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	<title>Comments on: Send in the airborne engineer division</title>
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	<link>http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>By: Silent_Wolf</title>
		<link>http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/comment-page-1/#comment-46420</link>
		<dc:creator>Silent_Wolf</dc:creator>
		<pubDate>Sun, 07 Jun 2009 21:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/#comment-46420</guid>
		<description>This tactic is especially useful for the cybran side.  I tend to use this alot in most of my games (I play vanilla Sup Com btw).  It is even better when you get to the T2 level and run stealth transport drops with T2 engies.  This will give you a bit more time to set up before your enemy notices, or you can build a stealth gen when under the mobile stealth field to expand your area of operation.  Before an omni is set up you can do a stealthed turret push which is simply having a stealth field over T2 turrets that are placed inside range of other turrets (but outside their line of sight) allowing you to shoot in but they are stopped from returning fire.  Obviously you need a way of seeing their turrets, a mole inside a stealth field will work or radar (you probably already know that scouts have a radar range but I&#039;m reiterating it just in case you don&#039;t).

_
For later games I suggest using the same strategy with SCUs as they can build faster, withstand more punishment, and guard your base at the same time.  With the cybran you can have stealthed and cloaked SCUs setting up fire bases right outside of omni range which will allow you to do all sorts of cool stuff like building experimentals at their front door (or back), setting up a forward intel base (get omni coverage of their base, very useful for the 20x20 km and up), putting up hidden T3 artillery installations, or even building a factory base up close.  The best part is that once they&#039;re destroyed (if you decide not to defend them) your stealthed/cloaked SCU can just rebuilt the whole thing!  I recomment the Resource Allocation, Stealth/Cloak, and Build Speed upgrade for Cybran SCU stealth bases, and for firebases in the late game use the regeneration bonus instead of the Stealth/Cloak upgrade, for the other civs, build it wherever (you can&#039;t have a perfectly stealthed base so inside omni doesn&#039;t matter unless you don&#039;t want them to know what&#039;s inside)  But swap the Stealth/Cloak upgrade for the shields as they will come after you in full force once they see you (and if you want to you can swap one of the others for the rate of fire increase or the damage increase upgrades if you expect heavy resistance).

_
Anyway, sorry for the overly lengthy response...I got a bit carried away there...Hope this helps someone!</description>
		<content:encoded><![CDATA[<p>This tactic is especially useful for the cybran side.  I tend to use this alot in most of my games (I play vanilla Sup Com btw).  It is even better when you get to the T2 level and run stealth transport drops with T2 engies.  This will give you a bit more time to set up before your enemy notices, or you can build a stealth gen when under the mobile stealth field to expand your area of operation.  Before an omni is set up you can do a stealthed turret push which is simply having a stealth field over T2 turrets that are placed inside range of other turrets (but outside their line of sight) allowing you to shoot in but they are stopped from returning fire.  Obviously you need a way of seeing their turrets, a mole inside a stealth field will work or radar (you probably already know that scouts have a radar range but I&#8217;m reiterating it just in case you don&#8217;t).</p>
<p>_<br />
For later games I suggest using the same strategy with SCUs as they can build faster, withstand more punishment, and guard your base at the same time.  With the cybran you can have stealthed and cloaked SCUs setting up fire bases right outside of omni range which will allow you to do all sorts of cool stuff like building experimentals at their front door (or back), setting up a forward intel base (get omni coverage of their base, very useful for the 20&#215;20 km and up), putting up hidden T3 artillery installations, or even building a factory base up close.  The best part is that once they&#8217;re destroyed (if you decide not to defend them) your stealthed/cloaked SCU can just rebuilt the whole thing!  I recomment the Resource Allocation, Stealth/Cloak, and Build Speed upgrade for Cybran SCU stealth bases, and for firebases in the late game use the regeneration bonus instead of the Stealth/Cloak upgrade, for the other civs, build it wherever (you can&#8217;t have a perfectly stealthed base so inside omni doesn&#8217;t matter unless you don&#8217;t want them to know what&#8217;s inside)  But swap the Stealth/Cloak upgrade for the shields as they will come after you in full force once they see you (and if you want to you can swap one of the others for the rate of fire increase or the damage increase upgrades if you expect heavy resistance).</p>
<p>_<br />
Anyway, sorry for the overly lengthy response&#8230;I got a bit carried away there&#8230;Hope this helps someone!</p>
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		<title>By: twocents2ya</title>
		<link>http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/comment-page-1/#comment-2257</link>
		<dc:creator>twocents2ya</dc:creator>
		<pubDate>Sun, 20 May 2007 21:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/#comment-2257</guid>
		<description>I&#039;ve won many games by using this tactic to drop two T2 engineers behind the lines to build a missile base.  I&#039;ve taken out better players with an assassination strike and laugh hysterically as i do it.  I recommend putting radar jammers with the engineers to make it effective.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve won many games by using this tactic to drop two T2 engineers behind the lines to build a missile base.  I&#8217;ve taken out better players with an assassination strike and laugh hysterically as i do it.  I recommend putting radar jammers with the engineers to make it effective.</p>
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		<title>By: nPn</title>
		<link>http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/comment-page-1/#comment-1534</link>
		<dc:creator>nPn</dc:creator>
		<pubDate>Wed, 02 May 2007 04:09:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/#comment-1534</guid>
		<description>UEF Commander pods are even more useful. According to the Unit DB, they (both pods) cost a little bit more mass than two engineers and a T1 transport, but less energy and less time. They are the only true airborne engineers in SupCom, and can&#039;t be hit by land units (only AA and interceptors). Since they can fly, it leads to very unexpected PDs on mountains in Isis, and the like. They can build wherever there&#039;s enough flat ground and not limited by where they can be dropped. It&#039;s also fun when they reclaim ground troops. They&#039;re very easy to detect though, as they look like a pair of aircraft icons on your radar twirling around whatever they&#039;re building. I&#039;ve never tried it, but I think they upgrade in tech if you upgrade your commander&#039;s building tech level.</description>
		<content:encoded><![CDATA[<p>UEF Commander pods are even more useful. According to the Unit DB, they (both pods) cost a little bit more mass than two engineers and a T1 transport, but less energy and less time. They are the only true airborne engineers in SupCom, and can&#8217;t be hit by land units (only AA and interceptors). Since they can fly, it leads to very unexpected PDs on mountains in Isis, and the like. They can build wherever there&#8217;s enough flat ground and not limited by where they can be dropped. It&#8217;s also fun when they reclaim ground troops. They&#8217;re very easy to detect though, as they look like a pair of aircraft icons on your radar twirling around whatever they&#8217;re building. I&#8217;ve never tried it, but I think they upgrade in tech if you upgrade your commander&#8217;s building tech level.</p>
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		<title>By: T2A`</title>
		<link>http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/comment-page-1/#comment-1514</link>
		<dc:creator>T2A`</dc:creator>
		<pubDate>Tue, 01 May 2007 17:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/#comment-1514</guid>
		<description>Engineer drops are one of the coolest strategies this game offers because your options are pretty open.  Do you build an early PD or five at a chokepoint or go for factories and early spam busting down their front door early?  Do you wait until a land factory hits T2 and sent some T2 engineers with a mobile shield to try something offensive like a T2 PD drop within range of the enemy base or do you play it safe and find a secluded corner for a TML or three?  I am guilty of not taking advantage of such drops as much as I probably should because I&#039;m generally concentrating so hard on spamming, but I guess on larger maps an engineer drop should be one of the items high on my list of things to do.</description>
		<content:encoded><![CDATA[<p>Engineer drops are one of the coolest strategies this game offers because your options are pretty open.  Do you build an early PD or five at a chokepoint or go for factories and early spam busting down their front door early?  Do you wait until a land factory hits T2 and sent some T2 engineers with a mobile shield to try something offensive like a T2 PD drop within range of the enemy base or do you play it safe and find a secluded corner for a TML or three?  I am guilty of not taking advantage of such drops as much as I probably should because I&#8217;m generally concentrating so hard on spamming, but I guess on larger maps an engineer drop should be one of the items high on my list of things to do.</p>
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		<title>By: Wuped</title>
		<link>http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/comment-page-1/#comment-1512</link>
		<dc:creator>Wuped</dc:creator>
		<pubDate>Tue, 01 May 2007 17:27:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/#comment-1512</guid>
		<description>One thing I tend to do alot since I play Cybran(UEF can&#039;t do this). Instead of 6 egineers I either do 4 egineers 2 light assualt bots(If they don&#039;t have air defencet) or 4 egineers and 2 heavy assault bots(if they do have air defence). This clears out any enemy t1 bots they have parked in the back of there base.</description>
		<content:encoded><![CDATA[<p>One thing I tend to do alot since I play Cybran(UEF can&#8217;t do this). Instead of 6 egineers I either do 4 egineers 2 light assualt bots(If they don&#8217;t have air defencet) or 4 egineers and 2 heavy assault bots(if they do have air defence). This clears out any enemy t1 bots they have parked in the back of there base.</p>
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		<title>By: falcon1970</title>
		<link>http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/comment-page-1/#comment-1511</link>
		<dc:creator>falcon1970</dc:creator>
		<pubDate>Tue, 01 May 2007 12:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/#comment-1511</guid>
		<description>Good article CydeWeys. (All my comments are relating directly to 1v1).  I would argue that if anyone lets this happen on Fields of Isis they need to be giggled at! :-)  I think that your back corners are easy to defend. True, maybe not the other &#039;area&#039; just North (if you&#039;re East base) or South (if you&#039;re the West).  The maps that I love to do this on in 1v1 are Syrtis Major and Arctic Refuge. (And of course, on Emerald Crater it should be all about Engie expansion).  Those 2 come up a lot for me ranked 1v1, and engie drops are essential. I always have one Air Scout doing nothing but flying a pattern around the back and sides of my base.</description>
		<content:encoded><![CDATA[<p>Good article CydeWeys. (All my comments are relating directly to 1v1).  I would argue that if anyone lets this happen on Fields of Isis they need to be giggled at! :-)  I think that your back corners are easy to defend. True, maybe not the other &#8216;area&#8217; just North (if you&#8217;re East base) or South (if you&#8217;re the West).  The maps that I love to do this on in 1v1 are Syrtis Major and Arctic Refuge. (And of course, on Emerald Crater it should be all about Engie expansion).  Those 2 come up a lot for me ranked 1v1, and engie drops are essential. I always have one Air Scout doing nothing but flying a pattern around the back and sides of my base.</p>
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		<title>By: Daniel Rutter</title>
		<link>http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/comment-page-1/#comment-1509</link>
		<dc:creator>Daniel Rutter</dc:creator>
		<pubDate>Tue, 01 May 2007 11:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/#comment-1509</guid>
		<description>While it is indeed impossible to adequately cover every place engineers can be profitably dropped, you certainly can just scatter a few T1 units in the little back-yard spaces that the most audacious drops use. It&#039;s easy to prevent engineers from getting into the back of your starting-point base in Open Palms, for instance, yet some very good players have had it happen to them. I bet they all habitually park a few T1 bots there now :-).</description>
		<content:encoded><![CDATA[<p>While it is indeed impossible to adequately cover every place engineers can be profitably dropped, you certainly can just scatter a few T1 units in the little back-yard spaces that the most audacious drops use. It&#8217;s easy to prevent engineers from getting into the back of your starting-point base in Open Palms, for instance, yet some very good players have had it happen to them. I bet they all habitually park a few T1 bots there now :-).</p>
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		<title>By: JRPereira</title>
		<link>http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/comment-page-1/#comment-1508</link>
		<dc:creator>JRPereira</dc:creator>
		<pubDate>Tue, 01 May 2007 06:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/#comment-1508</guid>
		<description>Been trying to do this more.  I whored transports for engineers in my past couple of games and I cleaned house.  Works like a charm.</description>
		<content:encoded><![CDATA[<p>Been trying to do this more.  I whored transports for engineers in my past couple of games and I cleaned house.  Works like a charm.</p>
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		<title>By: Morblitz</title>
		<link>http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/comment-page-1/#comment-1503</link>
		<dc:creator>Morblitz</dc:creator>
		<pubDate>Tue, 01 May 2007 01:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/#comment-1503</guid>
		<description>Not only for super awesome ninja BEHIND YOU AHH tactics, engineer drops are also excellent just as a way to get around the map faster. People (including me) often just go &#039;meh, engineer go over there plzkthx&#039; and don&#039;t take into account the horribly long time it takes for them to get there. Meanwhile, if you get a transport up and going early on in the game you can have engineers situated at strategically important locations minutes before the enemy, such as the wrecks on Ian&#039;s Cross. Alot of people i play against simply walk their army over there in hopes of taking it, but if you&#039;ve already have a garrison up and engineers working on securing the location it&#039;s going to be significantly harder for them to take it as they havn&#039;t already dug in.</description>
		<content:encoded><![CDATA[<p>Not only for super awesome ninja BEHIND YOU AHH tactics, engineer drops are also excellent just as a way to get around the map faster. People (including me) often just go &#8216;meh, engineer go over there plzkthx&#8217; and don&#8217;t take into account the horribly long time it takes for them to get there. Meanwhile, if you get a transport up and going early on in the game you can have engineers situated at strategically important locations minutes before the enemy, such as the wrecks on Ian&#8217;s Cross. Alot of people i play against simply walk their army over there in hopes of taking it, but if you&#8217;ve already have a garrison up and engineers working on securing the location it&#8217;s going to be significantly harder for them to take it as they havn&#8217;t already dug in.</p>
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		<title>By: Wuped</title>
		<link>http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/comment-page-1/#comment-1502</link>
		<dc:creator>Wuped</dc:creator>
		<pubDate>Tue, 01 May 2007 00:50:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/30/send-in-the-airborne-engineer-division/#comment-1502</guid>
		<description>I use engineer drops in almost every game I play. I find this is especially effective on maps like open palms where you can drop them on mountains behind there base. Most units can&#039;t hit anything that high up.</description>
		<content:encoded><![CDATA[<p>I use engineer drops in almost every game I play. I find this is especially effective on maps like open palms where you can drop them on mountains behind there base. Most units can&#8217;t hit anything that high up.</p>
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