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	<title>Comments on: Last day of classes open thread</title>
	<atom:link href="http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/comment-page-1/#comment-2068</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Wed, 16 May 2007 16:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/#comment-2068</guid>
		<description>Coridan: Sure, just catch me on GPGnet.  Or contact me via AIM at Cyde2.</description>
		<content:encoded><![CDATA[<p>Coridan: Sure, just catch me on GPGnet.  Or contact me via AIM at Cyde2.</p>
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		<title>By: Coridan</title>
		<link>http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/comment-page-1/#comment-2067</link>
		<dc:creator>Coridan</dc:creator>
		<pubDate>Wed, 16 May 2007 16:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/#comment-2067</guid>
		<description>I know this is an old thread, but it is an open one, and I wanted to ask you a question Cyde.  Would there be any way I could play a game with you a week from this coming weekend?  Ever since I saw your replays, I thought it&#039;d be awesome to play with or against you (even though you&#039;d own me if you played against me).  Anyway, just thought I&#039;d ask.  Thanks for your time.</description>
		<content:encoded><![CDATA[<p>I know this is an old thread, but it is an open one, and I wanted to ask you a question Cyde.  Would there be any way I could play a game with you a week from this coming weekend?  Ever since I saw your replays, I thought it&#8217;d be awesome to play with or against you (even though you&#8217;d own me if you played against me).  Anyway, just thought I&#8217;d ask.  Thanks for your time.</p>
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		<title>By: Molloy</title>
		<link>http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/comment-page-1/#comment-1775</link>
		<dc:creator>Molloy</dc:creator>
		<pubDate>Fri, 11 May 2007 16:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/#comment-1775</guid>
		<description>Build times are stupid. They shouldn&#039;t be encouraging them. It&#039;s just promoting a slow, defensive type of game with no movement. 

A 10 minute build would be tolerable. But at 20mins you&#039;re getting to the stage where someones going to be able to speed build to nukes or something with a really good build order.</description>
		<content:encoded><![CDATA[<p>Build times are stupid. They shouldn&#8217;t be encouraging them. It&#8217;s just promoting a slow, defensive type of game with no movement. </p>
<p>A 10 minute build would be tolerable. But at 20mins you&#8217;re getting to the stage where someones going to be able to speed build to nukes or something with a really good build order.</p>
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		<title>By: T2A`</title>
		<link>http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/comment-page-1/#comment-1767</link>
		<dc:creator>T2A`</dc:creator>
		<pubDate>Fri, 11 May 2007 07:49:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/#comment-1767</guid>
		<description>My graduation ceremonies are today and tomorrow.  Probably going to be pretty solemn due to the shooting (I go/went to VT and was on campus, though fairly far away, during it).</description>
		<content:encoded><![CDATA[<p>My graduation ceremonies are today and tomorrow.  Probably going to be pretty solemn due to the shooting (I go/went to VT and was on campus, though fairly far away, during it).</p>
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		<title>By: Widjet</title>
		<link>http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/comment-page-1/#comment-1761</link>
		<dc:creator>Widjet</dc:creator>
		<pubDate>Fri, 11 May 2007 03:34:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/#comment-1761</guid>
		<description>I&#039;m looking forward to building a bunch of UEF SCUs, giving them resource allocation systems, and setting them to build an entirely underwater air production facility. You wouldn&#039;t need any land units at all (although nuke defense could be a problem, since you can&#039;t build them on the water anymore).</description>
		<content:encoded><![CDATA[<p>I&#8217;m looking forward to building a bunch of UEF SCUs, giving them resource allocation systems, and setting them to build an entirely underwater air production facility. You wouldn&#8217;t need any land units at all (although nuke defense could be a problem, since you can&#8217;t build them on the water anymore).</p>
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		<title>By: Viperion</title>
		<link>http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/comment-page-1/#comment-1760</link>
		<dc:creator>Viperion</dc:creator>
		<pubDate>Fri, 11 May 2007 03:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/#comment-1760</guid>
		<description>GPG (SoS and CeeA) repeated again and again that they would not say when the patch was coming out, although I felt the subtle feel in chat and in Halycon afterwards was soon.  They also ignored all questions about engine optimizations and new units.  This leaves me hopeful that there will be new units, since we know there will be optimizations and they refused to answer those questions (Recognizing the hole in the logic, as they didn&#039;t talk about ponies either, but I don&#039;t expect those to be in the patch.)  There are also obviously going to be other new features, you don&#039;t just pick two to talk about if those are the only two.

Another thing I didn&#039;t mention above is that they adjusted AA targeting prioritization, so bombers, gunships and transports will always have priority over interceptors.  So, your interceptor spamming with a bombing run won&#039;t work as well, if at all.  I didn&#039;t get a clear picture on how this worked, exactly, but maybe what we&#039;ll see more of now is T1 bombers mixed in with 3&#039;s, or timing a bomber run with a gunship attack.  Mixed air forces, think of that!

The chat was fairly well run for an open-voice chat, there was one whiner that got kicked.  I think in the future I would rather see a couple of voiced folks and less chatter and cacaphony.

I should clarify that Mental and TheBigOne did not say they were going to play UEF exclusively, just that it was a viable option.


All in all, I think there are some good things going on here.  The No Rush is a nice feature that can be used to promote the game to newbs (Supreme Commander, where you can choose how to play the game!), the idle engies feature is going to be helpful to power players.  The game is going to be more viable on all levels, cheaper T4s mean you&#039;ll see them used in ranked games more frequently, more expensive T3 means that you&#039;ll see T2 battles that don&#039;t suddenly end when one or two SAB&#039;s walk in on 4 or 5 T2 tanks.  One of the testers said that if you tried to rush to T3, you&#039;re going to lose on open maps like Palms, period.  AngryZealot posted on the forums that the game is going to be more action-packed, yet have more viable strategies to winning.  They&#039;ve also removed some of the easy &#039;cheap&#039; kills like TML sniping (NOO!!! for my beloved Cybrans).

Also, the carrier building addition might not make much difference in most games, but it&#039;s a &#039;wow&#039; feature, one that really makes the game feel more full, somehow.  Same with the making the T3 missle sub cost reduction.  It&#039;ll be interesting to see how people start utilizing it on maps like Roanoke, Sung Island, White Fire.

Mentel and some of the other testers also had critical comments, so don&#039;t think they&#039;re entirely thrilled with the patch.  I think that all in all, however, it&#039;s going to bring a much more dynamic game to the Supreme Commander scene.



I really want to see a replay of a 20 min no rush with pros.  That&#039;s going to be some awesome conflaguration at 22 minutes.

The Hyper Viper</description>
		<content:encoded><![CDATA[<p>GPG (SoS and CeeA) repeated again and again that they would not say when the patch was coming out, although I felt the subtle feel in chat and in Halycon afterwards was soon.  They also ignored all questions about engine optimizations and new units.  This leaves me hopeful that there will be new units, since we know there will be optimizations and they refused to answer those questions (Recognizing the hole in the logic, as they didn&#8217;t talk about ponies either, but I don&#8217;t expect those to be in the patch.)  There are also obviously going to be other new features, you don&#8217;t just pick two to talk about if those are the only two.</p>
<p>Another thing I didn&#8217;t mention above is that they adjusted AA targeting prioritization, so bombers, gunships and transports will always have priority over interceptors.  So, your interceptor spamming with a bombing run won&#8217;t work as well, if at all.  I didn&#8217;t get a clear picture on how this worked, exactly, but maybe what we&#8217;ll see more of now is T1 bombers mixed in with 3&#8217;s, or timing a bomber run with a gunship attack.  Mixed air forces, think of that!</p>
<p>The chat was fairly well run for an open-voice chat, there was one whiner that got kicked.  I think in the future I would rather see a couple of voiced folks and less chatter and cacaphony.</p>
<p>I should clarify that Mental and TheBigOne did not say they were going to play UEF exclusively, just that it was a viable option.</p>
<p>All in all, I think there are some good things going on here.  The No Rush is a nice feature that can be used to promote the game to newbs (Supreme Commander, where you can choose how to play the game!), the idle engies feature is going to be helpful to power players.  The game is going to be more viable on all levels, cheaper T4s mean you&#8217;ll see them used in ranked games more frequently, more expensive T3 means that you&#8217;ll see T2 battles that don&#8217;t suddenly end when one or two SAB&#8217;s walk in on 4 or 5 T2 tanks.  One of the testers said that if you tried to rush to T3, you&#8217;re going to lose on open maps like Palms, period.  AngryZealot posted on the forums that the game is going to be more action-packed, yet have more viable strategies to winning.  They&#8217;ve also removed some of the easy &#8216;cheap&#8217; kills like TML sniping (NOO!!! for my beloved Cybrans).</p>
<p>Also, the carrier building addition might not make much difference in most games, but it&#8217;s a &#8216;wow&#8217; feature, one that really makes the game feel more full, somehow.  Same with the making the T3 missle sub cost reduction.  It&#8217;ll be interesting to see how people start utilizing it on maps like Roanoke, Sung Island, White Fire.</p>
<p>Mentel and some of the other testers also had critical comments, so don&#8217;t think they&#8217;re entirely thrilled with the patch.  I think that all in all, however, it&#8217;s going to bring a much more dynamic game to the Supreme Commander scene.</p>
<p>I really want to see a replay of a 20 min no rush with pros.  That&#8217;s going to be some awesome conflaguration at 22 minutes.</p>
<p>The Hyper Viper</p>
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		<title>By: Jotto</title>
		<link>http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/comment-page-1/#comment-1759</link>
		<dc:creator>Jotto</dc:creator>
		<pubDate>Fri, 11 May 2007 02:30:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/#comment-1759</guid>
		<description>&quot;“New features - No Rush option for custom game, build enclosure for 5/10/20″
that’s unbelievably dumb.&quot; 
As a map scripter, I&#039;m looking forward to this feature to make Point Defense maps in which you have to defend an area with just structures within a no rush zone. 
To each his own.

Full balance change list here: http://forums.gaspowered.com/viewtopic.php?t=10338</description>
		<content:encoded><![CDATA[<p>&#8220;“New features &#8211; No Rush option for custom game, build enclosure for 5/10/20″<br />
that’s unbelievably dumb.&#8221;<br />
As a map scripter, I&#8217;m looking forward to this feature to make Point Defense maps in which you have to defend an area with just structures within a no rush zone.<br />
To each his own.</p>
<p>Full balance change list here: <a href="http://forums.gaspowered.com/viewtopic.php?t=10338" rel="nofollow">http://forums.gaspowered.com/viewtopic.php?t=10338</a></p>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/comment-page-1/#comment-1758</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Fri, 11 May 2007 02:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/#comment-1758</guid>
		<description>Very nice Viperion, we should get you on as a reporter.  Did they mention when the patch was going to be coming out?</description>
		<content:encoded><![CDATA[<p>Very nice Viperion, we should get you on as a reporter.  Did they mention when the patch was going to be coming out?</p>
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		<title>By: Viperion</title>
		<link>http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/comment-page-1/#comment-1756</link>
		<dc:creator>Viperion</dc:creator>
		<pubDate>Fri, 11 May 2007 02:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/#comment-1756</guid>
		<description>No comments on Map editor.  I think the no rush (which won&#039;t happen in ranked) is a viable feature for newbies.  Also, lots of comments were that SCUs and ACU upgrades were going to be addressed in the next patch.

Mentel and Brainiac said they were going to play a 20min no rush game.  I want to see that.</description>
		<content:encoded><![CDATA[<p>No comments on Map editor.  I think the no rush (which won&#8217;t happen in ranked) is a viable feature for newbies.  Also, lots of comments were that SCUs and ACU upgrades were going to be addressed in the next patch.</p>
<p>Mentel and Brainiac said they were going to play a 20min no rush game.  I want to see that.</p>
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		<title>By: yacoub</title>
		<link>http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/comment-page-1/#comment-1755</link>
		<dc:creator>yacoub</dc:creator>
		<pubDate>Fri, 11 May 2007 01:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/10/last-day-of-classes-open-thread/#comment-1755</guid>
		<description>&quot;New features - No Rush option for custom game, build enclosure for 5/10/20&quot;
that&#039;s unbelievably dumb.

also they didn&#039;t do anything to change SCU volume? that&#039;s dumb too. at least it doesn&#039;t matter so much to me since i play skirmish mostly.

any comments on the map editor? is it worth the wait? heh.</description>
		<content:encoded><![CDATA[<p>&#8220;New features &#8211; No Rush option for custom game, build enclosure for 5/10/20&#8243;<br />
that&#8217;s unbelievably dumb.</p>
<p>also they didn&#8217;t do anything to change SCU volume? that&#8217;s dumb too. at least it doesn&#8217;t matter so much to me since i play skirmish mostly.</p>
<p>any comments on the map editor? is it worth the wait? heh.</p>
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