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	<title>Comments on: Patch impressions</title>
	<atom:link href="http://www.supcomtalk.com/2007/05/22/patch-impressions/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/05/22/patch-impressions/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/05/22/patch-impressions/comment-page-1/#comment-2400</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Thu, 24 May 2007 17:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/22/patch-impressions/#comment-2400</guid>
		<description>You lucky bastards, here I am in California, far away from my SupCom-capable machine, typing this out on a BlackBerry.  How I wish I could play right now.  Ah well.  I&#039;ll be back in six days, and hopefully everyone won&#039;t have pulled far ahead of me in playing under the new patch regime by then.  Seeya eventually.</description>
		<content:encoded><![CDATA[<p>You lucky bastards, here I am in California, far away from my SupCom-capable machine, typing this out on a BlackBerry.  How I wish I could play right now.  Ah well.  I&#8217;ll be back in six days, and hopefully everyone won&#8217;t have pulled far ahead of me in playing under the new patch regime by then.  Seeya eventually.</p>
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		<title>By: Loie</title>
		<link>http://www.supcomtalk.com/2007/05/22/patch-impressions/comment-page-1/#comment-2399</link>
		<dc:creator>Loie</dc:creator>
		<pubDate>Thu, 24 May 2007 17:05:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/22/patch-impressions/#comment-2399</guid>
		<description>i really love the cybran destroyer now, they&#039;re like tech 2 mini-fatboys.  i find them hugely useful on Seton&#039;s Clutch.</description>
		<content:encoded><![CDATA[<p>i really love the cybran destroyer now, they&#8217;re like tech 2 mini-fatboys.  i find them hugely useful on Seton&#8217;s Clutch.</p>
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		<title>By: woppin</title>
		<link>http://www.supcomtalk.com/2007/05/22/patch-impressions/comment-page-1/#comment-2390</link>
		<dc:creator>woppin</dc:creator>
		<pubDate>Thu, 24 May 2007 06:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/22/patch-impressions/#comment-2390</guid>
		<description>T2A&#039;: 2) They buffed frigates so it’s easy to deal with floaty Aeon things. If you’re at a point in the game where you have subs you can certainly have frigates, and given that their health has been boosted some 2.5x what it was, they are no longer worthless.

This doesnt really help, aeon players can surround your island with t1 and you wont get a chance to build any frigates, which is just a ridiculous situation really. It means players of other races are forced to build a naval yard almost immediately on water maps if they want to have a chance of using boats for the rest of the game. Then you are left with building a frigate to defend against auroras, or building a sub to defend against an aeon sub, where an incorrect choice means you&#039;re effectively locked out of the water.
That said, i was playing on four corners when this happened, maybe larger maps wont have the same problems.</description>
		<content:encoded><![CDATA[<p>T2A&#8217;: 2) They buffed frigates so it’s easy to deal with floaty Aeon things. If you’re at a point in the game where you have subs you can certainly have frigates, and given that their health has been boosted some 2.5x what it was, they are no longer worthless.</p>
<p>This doesnt really help, aeon players can surround your island with t1 and you wont get a chance to build any frigates, which is just a ridiculous situation really. It means players of other races are forced to build a naval yard almost immediately on water maps if they want to have a chance of using boats for the rest of the game. Then you are left with building a frigate to defend against auroras, or building a sub to defend against an aeon sub, where an incorrect choice means you&#8217;re effectively locked out of the water.<br />
That said, i was playing on four corners when this happened, maybe larger maps wont have the same problems.</p>
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		<title>By: T2A`</title>
		<link>http://www.supcomtalk.com/2007/05/22/patch-impressions/comment-page-1/#comment-2389</link>
		<dc:creator>T2A`</dc:creator>
		<pubDate>Thu, 24 May 2007 02:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/22/patch-impressions/#comment-2389</guid>
		<description>Delete all mods you may have installed and revert any modified files back to the originals.  The patch won&#039;t work otherwise.  Mine was giving me the same error because I&#039;d renamed the Resource Rich mod within gamedata/mods.scd.</description>
		<content:encoded><![CDATA[<p>Delete all mods you may have installed and revert any modified files back to the originals.  The patch won&#8217;t work otherwise.  Mine was giving me the same error because I&#8217;d renamed the Resource Rich mod within gamedata/mods.scd.</p>
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		<title>By: Imperator_Andros</title>
		<link>http://www.supcomtalk.com/2007/05/22/patch-impressions/comment-page-1/#comment-2388</link>
		<dc:creator>Imperator_Andros</dc:creator>
		<pubDate>Thu, 24 May 2007 02:29:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/22/patch-impressions/#comment-2388</guid>
		<description>I am not a fan

MODIFY &#039;bin\SupremeCommander.exe&#039;
Error Old File not found. However, a file of the same name was 
               found. No update done since file contents do not match.
System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: i
   at System.Text.RegularExpressions.CaptureCollection.GetCapture(Int32 i)
   at System.Text.RegularExpressions.CaptureCollection.get_Item(Int32 i)
   at GPG.Globalization.LocalizeString.Get(String data, Object[] paramdata)
   at GPG.Globalization.LocalizeString.Get(String data)
   at GPG.Patch.StringTable.get_Abort()
   at GPG.Patch.RTPatchAPI.Start(String options, String updateDirectory, String patchFile)
   at GPG.Patch.ApplyPatch.ThreadMethod()
Access to the path &#039;D:\Games\Supreme Commander\Supreme Commander\bin\patchw32.gpg.dll&#039; is denied.</description>
		<content:encoded><![CDATA[<p>I am not a fan</p>
<p>MODIFY &#8216;bin\SupremeCommander.exe&#8217;<br />
Error Old File not found. However, a file of the same name was<br />
               found. No update done since file contents do not match.<br />
System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.<br />
Parameter name: i<br />
   at System.Text.RegularExpressions.CaptureCollection.GetCapture(Int32 i)<br />
   at System.Text.RegularExpressions.CaptureCollection.get_Item(Int32 i)<br />
   at GPG.Globalization.LocalizeString.Get(String data, Object[] paramdata)<br />
   at GPG.Globalization.LocalizeString.Get(String data)<br />
   at GPG.Patch.StringTable.get_Abort()<br />
   at GPG.Patch.RTPatchAPI.Start(String options, String updateDirectory, String patchFile)<br />
   at GPG.Patch.ApplyPatch.ThreadMethod()<br />
Access to the path &#8216;D:\Games\Supreme Commander\Supreme Commander\bin\patchw32.gpg.dll&#8217; is denied.</p>
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	<item>
		<title>By: Yhtill</title>
		<link>http://www.supcomtalk.com/2007/05/22/patch-impressions/comment-page-1/#comment-2382</link>
		<dc:creator>Yhtill</dc:creator>
		<pubDate>Wed, 23 May 2007 10:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/22/patch-impressions/#comment-2382</guid>
		<description>Definite performance improvement for me. Pre-patch, I couldn&#039;t use my 2nd monitor because it would turn the game into a slideshow - now, with geographical mode = nice playable framerate. Hooray for that!
Haven&#039;t tested everything in detail yet, but the overall impression is positive. As a cybran player, I have the feeling that the Loyalist now can keep up better with other siege bots. Nerfing the firerate of our TMLs is fine with me, because it honestly was a bit to strong before. So, yes, from my limited experience, the game feels a bit more balanced.

But on weird negative point I noticed: The gemini is even worse now, and it has allready been totally useless before the patch. Why has it been nerved again? This makes no sense.</description>
		<content:encoded><![CDATA[<p>Definite performance improvement for me. Pre-patch, I couldn&#8217;t use my 2nd monitor because it would turn the game into a slideshow &#8211; now, with geographical mode = nice playable framerate. Hooray for that!<br />
Haven&#8217;t tested everything in detail yet, but the overall impression is positive. As a cybran player, I have the feeling that the Loyalist now can keep up better with other siege bots. Nerfing the firerate of our TMLs is fine with me, because it honestly was a bit to strong before. So, yes, from my limited experience, the game feels a bit more balanced.</p>
<p>But on weird negative point I noticed: The gemini is even worse now, and it has allready been totally useless before the patch. Why has it been nerved again? This makes no sense.</p>
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		<title>By: Will (green)</title>
		<link>http://www.supcomtalk.com/2007/05/22/patch-impressions/comment-page-1/#comment-2381</link>
		<dc:creator>Will (green)</dc:creator>
		<pubDate>Wed, 23 May 2007 08:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/22/patch-impressions/#comment-2381</guid>
		<description>It looks like the engine optimizations were in large part for those with single-core processors.  My machine runs ninjtastically well compared to pre-patch.</description>
		<content:encoded><![CDATA[<p>It looks like the engine optimizations were in large part for those with single-core processors.  My machine runs ninjtastically well compared to pre-patch.</p>
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	<item>
		<title>By: Toschi</title>
		<link>http://www.supcomtalk.com/2007/05/22/patch-impressions/comment-page-1/#comment-2380</link>
		<dc:creator>Toschi</dc:creator>
		<pubDate>Wed, 23 May 2007 08:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/22/patch-impressions/#comment-2380</guid>
		<description>Played a few custom games last night, and if anything, I noticed a decrease in performance on large maps (3vs3). Not sure if it was caused by other (didn&#039;t check console) but I had severe drops in frame rate in the early game. I have a Core2Duo with ATI 1900XT and 2GB Ram and never had anything like this that early ina  game before the patch.</description>
		<content:encoded><![CDATA[<p>Played a few custom games last night, and if anything, I noticed a decrease in performance on large maps (3vs3). Not sure if it was caused by other (didn&#8217;t check console) but I had severe drops in frame rate in the early game. I have a Core2Duo with ATI 1900XT and 2GB Ram and never had anything like this that early ina  game before the patch.</p>
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	<item>
		<title>By: T2A`</title>
		<link>http://www.supcomtalk.com/2007/05/22/patch-impressions/comment-page-1/#comment-2379</link>
		<dc:creator>T2A`</dc:creator>
		<pubDate>Wed, 23 May 2007 06:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/22/patch-impressions/#comment-2379</guid>
		<description>@ Parasiterex:
1) The upgrade system has always been tedious, but think about what you get for it - a bunch of pretty unbeatable units with crazy regen.  I don&#039;t think they did it purposely to impose micro but that they just couldn&#039;t or didn&#039;t have time to think of a better upgrade system amongst everything else they were doing.  A new system would help everyone out, not just people looking to put multiple upgrades on multiple units.
2) They buffed frigates so it&#039;s easy to deal with floaty Aeon things.  If you&#039;re at a point in the game where you have subs you can certainly have frigates, and given that their health has been boosted some 2.5x what it was, they are no longer worthless.

I&#039;ve just played a couple games through GPGnet - a custom 1v1 since I&#039;ve been getting desyncs and then a ranked...  I won my first ranked on the patch!  D:  Some things that worried me were:

1) My bombers missed by overshooting the targets like whoa.  WTF?  Aeon bombers are supposed to be accurate but with low splash.  Having them miss is stupid and makes their tiny bombs pretty worthless.
2) My T1 units seemed to take much longer to get where they were going.  Dunno what that was all about.  They seemed to be moving in slow motion and it took forever to push all the T1 units I had into his base (on the circular arctic map).  I had siege bots pumping out by that time so I don&#039;t know what was going on there.

Counter to my predictions about the patch, Oblivions weren&#039;t unstoppable.  My opponent got three of them up and I took them out without much worry.  They did get quite a few kills in the meantime, but they did go down without pressing too hard into them.  Then again, I did take out his stationary radar and he had no land scouts, so that may have had an effect.  ^___^</description>
		<content:encoded><![CDATA[<p>@ Parasiterex:<br />
1) The upgrade system has always been tedious, but think about what you get for it &#8211; a bunch of pretty unbeatable units with crazy regen.  I don&#8217;t think they did it purposely to impose micro but that they just couldn&#8217;t or didn&#8217;t have time to think of a better upgrade system amongst everything else they were doing.  A new system would help everyone out, not just people looking to put multiple upgrades on multiple units.<br />
2) They buffed frigates so it&#8217;s easy to deal with floaty Aeon things.  If you&#8217;re at a point in the game where you have subs you can certainly have frigates, and given that their health has been boosted some 2.5x what it was, they are no longer worthless.</p>
<p>I&#8217;ve just played a couple games through GPGnet &#8211; a custom 1v1 since I&#8217;ve been getting desyncs and then a ranked&#8230;  I won my first ranked on the patch!  D:  Some things that worried me were:</p>
<p>1) My bombers missed by overshooting the targets like whoa.  WTF?  Aeon bombers are supposed to be accurate but with low splash.  Having them miss is stupid and makes their tiny bombs pretty worthless.<br />
2) My T1 units seemed to take much longer to get where they were going.  Dunno what that was all about.  They seemed to be moving in slow motion and it took forever to push all the T1 units I had into his base (on the circular arctic map).  I had siege bots pumping out by that time so I don&#8217;t know what was going on there.</p>
<p>Counter to my predictions about the patch, Oblivions weren&#8217;t unstoppable.  My opponent got three of them up and I took them out without much worry.  They did get quite a few kills in the meantime, but they did go down without pressing too hard into them.  Then again, I did take out his stationary radar and he had no land scouts, so that may have had an effect.  ^___^</p>
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	<item>
		<title>By: Parasiterex</title>
		<link>http://www.supcomtalk.com/2007/05/22/patch-impressions/comment-page-1/#comment-2378</link>
		<dc:creator>Parasiterex</dc:creator>
		<pubDate>Wed, 23 May 2007 06:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/22/patch-impressions/#comment-2378</guid>
		<description>Hey everyone, have been reading the site since March, first time poster.  I know the patch notes didn&#039;t say anything about changing the ACU/SCU upgrade mechanics, but I was disappointed by the lack of changes here.   Creating a team of Cybran combat SCUs still takes approximately 5,000000 hours of micro.  I&#039;m starting to think this is intentional, to prevent them from being more utilized.  Plus the fact that subs and torpedo bombers still can&#039;t target Aeon engineers (or Auroras) because the float over the water and not in it is unfair in Aeon&#039;s favor.  Just thoughts so far, going to play more tonight.</description>
		<content:encoded><![CDATA[<p>Hey everyone, have been reading the site since March, first time poster.  I know the patch notes didn&#8217;t say anything about changing the ACU/SCU upgrade mechanics, but I was disappointed by the lack of changes here.   Creating a team of Cybran combat SCUs still takes approximately 5,000000 hours of micro.  I&#8217;m starting to think this is intentional, to prevent them from being more utilized.  Plus the fact that subs and torpedo bombers still can&#8217;t target Aeon engineers (or Auroras) because the float over the water and not in it is unfair in Aeon&#8217;s favor.  Just thoughts so far, going to play more tonight.</p>
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