Archive for May, 2007

What we really want

Thursday, May 24th, 2007

It seems I jumped the gun, at least a bit, in my previous post when discussing tech 2 unit rebalancing. I have had the chance to play some more games, and it seems that on smaller maps, games now do tend to go through at least something of a tech 2 phase. While [...]

Patch impressions

Tuesday, May 22nd, 2007

I’ve had a chance to play a few SupCom matches since the patch came out yesterday, and I think I am now in a position to write a bit about some of my early impressions. The first thing most people have probably noticed are the substantial overall performance improvements. I would recommend that [...]

The patch is out!

Monday, May 21st, 2007

It is official. The v3251 patch was released earlier today, 2 days ahead of schedule, and is available for download through the GPG auto-updater program. I am currently downloading the patch, as I’m sure many of you are also doing. I haven’t yet played any games with the new patch, but you [...]

Real life open thread

Monday, May 21st, 2007

This is off-topic, but so be it. We only need to do this once!
Grokmoo and I graduated from the University of Maryland, College Park today. I graduated with a BS in Computer Science and a minor in Astronomy, while Grokmoo graduated with BSs in Physics, Math, and Astronomy (freaking overachiever). Needless to [...]

Will the new patch favor turtles and artillery?

Monday, May 21st, 2007

We’ve been waiting for this patch for weeks upon weeks now and it’s supposed to be this Wednesday. That means all speculation that still needs to be done needs to be done quick, so I’m back for another article! In this one I’m going to take a look at the possible negative effects of the [...]

Comparing Supreme Commander and Unreal Tournament 2004

Sunday, May 20th, 2007

Can a first person shooter and a real time strategy game possibly have anything in common? I think you might be surprised. Naturally, the gameplay is such that the games cannot be considered remotely similar, but that’s not really what I’m talking about. I think you might be surprised at the parallels [...]

A 2v2 ranked battle on Emerald Crater

Saturday, May 19th, 2007

Yesterday, CydeWeys and I had the opportunity to participate in a nice 2v2 ranked game on Emerald Crater. The game highlighted both the strengths and current weaknesses of 2v2 ranked play in SupCom.
The first thing we noticed when loading up the game was that the 2v2 matching system does not really work smoothly. [...]

Pre-patch jitters open thread

Saturday, May 19th, 2007

Tis an open thread like every other! Feel free to talk about anything on your mind, though I presume that many people are going to particularly want to talk about the (apparently) imminent patch. Oh, and we haven’t announced this explicitly yet, so here it is: GPG has canceled development on the DirectX [...]

Blizzard announces StarCraft 2

Saturday, May 19th, 2007

Okay, so I know this isn’t technically Supreme Commander news, but it’s huge RTS news none-the-less: Blizzard just announced StarCraft 2. No idea on when it’s coming just yet, but needless to say that when it does, it will eclipse Supreme Commander and Command & Conquer 3 combined. Does this take a bit [...]

It’s official: the patch is coming on Wednesday

Friday, May 18th, 2007

Gas Powered Games has taken a curious departure from the usual mantra of “It’ll be released when it’s done” to announce that the patch will be coming on Wednesday, May 23. That’s only, oh, about a month and a week after the original mid-April release date, but so long as it’s finally here … [...]