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	<title>Comments on: Our hopes for the patch and the revival of tech 2</title>
	<atom:link href="http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>By: Magnum</title>
		<link>http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/comment-page-1/#comment-46387</link>
		<dc:creator>Magnum</dc:creator>
		<pubDate>Sat, 06 Jun 2009 18:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/#comment-46387</guid>
		<description>I know sometimes it can be a race, but I like how a swarm of T1 bots can take down relatively decent size group of T3 units.  It&#039;s all about your economy management.  I do wish that they would find a way to eliminate the constant rushes.  I want strategy, not &quot;build and pour&quot;</description>
		<content:encoded><![CDATA[<p>I know sometimes it can be a race, but I like how a swarm of T1 bots can take down relatively decent size group of T3 units.  It&#8217;s all about your economy management.  I do wish that they would find a way to eliminate the constant rushes.  I want strategy, not &#8220;build and pour&#8221;</p>
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		<title>By: Master Grim</title>
		<link>http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/comment-page-1/#comment-1828</link>
		<dc:creator>Master Grim</dc:creator>
		<pubDate>Sun, 13 May 2007 05:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/#comment-1828</guid>
		<description>All that needs to be done is to slow down the damn siege bots. :P They move WAY too fast.</description>
		<content:encoded><![CDATA[<p>All that needs to be done is to slow down the damn siege bots. :P They move WAY too fast.</p>
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		<title>By: zordon</title>
		<link>http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/comment-page-1/#comment-1737</link>
		<dc:creator>zordon</dc:creator>
		<pubDate>Thu, 10 May 2007 07:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/#comment-1737</guid>
		<description>Argh, unit AI! 
(Yelled from a mountain top, and echoing off the boundaries of time)</description>
		<content:encoded><![CDATA[<p>Argh, unit AI!<br />
(Yelled from a mountain top, and echoing off the boundaries of time)</p>
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		<title>By: Archonis</title>
		<link>http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/comment-page-1/#comment-1669</link>
		<dc:creator>Archonis</dc:creator>
		<pubDate>Mon, 07 May 2007 06:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/#comment-1669</guid>
		<description>---------------------------------------
I see it as shifting the game further toward strategy and away from the typical “build the biggest unit first and begin stomping” method. 
---------------------------------------

As it should be. The whole purpose of SupCom was to make players think strategically and give them strategic freedom, instead of just doing siege bot rushes. The game was supposed to be balanced and along with the varied nature of the three races would have made rushes ineffective, but somewhere along the lines not enough balancing was done.

Let&#039;s hope the patch properly balances the game and reduces the effectiveness of rushes, putting the focus of the game purely on strategy and not repetitive tactics.</description>
		<content:encoded><![CDATA[<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
I see it as shifting the game further toward strategy and away from the typical “build the biggest unit first and begin stomping” method.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>As it should be. The whole purpose of SupCom was to make players think strategically and give them strategic freedom, instead of just doing siege bot rushes. The game was supposed to be balanced and along with the varied nature of the three races would have made rushes ineffective, but somewhere along the lines not enough balancing was done.</p>
<p>Let&#8217;s hope the patch properly balances the game and reduces the effectiveness of rushes, putting the focus of the game purely on strategy and not repetitive tactics.</p>
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		<title>By: yacoub</title>
		<link>http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/comment-page-1/#comment-1663</link>
		<dc:creator>yacoub</dc:creator>
		<pubDate>Mon, 07 May 2007 00:41:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/#comment-1663</guid>
		<description>The T3 rush NEEDS to be slowed down, so yes they DO need to be made more expensive - factories AND units. Fewer of them so early in the game will make a huge boost for T2&#039;s effectiveness and prolong the time period where T2 ground units are effective.</description>
		<content:encoded><![CDATA[<p>The T3 rush NEEDS to be slowed down, so yes they DO need to be made more expensive &#8211; factories AND units. Fewer of them so early in the game will make a huge boost for T2&#8217;s effectiveness and prolong the time period where T2 ground units are effective.</p>
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		<title>By: ivan</title>
		<link>http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/comment-page-1/#comment-1626</link>
		<dc:creator>ivan</dc:creator>
		<pubDate>Sat, 05 May 2007 11:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/#comment-1626</guid>
		<description>Surely T2 units would also be adjusted relative to T2 defenses, in addition to nerfing SAB, to make assaults more viable.</description>
		<content:encoded><![CDATA[<p>Surely T2 units would also be adjusted relative to T2 defenses, in addition to nerfing SAB, to make assaults more viable.</p>
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		<title>By: zordon</title>
		<link>http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/comment-page-1/#comment-1623</link>
		<dc:creator>zordon</dc:creator>
		<pubDate>Sat, 05 May 2007 00:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/#comment-1623</guid>
		<description>they better adjust some of the unit ai, damn im sick of strat bombers missing first run and stuff shooting mountains, more consistent inaccuracy please.</description>
		<content:encoded><![CDATA[<p>they better adjust some of the unit ai, damn im sick of strat bombers missing first run and stuff shooting mountains, more consistent inaccuracy please.</p>
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		<title>By: Gryphyn</title>
		<link>http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/comment-page-1/#comment-1621</link>
		<dc:creator>Gryphyn</dc:creator>
		<pubDate>Fri, 04 May 2007 21:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/#comment-1621</guid>
		<description>That is true, I was assuming they would just be adjusting the economics, rather than the units themselves.  I agree though, anything that leads to more diversity is only a good thing.</description>
		<content:encoded><![CDATA[<p>That is true, I was assuming they would just be adjusting the economics, rather than the units themselves.  I agree though, anything that leads to more diversity is only a good thing.</p>
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		<title>By: JRPereira</title>
		<link>http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/comment-page-1/#comment-1620</link>
		<dc:creator>JRPereira</dc:creator>
		<pubDate>Fri, 04 May 2007 21:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/#comment-1620</guid>
		<description>I have a t2 meatgrinder mod (meatgrinder 2) that might be an interesting preview of what&#039;s to come.  I only just realized while reading this article that I&#039;d still have to disable the t3 shield upgrade for UEF, but still, it should be interesting to see how the T2 battles go.  Sometime tonight or tomorrow I&#039;ll make some updates to the mod to fix the shield problem.

http://www.jrpereira.com/supreme_commander_mods</description>
		<content:encoded><![CDATA[<p>I have a t2 meatgrinder mod (meatgrinder 2) that might be an interesting preview of what&#8217;s to come.  I only just realized while reading this article that I&#8217;d still have to disable the t3 shield upgrade for UEF, but still, it should be interesting to see how the T2 battles go.  Sometime tonight or tomorrow I&#8217;ll make some updates to the mod to fix the shield problem.</p>
<p><a href="http://www.jrpereira.com/supreme_commander_mods" rel="nofollow">http://www.jrpereira.com/supreme_commander_mods</a></p>
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		<title>By: T2A`</title>
		<link>http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/comment-page-1/#comment-1619</link>
		<dc:creator>T2A`</dc:creator>
		<pubDate>Fri, 04 May 2007 21:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/04/our-hopes-for-the-patch-and-the-revival-of-tech-2/#comment-1619</guid>
		<description>This is all assuming they just make T3 more expensive.  They might change how the siege bots work instead, remember?  Slower siege bots need more support from other units because defensive positions can&#039;t be dodged through as they can now.  As T3 only has two units, that means the main support army of siege bots would be T2 units.

Regardless, I think the patch can only make the game better.  I&#039;d rather have a tougher, more diverse game than one where whoever gets the first siege bot out wins 97% of the time.</description>
		<content:encoded><![CDATA[<p>This is all assuming they just make T3 more expensive.  They might change how the siege bots work instead, remember?  Slower siege bots need more support from other units because defensive positions can&#8217;t be dodged through as they can now.  As T3 only has two units, that means the main support army of siege bots would be T2 units.</p>
<p>Regardless, I think the patch can only make the game better.  I&#8217;d rather have a tougher, more diverse game than one where whoever gets the first siege bot out wins 97% of the time.</p>
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