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	<title>Comments on: Why big maps don&#8217;t work</title>
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		<title>By: search results of Bigmaps.com &#171; Movies</title>
		<link>http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/comment-page-1/#comment-44257</link>
		<dc:creator>search results of Bigmaps.com &#171; Movies</dc:creator>
		<pubDate>Tue, 21 Apr 2009 12:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/#comment-44257</guid>
		<description>[...] Supreme Commander Talk » Why big maps don’t work [...]</description>
		<content:encoded><![CDATA[<p>[...] Supreme Commander Talk » Why big maps don’t work [...]</p>
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		<title>By: Ghost42</title>
		<link>http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/comment-page-1/#comment-5906</link>
		<dc:creator>Ghost42</dc:creator>
		<pubDate>Sun, 26 Aug 2007 10:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/#comment-5906</guid>
		<description>Well it&#039;s also kind of amusing how Starcraft fans always go on and on about how deep the game is, but I haven&#039;t personally witnessed any of them playing the standard maps that shipped with the game.  There always seems to be some kind of game mechanic mod like huge resources or other things.
What I&#039;m really trying to say is that I think Starcraft _became_ deep, but it sure didn&#039;t feel that way when it first came out.  And I think that Supcom will go through a similar evolution.  There are probably some game mechanics that need adjusting, and every time they add something new some of the players are going to freak out.  But I think it&#039;s got staying power.

It&#039;s become pretty clear that there are some players that want to play the game a specific way (full-rush, fast-paced, t1 twitch-click battles), and other players want to play the game a different way (no rush, long build-up, max-tech battles).  And the two seem to complain about the other a lot :-)  But I think it&#039;s great that both playstyles can have fun with this game.</description>
		<content:encoded><![CDATA[<p>Well it&#8217;s also kind of amusing how Starcraft fans always go on and on about how deep the game is, but I haven&#8217;t personally witnessed any of them playing the standard maps that shipped with the game.  There always seems to be some kind of game mechanic mod like huge resources or other things.<br />
What I&#8217;m really trying to say is that I think Starcraft _became_ deep, but it sure didn&#8217;t feel that way when it first came out.  And I think that Supcom will go through a similar evolution.  There are probably some game mechanics that need adjusting, and every time they add something new some of the players are going to freak out.  But I think it&#8217;s got staying power.</p>
<p>It&#8217;s become pretty clear that there are some players that want to play the game a specific way (full-rush, fast-paced, t1 twitch-click battles), and other players want to play the game a different way (no rush, long build-up, max-tech battles).  And the two seem to complain about the other a lot :-)  But I think it&#8217;s great that both playstyles can have fun with this game.</p>
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		<title>By: FieryBalrog</title>
		<link>http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/comment-page-1/#comment-5645</link>
		<dc:creator>FieryBalrog</dc:creator>
		<pubDate>Tue, 14 Aug 2007 18:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/#comment-5645</guid>
		<description>&quot;starcraft has depth? click click click the individual units special abilities in turn, click click click. near mindless spam? zerg? ive seen countless strategies play out, replay vault it yourself to see the diversity, oh this feature isnt available in starcraft. guess we’ll just have to accept the current conventional argument then. I agree an expansion pack and some more UI work to improve the large game is needed, but it isn’t that terrible. or have I just been having fun for no reason?&quot;

It always amuses me how TA/SupCom fans are filled with so much hate towards Starcraft. Sounds like you need to play it some more, and yes, it is extremely deep :)</description>
		<content:encoded><![CDATA[<p>&#8220;starcraft has depth? click click click the individual units special abilities in turn, click click click. near mindless spam? zerg? ive seen countless strategies play out, replay vault it yourself to see the diversity, oh this feature isnt available in starcraft. guess we’ll just have to accept the current conventional argument then. I agree an expansion pack and some more UI work to improve the large game is needed, but it isn’t that terrible. or have I just been having fun for no reason?&#8221;</p>
<p>It always amuses me how TA/SupCom fans are filled with so much hate towards Starcraft. Sounds like you need to play it some more, and yes, it is extremely deep :)</p>
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		<title>By: Chaos-Storm</title>
		<link>http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/comment-page-1/#comment-2668</link>
		<dc:creator>Chaos-Storm</dc:creator>
		<pubDate>Sat, 02 Jun 2007 20:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/#comment-2668</guid>
		<description>Transports are your friends on big maps. There is no way to control all that territory, so setting up forward bases, and dropping in loads of troops close to the enemy is very effective. 

Controlling a lot of mexes is still important in big maps, as it takes far less engineers to upgrade mexes than building mass fabs, and this allows people who upgrade mexes and hold territory to do very well, as they are able to expand their resources faster.

I totally disagree. Big maps may not have the t1 spam/rush potential as small maps, but they make up for it with the host of abilities to expand and perform sneak attacks, and set up forward bases, and open up a lot of strategiest that would never work on a smaller map.</description>
		<content:encoded><![CDATA[<p>Transports are your friends on big maps. There is no way to control all that territory, so setting up forward bases, and dropping in loads of troops close to the enemy is very effective. </p>
<p>Controlling a lot of mexes is still important in big maps, as it takes far less engineers to upgrade mexes than building mass fabs, and this allows people who upgrade mexes and hold territory to do very well, as they are able to expand their resources faster.</p>
<p>I totally disagree. Big maps may not have the t1 spam/rush potential as small maps, but they make up for it with the host of abilities to expand and perform sneak attacks, and set up forward bases, and open up a lot of strategiest that would never work on a smaller map.</p>
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		<title>By: NIDCLXVI</title>
		<link>http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/comment-page-1/#comment-2631</link>
		<dc:creator>NIDCLXVI</dc:creator>
		<pubDate>Fri, 01 Jun 2007 18:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/#comment-2631</guid>
		<description>Seton&#039;s rocks! Big scale wars are very fun, tech 1 units are made so fast by tech 3 factories that they do not become obsolete, you can swarm the outer branches of their base expansion with 50 T1 and T2 units while building up your sledgehammer attack of SAB&#039;s and Experimentals. This may not appeal to people with the need for instant gratification (you mentiom not being a fan of RTS&#039;) but there is a lot of surgical strikes and planning that can only take place on these large maps.

  Zerg rushing is fun, but then so is slowly grinding your enemy to dust with surgical bombing runs and stealth forward bases.

We are all entitled to our opinions, some want instant gratification, others want a slow build up to a nutcracker suite! Variety is the spice of life. 

p.s. maybe edit the title with &quot;In my opinion&quot;  o_0

666</description>
		<content:encoded><![CDATA[<p>Seton&#8217;s rocks! Big scale wars are very fun, tech 1 units are made so fast by tech 3 factories that they do not become obsolete, you can swarm the outer branches of their base expansion with 50 T1 and T2 units while building up your sledgehammer attack of SAB&#8217;s and Experimentals. This may not appeal to people with the need for instant gratification (you mentiom not being a fan of RTS&#8217;) but there is a lot of surgical strikes and planning that can only take place on these large maps.</p>
<p>  Zerg rushing is fun, but then so is slowly grinding your enemy to dust with surgical bombing runs and stealth forward bases.</p>
<p>We are all entitled to our opinions, some want instant gratification, others want a slow build up to a nutcracker suite! Variety is the spice of life. </p>
<p>p.s. maybe edit the title with &#8220;In my opinion&#8221;  o_0</p>
<p>666</p>
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		<title>By: Imperator_Andros</title>
		<link>http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/comment-page-1/#comment-2617</link>
		<dc:creator>Imperator_Andros</dc:creator>
		<pubDate>Fri, 01 Jun 2007 02:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/#comment-2617</guid>
		<description>What about a 4v4?  That would use alot of the terrain</description>
		<content:encoded><![CDATA[<p>What about a 4v4?  That would use alot of the terrain</p>
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		<title>By: jetsnguns</title>
		<link>http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/comment-page-1/#comment-2603</link>
		<dc:creator>jetsnguns</dc:creator>
		<pubDate>Thu, 31 May 2007 18:09:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/#comment-2603</guid>
		<description>Do not agree with you dude, we i and many friends had a lot of fun on 80*80 maps during a 2v2 or 3v3 ...........Much more time to prepare defense, much more strategies... simply a lack of maps.</description>
		<content:encoded><![CDATA[<p>Do not agree with you dude, we i and many friends had a lot of fun on 80*80 maps during a 2v2 or 3v3 &#8230;&#8230;&#8230;..Much more time to prepare defense, much more strategies&#8230; simply a lack of maps.</p>
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		<title>By: DanRowan</title>
		<link>http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/comment-page-1/#comment-2597</link>
		<dc:creator>DanRowan</dc:creator>
		<pubDate>Thu, 31 May 2007 12:42:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/#comment-2597</guid>
		<description>lol yeah people definitly spam in starcraft expecially High Templars UGH! Supcom is getting better and I am confident that It will continue to do so. We just need a map editor like on warcraft 3 that would own!</description>
		<content:encoded><![CDATA[<p>lol yeah people definitly spam in starcraft expecially High Templars UGH! Supcom is getting better and I am confident that It will continue to do so. We just need a map editor like on warcraft 3 that would own!</p>
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		<title>By: zordon</title>
		<link>http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/comment-page-1/#comment-2591</link>
		<dc:creator>zordon</dc:creator>
		<pubDate>Thu, 31 May 2007 03:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/#comment-2591</guid>
		<description>starcraft has depth? click click click the individual units special abilities in turn, click click click.  near mindless spam? zerg? ive seen countless strategies play out, replay vault it yourself to see the diversity, oh this feature isnt available in starcraft.  guess we&#039;ll just have to accept the current conventional argument then.  I agree an expansion pack and some more UI work to improve the large game is needed, but it isn&#039;t that terrible. or have I just been having fun for no reason?</description>
		<content:encoded><![CDATA[<p>starcraft has depth? click click click the individual units special abilities in turn, click click click.  near mindless spam? zerg? ive seen countless strategies play out, replay vault it yourself to see the diversity, oh this feature isnt available in starcraft.  guess we&#8217;ll just have to accept the current conventional argument then.  I agree an expansion pack and some more UI work to improve the large game is needed, but it isn&#8217;t that terrible. or have I just been having fun for no reason?</p>
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		<title>By: T2A`</title>
		<link>http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/comment-page-1/#comment-2590</link>
		<dc:creator>T2A`</dc:creator>
		<pubDate>Thu, 31 May 2007 02:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/30/why-big-maps-dont-work/#comment-2590</guid>
		<description>&quot;Wah wah wah this game doesn’t quite fit my expectations, Im gonna go play generic game number 4 million.&quot;

Quit being a worthless troll.  I&#039;ll take a &quot;generic&quot; game with depth over a unique one where near mindless spam (eco or otherwise) will rule the day.  I gave SupCom more than its fair shot - three months, which is longer than I play most random games I try - but I haven&#039;t had any desire to play it recently.  I&#039;m not even an RTS player so the fact that I even bought the game says something.  I thought the game had potential, and still do, actually, but GPG doesn&#039;t seem to have realized that potential yet.  They told us it was epic in scale, but really, it&#039;s just epic in economy and the fact that most of the maps are too big to be played properly given how the game is currently set up.</description>
		<content:encoded><![CDATA[<p>&#8220;Wah wah wah this game doesn’t quite fit my expectations, Im gonna go play generic game number 4 million.&#8221;</p>
<p>Quit being a worthless troll.  I&#8217;ll take a &#8220;generic&#8221; game with depth over a unique one where near mindless spam (eco or otherwise) will rule the day.  I gave SupCom more than its fair shot &#8211; three months, which is longer than I play most random games I try &#8211; but I haven&#8217;t had any desire to play it recently.  I&#8217;m not even an RTS player so the fact that I even bought the game says something.  I thought the game had potential, and still do, actually, but GPG doesn&#8217;t seem to have realized that potential yet.  They told us it was epic in scale, but really, it&#8217;s just epic in economy and the fact that most of the maps are too big to be played properly given how the game is currently set up.</p>
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