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	<title>Comments on: Bugs in the patch</title>
	<atom:link href="http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<item>
		<title>By: Testudaphobia</title>
		<link>http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/comment-page-1/#comment-2592</link>
		<dc:creator>Testudaphobia</dc:creator>
		<pubDate>Thu, 31 May 2007 04:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/#comment-2592</guid>
		<description>Woden: can you provide a link to that official word about the map editor?</description>
		<content:encoded><![CDATA[<p>Woden: can you provide a link to that official word about the map editor?</p>
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		<title>By: Will (Green)</title>
		<link>http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/comment-page-1/#comment-2578</link>
		<dc:creator>Will (Green)</dc:creator>
		<pubDate>Wed, 30 May 2007 20:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/#comment-2578</guid>
		<description>There are plenty of times where sacrificing two or three T2 engs has finished a T3 fab and pulled me out of nanostall long before I might otherwise have.</description>
		<content:encoded><![CDATA[<p>There are plenty of times where sacrificing two or three T2 engs has finished a T3 fab and pulled me out of nanostall long before I might otherwise have.</p>
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	<item>
		<title>By: Eukaryote</title>
		<link>http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/comment-page-1/#comment-2572</link>
		<dc:creator>Eukaryote</dc:creator>
		<pubDate>Wed, 30 May 2007 18:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/#comment-2572</guid>
		<description>Also, UEF and Cybran S-bombs seems to be able to pass through shields now. Sandbox testing indicates that shields still work against Aeon S-bombers though.</description>
		<content:encoded><![CDATA[<p>Also, UEF and Cybran S-bombs seems to be able to pass through shields now. Sandbox testing indicates that shields still work against Aeon S-bombers though.</p>
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	<item>
		<title>By: RDon</title>
		<link>http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/comment-page-1/#comment-2570</link>
		<dc:creator>RDon</dc:creator>
		<pubDate>Wed, 30 May 2007 17:55:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/#comment-2570</guid>
		<description>T2A&#039;:

&quot;Odds are they’ll just remove sacrifice altogether because giving it to all factions gives them all access to that method of getting to T2&quot;

I very much doubt that they will remove sacrifice alltogether. People already complain about the lack of sufficient faction diversity. A better solution may be to restric sacrifice to only being used on units or buildings, not on upgrades.</description>
		<content:encoded><![CDATA[<p>T2A&#8217;:</p>
<p>&#8220;Odds are they’ll just remove sacrifice altogether because giving it to all factions gives them all access to that method of getting to T2&#8243;</p>
<p>I very much doubt that they will remove sacrifice alltogether. People already complain about the lack of sufficient faction diversity. A better solution may be to restric sacrifice to only being used on units or buildings, not on upgrades.</p>
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		<title>By: Coridan</title>
		<link>http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/comment-page-1/#comment-2569</link>
		<dc:creator>Coridan</dc:creator>
		<pubDate>Wed, 30 May 2007 16:23:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/#comment-2569</guid>
		<description>Instead of removing sacrifice altogether, they could just remove it from T1 engineers, or even T2 also.  After that point, people should have enough mass that it&#039;s not really overpowered.  Just a thought.</description>
		<content:encoded><![CDATA[<p>Instead of removing sacrifice altogether, they could just remove it from T1 engineers, or even T2 also.  After that point, people should have enough mass that it&#8217;s not really overpowered.  Just a thought.</p>
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	<item>
		<title>By: a_Tick</title>
		<link>http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/comment-page-1/#comment-2567</link>
		<dc:creator>a_Tick</dc:creator>
		<pubDate>Wed, 30 May 2007 13:02:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/#comment-2567</guid>
		<description>And let&#039;s not forget about how powerful UEF T3 sonar buoys are for their cost. Much better than any sub, even if they can&#039;t submerge.</description>
		<content:encoded><![CDATA[<p>And let&#8217;s not forget about how powerful UEF T3 sonar buoys are for their cost. Much better than any sub, even if they can&#8217;t submerge.</p>
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		<title>By: T2A`</title>
		<link>http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/comment-page-1/#comment-2561</link>
		<dc:creator>T2A`</dc:creator>
		<pubDate>Wed, 30 May 2007 07:42:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/#comment-2561</guid>
		<description>I just tested it and the T2 upgrade was done before 10 T1 engs had sacrificed on the ACU, so it probably only takes 5-8 of them get to T2.  That&#039;s pretty dumb.  I suspect they&#039;ll &quot;fix&quot; that next patch.  Odds are they&#039;ll just remove sacrifice altogether because giving it to all factions gives them all access to that method of getting to T2.  It&#039;s only useful in the early game where the mass sacrificed actually makes a dent in the overall cost, so it&#039;s not like it&#039;s a good feature to have.  All it&#039;s done is allow for cheap tactics and exploits.  :P</description>
		<content:encoded><![CDATA[<p>I just tested it and the T2 upgrade was done before 10 T1 engs had sacrificed on the ACU, so it probably only takes 5-8 of them get to T2.  That&#8217;s pretty dumb.  I suspect they&#8217;ll &#8220;fix&#8221; that next patch.  Odds are they&#8217;ll just remove sacrifice altogether because giving it to all factions gives them all access to that method of getting to T2.  It&#8217;s only useful in the early game where the mass sacrificed actually makes a dent in the overall cost, so it&#8217;s not like it&#8217;s a good feature to have.  All it&#8217;s done is allow for cheap tactics and exploits.  :P</p>
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	<item>
		<title>By: Woden</title>
		<link>http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/comment-page-1/#comment-2552</link>
		<dc:creator>Woden</dc:creator>
		<pubDate>Wed, 30 May 2007 00:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/#comment-2552</guid>
		<description>Similarly, you can upgrade your commander to tech 2 with only ten or so engineers, which is probably cheaper than getting to tech 2 any other way, and gives you a very fast builder to boot.</description>
		<content:encoded><![CDATA[<p>Similarly, you can upgrade your commander to tech 2 with only ten or so engineers, which is probably cheaper than getting to tech 2 any other way, and gives you a very fast builder to boot.</p>
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	<item>
		<title>By: Coridan</title>
		<link>http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/comment-page-1/#comment-2550</link>
		<dc:creator>Coridan</dc:creator>
		<pubDate>Tue, 29 May 2007 21:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/#comment-2550</guid>
		<description>The other &quot;exploit&quot; in a lot of debate online also deals with the Aeon commander.  If you start out a game and build 20 engineers and start the heat sink upgrade (without using the pause exploit), you can get fully through it before the 5 minute mark of the game if you sacrifice them all.  Given, this can be countered if the other commander uses air units, but it&#039;s still a bit ridiculous.  From what people are saying, the devs haven&#039;t deemed this an exploit, but I was really curious what the rest of you thought about that.  I have a replay of it being used in a ranked game if you&#039;re interested.  Seems they added quite a few more bugs =/.</description>
		<content:encoded><![CDATA[<p>The other &#8220;exploit&#8221; in a lot of debate online also deals with the Aeon commander.  If you start out a game and build 20 engineers and start the heat sink upgrade (without using the pause exploit), you can get fully through it before the 5 minute mark of the game if you sacrifice them all.  Given, this can be countered if the other commander uses air units, but it&#8217;s still a bit ridiculous.  From what people are saying, the devs haven&#8217;t deemed this an exploit, but I was really curious what the rest of you thought about that.  I have a replay of it being used in a ranked game if you&#8217;re interested.  Seems they added quite a few more bugs =/.</p>
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	<item>
		<title>By: T2A`</title>
		<link>http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/comment-page-1/#comment-2542</link>
		<dc:creator>T2A`</dc:creator>
		<pubDate>Tue, 29 May 2007 19:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/28/bugs-in-the-patch/#comment-2542</guid>
		<description>The other one that I heard of was Aeon T1 engs giving more than their mass towards sacrifice so that upgrades could be completed way too quickly.</description>
		<content:encoded><![CDATA[<p>The other one that I heard of was Aeon T1 engs giving more than their mass towards sacrifice so that upgrades could be completed way too quickly.</p>
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