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	<title>Comments on: A look at a critical ranked game on Arctic Refuge</title>
	<atom:link href="http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>By: bob</title>
		<link>http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/comment-page-1/#comment-2119</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Thu, 17 May 2007 13:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/#comment-2119</guid>
		<description>&quot;Had you teched up earlier, you would have won. &quot;

Yeah, I can&#039;t wait for the patch so T2 is more useful and T3 is delayed. ;)</description>
		<content:encoded><![CDATA[<p>&#8220;Had you teched up earlier, you would have won. &#8221;</p>
<p>Yeah, I can&#8217;t wait for the patch so T2 is more useful and T3 is delayed. ;)</p>
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		<title>By: Asby</title>
		<link>http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/comment-page-1/#comment-2117</link>
		<dc:creator>Asby</dc:creator>
		<pubDate>Thu, 17 May 2007 11:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/#comment-2117</guid>
		<description>Sending those first 2 or 3 SABs through the middle was a real shame. Had you stockpiled them until you had maybe 6 or so you would have stood a good chance of overunning his base. A little bit more recon would&#039;ve let you know he didn&#039;t have any SABs to stop your attack, so victory would have been assured. When you got t2 gunships I thought you simply had to stockpile 4-5 before launching, as again you knew he had no AA. The micromanage problem with the interceptors was not as big a mistake as not stockpiling before attacking, imo, since he could throw up that AA. With 5 gunships hammering the comm and a few SABs coming in, he was taost. He was lucky to get those SABs out of his base and all the way to yours without you noticing.

Basically you did all the hard stuff; building up fast, teching up at the right time, harassing his mexes and outlying base structures in a really impressive division of attention, but just lacked a little in the easier final attack. Incidentally, piling resources into SABs instead of a gunship attack might also have helped, being a more secure strategy for when you don&#039;t have complete recon.

I was impressed that you went for the kill instead of his secondary base, which you kept well contained until the end.

But saying all that I am not very experienced and going on assumptions of what works best :)</description>
		<content:encoded><![CDATA[<p>Sending those first 2 or 3 SABs through the middle was a real shame. Had you stockpiled them until you had maybe 6 or so you would have stood a good chance of overunning his base. A little bit more recon would&#8217;ve let you know he didn&#8217;t have any SABs to stop your attack, so victory would have been assured. When you got t2 gunships I thought you simply had to stockpile 4-5 before launching, as again you knew he had no AA. The micromanage problem with the interceptors was not as big a mistake as not stockpiling before attacking, imo, since he could throw up that AA. With 5 gunships hammering the comm and a few SABs coming in, he was taost. He was lucky to get those SABs out of his base and all the way to yours without you noticing.</p>
<p>Basically you did all the hard stuff; building up fast, teching up at the right time, harassing his mexes and outlying base structures in a really impressive division of attention, but just lacked a little in the easier final attack. Incidentally, piling resources into SABs instead of a gunship attack might also have helped, being a more secure strategy for when you don&#8217;t have complete recon.</p>
<p>I was impressed that you went for the kill instead of his secondary base, which you kept well contained until the end.</p>
<p>But saying all that I am not very experienced and going on assumptions of what works best :)</p>
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		<title>By: Najitaka</title>
		<link>http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/comment-page-1/#comment-2106</link>
		<dc:creator>Najitaka</dc:creator>
		<pubDate>Thu, 17 May 2007 05:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/#comment-2106</guid>
		<description>You had good intell outside of your base with scouts but you had no intel in your base with radar.  I think this helped him and hurt you.</description>
		<content:encoded><![CDATA[<p>You had good intell outside of your base with scouts but you had no intel in your base with radar.  I think this helped him and hurt you.</p>
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		<title>By: Keri</title>
		<link>http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/comment-page-1/#comment-2105</link>
		<dc:creator>Keri</dc:creator>
		<pubDate>Thu, 17 May 2007 04:56:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/#comment-2105</guid>
		<description>&quot;although I somehow managed to miss TA&quot;
How?</description>
		<content:encoded><![CDATA[<p>&#8220;although I somehow managed to miss TA&#8221;<br />
How?</p>
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		<title>By: Maelos</title>
		<link>http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/comment-page-1/#comment-2101</link>
		<dc:creator>Maelos</dc:creator>
		<pubDate>Thu, 17 May 2007 01:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/#comment-2101</guid>
		<description>You did well, very well, but you didnt use your advantages.  From my point of view you dominated the first third of the game.  The second third was nearly a tie, and the final third is where you lost it.  You had control of most of the map, you were teching up slightly faster, and had a better network of intelligence.  You had all of these things going for you but it just didnt seem to come together.  In the beginning, when you made lots of small tactical strikes against his mexes - that was great!  He was really hurting because of that.  You did a lot of good things, but around the time that you got to tier two your progression kinda froze.  You knew where his bases were, kinda had a feeling for his strat and weaknesses, but you didn&#039;t exploit it.  As you mentioned air was an obvious opportunity.  And so on...

I would have given you the victory.  I think it was well played the most crucial part of the round, but after the critical first minutes you seemed to doze off (maybe literally too).  Well played!</description>
		<content:encoded><![CDATA[<p>You did well, very well, but you didnt use your advantages.  From my point of view you dominated the first third of the game.  The second third was nearly a tie, and the final third is where you lost it.  You had control of most of the map, you were teching up slightly faster, and had a better network of intelligence.  You had all of these things going for you but it just didnt seem to come together.  In the beginning, when you made lots of small tactical strikes against his mexes &#8211; that was great!  He was really hurting because of that.  You did a lot of good things, but around the time that you got to tier two your progression kinda froze.  You knew where his bases were, kinda had a feeling for his strat and weaknesses, but you didn&#8217;t exploit it.  As you mentioned air was an obvious opportunity.  And so on&#8230;</p>
<p>I would have given you the victory.  I think it was well played the most crucial part of the round, but after the critical first minutes you seemed to doze off (maybe literally too).  Well played!</p>
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		<title>By: lefeu</title>
		<link>http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/comment-page-1/#comment-2099</link>
		<dc:creator>lefeu</dc:creator>
		<pubDate>Wed, 16 May 2007 23:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/#comment-2099</guid>
		<description>Oop.. sorry for the doubble post.

Molloy: Yeah the two or three SABs I sent through the middle to their deaths didn&#039;t help anything. I should point out that the only thing on my mind at that point in the game was how much better harbingers are than loyalists. But greedy seems like a good adjective for my actions at the end of the game.</description>
		<content:encoded><![CDATA[<p>Oop.. sorry for the doubble post.</p>
<p>Molloy: Yeah the two or three SABs I sent through the middle to their deaths didn&#8217;t help anything. I should point out that the only thing on my mind at that point in the game was how much better harbingers are than loyalists. But greedy seems like a good adjective for my actions at the end of the game.</p>
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		<title>By: lefeu</title>
		<link>http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/comment-page-1/#comment-2098</link>
		<dc:creator>lefeu</dc:creator>
		<pubDate>Wed, 16 May 2007 23:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/#comment-2098</guid>
		<description>Wuped: Overcharging a base is the first thing I consider when I notice a stray commander. And I noticed it early because of his score - and also when he killed my scout. However, my comm was still in my base at the time and would have taken too long to get to his. He would have had plenty of time to prepare his base. 3 T1 PD&#039;s is enough to kill a comm with no support unless one is overcharged. Add all the auras he was producing to whatever PDs he would have built and it would have been a futile exercise. I should say I was still tempted to try it however.

Coridan: I usually use 2 vs 2 games for practice and my partner and I have been having problems connecting together. But if I ever get it working again and get a good game I&#039;ll definitely consider writing about it.</description>
		<content:encoded><![CDATA[<p>Wuped: Overcharging a base is the first thing I consider when I notice a stray commander. And I noticed it early because of his score &#8211; and also when he killed my scout. However, my comm was still in my base at the time and would have taken too long to get to his. He would have had plenty of time to prepare his base. 3 T1 PD&#8217;s is enough to kill a comm with no support unless one is overcharged. Add all the auras he was producing to whatever PDs he would have built and it would have been a futile exercise. I should say I was still tempted to try it however.</p>
<p>Coridan: I usually use 2 vs 2 games for practice and my partner and I have been having problems connecting together. But if I ever get it working again and get a good game I&#8217;ll definitely consider writing about it.</p>
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		<title>By: Molloy</title>
		<link>http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/comment-page-1/#comment-2097</link>
		<dc:creator>Molloy</dc:creator>
		<pubDate>Wed, 16 May 2007 23:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/#comment-2097</guid>
		<description>This is pretty simple. Lefeu had t3 at 17 minutes. Considering the emphasis he was putting on controlling the map with t1 this wasn&#039;t very late. You was doing beautifully at this stage. You have t3 3 minutes before your opponent. The first 3 SABs you get out of the lab are the most important ones. You can send two of them off in different directions wiping out any outlying bases. You had gunships and interceptor superiority as well so you could have torn any SABs outside of his base to shreds. So many advantages. You just got greedy and concentrated waaay too much on taking out his comm.</description>
		<content:encoded><![CDATA[<p>This is pretty simple. Lefeu had t3 at 17 minutes. Considering the emphasis he was putting on controlling the map with t1 this wasn&#8217;t very late. You was doing beautifully at this stage. You have t3 3 minutes before your opponent. The first 3 SABs you get out of the lab are the most important ones. You can send two of them off in different directions wiping out any outlying bases. You had gunships and interceptor superiority as well so you could have torn any SABs outside of his base to shreds. So many advantages. You just got greedy and concentrated waaay too much on taking out his comm.</p>
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		<title>By: Coridan</title>
		<link>http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/comment-page-1/#comment-2094</link>
		<dc:creator>Coridan</dc:creator>
		<pubDate>Wed, 16 May 2007 21:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/#comment-2094</guid>
		<description>lefeu:  Do you play any 2 vs 2 ranked?  I can&#039;t recall seeing a 2 vs 2 ranked on this site, and it would be very interesting to see how 2 experienced players work together against 2 more.  Maybe that&#039;s just me, but the only 2 vs 2 games I can think of on this site had Cyde Weys and some guy who really didn&#039;t do much.  Then again, I haven&#039;t gone through ALL the replays, but a good number of them.  Just an idea.

Also, I think you did a really good job on that replay.  The mistakes you made were probably due to lack of sleep.  You controlled the majority of the map for a long time.  I think if you had sent your first siege bots to his southern base, you could have taken that out pretty quick, then amassed your troops, as Cyde said, and take out his main base.  You really had your first siege bot out 5 minutes before him (he was still in tech 2 at that point).  Just my 2 cents.  Either way, well played for sure.</description>
		<content:encoded><![CDATA[<p>lefeu:  Do you play any 2 vs 2 ranked?  I can&#8217;t recall seeing a 2 vs 2 ranked on this site, and it would be very interesting to see how 2 experienced players work together against 2 more.  Maybe that&#8217;s just me, but the only 2 vs 2 games I can think of on this site had Cyde Weys and some guy who really didn&#8217;t do much.  Then again, I haven&#8217;t gone through ALL the replays, but a good number of them.  Just an idea.</p>
<p>Also, I think you did a really good job on that replay.  The mistakes you made were probably due to lack of sleep.  You controlled the majority of the map for a long time.  I think if you had sent your first siege bots to his southern base, you could have taken that out pretty quick, then amassed your troops, as Cyde said, and take out his main base.  You really had your first siege bot out 5 minutes before him (he was still in tech 2 at that point).  Just my 2 cents.  Either way, well played for sure.</p>
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		<title>By: Wuped</title>
		<link>http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/comment-page-1/#comment-2091</link>
		<dc:creator>Wuped</dc:creator>
		<pubDate>Wed, 16 May 2007 20:53:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/#comment-2091</guid>
		<description>When you scouted your ACU at his forward base and no pd in his base(I think you scouted that I can&#039;t remember) I personally would of com rushed his base with my acu and army since at that time he had little or no defences although a risky move it has been paying off in alot of my recent ranked games especially on theta and arctic. Although he could always com rush back but you would have a little more time to prepare for it since you would expect it coming. And yes as Cyde said I would tech a bit earlier.</description>
		<content:encoded><![CDATA[<p>When you scouted your ACU at his forward base and no pd in his base(I think you scouted that I can&#8217;t remember) I personally would of com rushed his base with my acu and army since at that time he had little or no defences although a risky move it has been paying off in alot of my recent ranked games especially on theta and arctic. Although he could always com rush back but you would have a little more time to prepare for it since you would expect it coming. And yes as Cyde said I would tech a bit earlier.</p>
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