, but most Cybran replays I see are full of Hunters and Medusas.  The Hunter is by far the best light bot, and is downright deadly when you com tank.  Medusas are the only T1 mobile arty that can actually be used on the front lines, and is really excellent during com pushes also.</p>
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		<title>By: scotchtape622</title>
		<link>http://www.supcomtalk.com/2007/04/26/open-thread-2/comment-page-1/#comment-1413</link>
		<dc:creator>scotchtape622</dc:creator>
		<pubDate>Fri, 27 Apr 2007 16:55:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/26/open-thread-2/#comment-1413</guid>
		<description>I think that everyone is joking about MMs, I always thought that they sucked.</description>
		<content:encoded><![CDATA[<p>I think that everyone is joking about MMs, I always thought that they sucked.</p>
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	<item>
		<title>By: Nuthead</title>
		<link>http://www.supcomtalk.com/2007/04/26/open-thread-2/comment-page-1/#comment-1405</link>
		<dc:creator>Nuthead</dc:creator>
		<pubDate>Fri, 27 Apr 2007 09:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/26/open-thread-2/#comment-1405</guid>
		<description>I agree with Cyde&#039;s earlier post about being slower over water, although one of my earliest thoughts about it would make hover units have &#039;fuel&#039; when hovering over water (not really fuel), depending on the units, they would have varying amount of &#039;fuel&#039;. The fuel gets expended while hovering over water, however, it recharges relatively quickly (3x speed of average T1 interceptor auto refuel without air pad when landed) when on land. 

In other news, I voted for the stealth generator! I would&#039;ve had mech marines as second, but I thought that many of the other bots can do their job just as well, (and I am yet to see what is so overpowered about them, can someone explain?).</description>
		<content:encoded><![CDATA[<p>I agree with Cyde&#8217;s earlier post about being slower over water, although one of my earliest thoughts about it would make hover units have &#8216;fuel&#8217; when hovering over water (not really fuel), depending on the units, they would have varying amount of &#8216;fuel&#8217;. The fuel gets expended while hovering over water, however, it recharges relatively quickly (3x speed of average T1 interceptor auto refuel without air pad when landed) when on land. </p>
<p>In other news, I voted for the stealth generator! I would&#8217;ve had mech marines as second, but I thought that many of the other bots can do their job just as well, (and I am yet to see what is so overpowered about them, can someone explain?).</p>
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	<item>
		<title>By: a_Tick</title>
		<link>http://www.supcomtalk.com/2007/04/26/open-thread-2/comment-page-1/#comment-1404</link>
		<dc:creator>a_Tick</dc:creator>
		<pubDate>Fri, 27 Apr 2007 03:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/26/open-thread-2/#comment-1404</guid>
		<description>My vote&#039;s for the stealth generator. It&#039;s the single most ninja unit in the game. There are few joys like creating a perfectly stealthy base.

And I agree with zordon : What&#039;s up with this whole &quot;mechmarines wtfpwn&quot; thing?</description>
		<content:encoded><![CDATA[<p>My vote&#8217;s for the stealth generator. It&#8217;s the single most ninja unit in the game. There are few joys like creating a perfectly stealthy base.</p>
<p>And I agree with zordon : What&#8217;s up with this whole &#8220;mechmarines wtfpwn&#8221; thing?</p>
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	<item>
		<title>By: zordon</title>
		<link>http://www.supcomtalk.com/2007/04/26/open-thread-2/comment-page-1/#comment-1402</link>
		<dc:creator>zordon</dc:creator>
		<pubDate>Fri, 27 Apr 2007 02:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/26/open-thread-2/#comment-1402</guid>
		<description>oh yeah about the poll, each unit serves vastly different purposes and really i couldnt live without any of them. givin a particular situation, I could tell you which id prefer...</description>
		<content:encoded><![CDATA[<p>oh yeah about the poll, each unit serves vastly different purposes and really i couldnt live without any of them. givin a particular situation, I could tell you which id prefer&#8230;</p>
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	<item>
		<title>By: zordon</title>
		<link>http://www.supcomtalk.com/2007/04/26/open-thread-2/comment-page-1/#comment-1401</link>
		<dc:creator>zordon</dc:creator>
		<pubDate>Fri, 27 Apr 2007 02:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/26/open-thread-2/#comment-1401</guid>
		<description>i like bananas..... Why is the mech marine considered so good?</description>
		<content:encoded><![CDATA[<p>i like bananas&#8230;.. Why is the mech marine considered so good?</p>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/04/26/open-thread-2/comment-page-1/#comment-1398</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Fri, 27 Apr 2007 00:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/26/open-thread-2/#comment-1398</guid>
		<description>PlatinumVulture: The &lt;a href=&quot;http://supcom.hacked.in/unit_list/r3223/&quot; rel=&quot;nofollow&quot;&gt;SupCom Units DB&lt;/a&gt; is your one-stop shop for all your unit stats needs.</description>
		<content:encoded><![CDATA[<p>PlatinumVulture: The <a href="http://supcom.hacked.in/unit_list/r3223/" rel="nofollow">SupCom Units DB</a> is your one-stop shop for all your unit stats needs.</p>
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	<item>
		<title>By: PlatinumVulture</title>
		<link>http://www.supcomtalk.com/2007/04/26/open-thread-2/comment-page-1/#comment-1397</link>
		<dc:creator>PlatinumVulture</dc:creator>
		<pubDate>Fri, 27 Apr 2007 00:15:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/26/open-thread-2/#comment-1397</guid>
		<description>Maybe I&#039;m just not skilled enough at searching, but when you guys talk about unit hp/range/damage/etc where did you find that info?  I&#039;ve been trying to find it for weeks with no luck.</description>
		<content:encoded><![CDATA[<p>Maybe I&#8217;m just not skilled enough at searching, but when you guys talk about unit hp/range/damage/etc where did you find that info?  I&#8217;ve been trying to find it for weeks with no luck.</p>
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	<item>
		<title>By: Sear</title>
		<link>http://www.supcomtalk.com/2007/04/26/open-thread-2/comment-page-1/#comment-1395</link>
		<dc:creator>Sear</dc:creator>
		<pubDate>Thu, 26 Apr 2007 23:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/26/open-thread-2/#comment-1395</guid>
		<description>Good point there, and that is something I agree with,  maybe that is the only way they can really be used effectively (Without overwhelming numbers ofcourse, then they can generally just rush into the opponents base, one thing I do find though is how much of a disadvantage the Cybran (And probably the UEF) are on water maps and without going very heavy air I can&#039;t win on water maps, the cybran subs just cost too much (Which is ok but I&#039;m still looking for the practical strengths of the Cybran, sure they have stealth but how useful is that on a small map?)</description>
		<content:encoded><![CDATA[<p>Good point there, and that is something I agree with,  maybe that is the only way they can really be used effectively (Without overwhelming numbers ofcourse, then they can generally just rush into the opponents base, one thing I do find though is how much of a disadvantage the Cybran (And probably the UEF) are on water maps and without going very heavy air I can&#8217;t win on water maps, the cybran subs just cost too much (Which is ok but I&#8217;m still looking for the practical strengths of the Cybran, sure they have stealth but how useful is that on a small map?)</p>
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	<item>
		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/04/26/open-thread-2/comment-page-1/#comment-1387</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Thu, 26 Apr 2007 19:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/26/open-thread-2/#comment-1387</guid>
		<description>Mantises are better on expansive maps though, don&#039;t forget about that.  Maybe they don&#039;t win head-on fights, but they&#039;re more maneuverable, and definitely better at harassing engineers and mass extractors.  Mantises will control a larger area of the map more quickly than Aurorae can.</description>
		<content:encoded><![CDATA[<p>Mantises are better on expansive maps though, don&#8217;t forget about that.  Maybe they don&#8217;t win head-on fights, but they&#8217;re more maneuverable, and definitely better at harassing engineers and mass extractors.  Mantises will control a larger area of the map more quickly than Aurorae can.</p>
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