Elaborating on Caps Lock != Shift
Good day, I’m Testudaphobia. Along with Grokmoo and CydeWeys, I attended the University of Maryland, and was a roommate of Grokmoo. Do not fear-it is unlikely SupComTalk will be saturated with any more current or former Maryland students. I’m a brand new SupCom player. After taking over a week to select components, my parts arrived at the end of last week and I was playing a campaign by late Saturday. I was still following SupCom since its release, however, and have been commenting on SupComTalk stories as ivan. As it turns out, my timing was perfect for the patch release.
I apologize to readers (and to CydeWeys in advance) for the short post that lacked a proper introduction. However, I was rather irate at the time, and my mood and time constraints precluded a coherent post. At this stage in my development, my initial build order is 2 mass extractors, 3 power generators, a land factory, which is repeated once. In this particular ranked game on Open Palms, however, I held the caps lock key instead of the shift key, and was too busily placing structures and deciding where to send my commander to notice I was not, in fact, queuing orders. A land factory was constructed during the commotion, thereby draining my energy and delaying implementation of proper strategy for approximately 2 minutes.
My ill mood was not entirely due to pressing the wrong key. Once my economy was under reasonable control, I sent out some scouts and discovered with glee that my opponent, Crusader666, chose to avoid any of the forward resource clusters. Radar revealed that he had built a wall around the entrance to his spawn point, and I naturally assumed that such a line was adequately guarded with point defense towers. However, had I scouted properly (by sending a land scout directly into his base) I would have found that not a single combat unit or structure had been constructed. By this point I had about a dozen Tech 1 tanks and artillery not doing much of anything. These units could have caused some serious damage to his base, especially since the first units Crusader666 built were Tech 2 anti-air vehicles.
My third mistake (or second tactical mistake) was in not upgrading my factories fast enough. Mass was pouring in after I secured three of the four resource clusters and was upgrading extractors in earnest. I should have been able to reach Tech 3 rather quickly and begin pumping out Siege Bots at this point, but I lingered too long at Tech 2. Moreover, I failed to adequately scout (again), thus I missed that my opponent, even in his isolationist state, had upgraded a factory and was building Siege Bots before I reached Tech 2.
The final lapse was in leaving my commander at my forward base too long. I was feeling that it was too late in the game and that I should pull him back, when at about 20 minutes my opponent spotted my commander with an air scout and dispatched a squad of about 10 Siege Bots. Game over.
A situation that should never happen: an uncovered Commander at the front lines.
Victory would have been possible, despite the early critical error, had I upheld 3 dogmas of ranked play in SupCom: scouting, attack pressure, and mass utilization without prejudice.
May 26th, 2007 at 2:15 am
Well, personaly, I am very glad to have another non-uber-leet person on these forums. Hopefully your mistake will take some of the shame away from my own ;-)
May 26th, 2007 at 5:54 am
Hehe, I had a situation like this on Isis too, the opponent doing nothing but teching and sticking to his base and I, at the time, was too timid to approach or even scout properly. When I finally saw that the first T3 Bot was getting out of his base I only had a T1 army and a few T2 bots. Luckily he used his ACU to stop my assault. :)
May 26th, 2007 at 6:49 am
My ill mood this morning is due to having finally met a sexy lady last night with good taste in music but she’s leaving the country on Sunday. I’ve also got a quite exquisite hangover.
May 26th, 2007 at 7:45 am
Girl meets Molloy…. Girl leaves country. A rather extreme measure. :P
May 26th, 2007 at 8:50 am
Indeed. Who knows? If I fast track the relationship I might get some hot web cam sex.
May 26th, 2007 at 9:17 am
Total_Inhalation: I have to warn you, Testudaphobia was pretty good at TA back in the day, so I suspect he will be climbing the ranks pretty quickly.
May 26th, 2007 at 11:29 am
your dogmas are so true! i played an awful game today, didnt scout enough,didnt attack early, was still using t1 when my enemy had a sizable army of t2 and then again he beat me to t3. i tried a gunship /bomber zerg only to find out that it was set to supremacy and was basically constantly playing catch up resource wise due to slow factory and mex tech ups. he didnt even attack much but i had been outproduced and when my army was stopped outside his base he just sent em down and crushed me.
i thought through reading this and the offical forums i had picked up a few tricks but i still have much to learn. Curse the depth of this game!
May 26th, 2007 at 1:01 pm
wow your use of the mass you had available was not so good =/ you were producing an excess +80 at the end! and had full storage! eeps. you should have pwned such amazingly. you’ll get much better though i’m sure…
May 27th, 2007 at 1:07 am
You wasted 33347 units of mass. That is 926 Lobos or 1190 Mech Marines or 69 Titans.
1. Build another land factory.
2. Assign a crew of engineers.
3. Set a build order of 1 of everything. Set to repeat.
4. Winn0r.
5. The pub.
May 28th, 2007 at 1:45 am
Blitz_Molloy. Somehow the very idea of your pimpley a$$ on UTube makes me all for for censorship>
May 30th, 2007 at 7:07 am
Always nice to have another Terp around here ;)
Situations as in the screenshots are where the ACU should turn into a big rig and ‘roll out’.