Archive for April, 2007

How to manage online communities

Wednesday, April 25th, 2007

Consider this an open letter, if you will, to Gas Powered Games. Hopefully they will listen to my advice so we won’t have a repeat of the previous incident.
Most computer games these days launch with official forums. It’s just something you do. A lot of prospective game buyers will search out information [...]

White Fire

Tuesday, April 24th, 2007

A sweet little map I don’t see played too much in custom games is the excellent 10×10 White Fire. The map has never been in any of the ladder rotations, and I suppose that is appropriate because it isn’t really suited to ranked play. Nonetheless, I am fairly certain that it is my [...]

Exclusive SupComTalk interview with Chris Taylor

Tuesday, April 24th, 2007

You may remember that we solicited questions from our readers earlier this month to send to Chris Taylor in the form of an interview. Well, we certainly didn’t forget about the interview, and neither did Chris Taylor, because he’s just sent back his responses. So, without further ado, here’s the exclusive interview.

I’d like [...]

Reclaiming your way to victory

Tuesday, April 24th, 2007

Reclaiming is great, whether you’re reclaiming objects strewn around the landscape or husks of dead units. Reclaiming is also one of those techniques that you use the majority of great players using, but a lot fewer of the mediocre players. There’s a reason for that: reclaiming is hugely advantageous.
Reclaiming can provide effectively free [...]

GPG forum censorship incident and the future of SupCom

Monday, April 23rd, 2007

Yesterday, Unconquerable posted a thread to the GPG forums that was mildly critical of Supreme Commander. He posted some criticisms and some suggested improvements. The thread raged on for six pages. It was quite the hot topic. And then something curious happened. The thread was expunged from the forum. [...]

Overrunning your opponent with siege assault bots

Monday, April 23rd, 2007

One interesting facet of how the game changes at higher tech levels is that the health-to-damage-output ratio gets a lot higher. This is something you’ve definitely noticed subconsciously, but maybe didn’t consider explicitly. Tech 1 units kill each other in a few hits. Put together a battle of many tech 1 units [...]

What other games do you play?

Monday, April 23rd, 2007

This subject came up in a previous open thread, and I considered it worthy of more wide consideration. What other games do you play? Respond in the comments. The question is an interesting one, because as far as I know, there are two kinds of gamers. One kind of gamer gets [...]

Supcom-Live exhibition match between TheLittleOne and Djinn

Sunday, April 22nd, 2007

Today at 18:00 UTC (6:00pm UTC, or 2:00pm EDT) Supcom-Live will be hosting an exhibition match between TheLittleOne and Djinn. That’s all well and good, but the really exciting part is that it will be shoutcasted live by Deman, who did a great job shoutcasting The Ultimate Commander matches last weekend. Unfortunately, Unconquerable [...]

SupCom etiquette

Saturday, April 21st, 2007

Have you ever been playing a really fun game of SupCom online, having a great time of smashing through your enemies, when, out of the blue, your opponent begins cursing at you? Surely, this has happened at least once to pretty much everyone who has any experience online.
Actually, I have noticed something pretty interesting [...]

Fantasy walls

Saturday, April 21st, 2007

Here I sit on a lazy Saturday afternoon, wondering what to write about. Combat is a little fast-paced for this mood, so instead I’ll focus on walls (again). The thing is, everyone just loves writing about all of the combat units, but nobody really thinks about walls. This is a sad state [...]