Archive for May, 2007

Supreme Commander life lesson #1

Friday, May 18th, 2007

Today I would like to sidestep the cursory issues of no-rush customs, the implications of T2 point defenses leading targets and why Grokmoo cannot properly differentiate between energy generators and mass fabricators, to address a far more pressing issue. How can I use Supreme Commander to pick up women? Surely these skills are transferable somehow, [...]

An easier way to link Supreme Commander replays

Thursday, May 17th, 2007

Okay, as you may be aware, my previous attempt at this failed. But my current attempt is a success! I’ve had to modify the script so that it downloads the replays to this site’s server and creates the link to there, but it works! Basically, you put in a replay:-style link (the [...]

UEF bomber scare on Theta Passage

Thursday, May 17th, 2007

Woo! I barely came through on this one. For those of you not wanting to see a match similar to the last one, I can tell you that this is most certainly shorter but is also of a much higher caliber (skill wise). Though I lacked adaptation I still managed to pull [...]

GPG: You must implement automatic custom map downloading

Wednesday, May 16th, 2007

One of the largest deficiencies in Supreme Commander custom multiplayer right now that will only be made even more obvious with the release of the new patch is the lack of automatic transmission of custom game elements (such as units, maps, and mods) between players. This lack means that, in order to play a [...]

A look at a critical ranked game on Arctic Refuge

Wednesday, May 16th, 2007

This is my first article in what may or may not become a series on games I have played.
For those of you who didn’t catch my previous introduction since it was buried in a response to a post by Cyde Weys, I’ve decided that a good way to both contribute to the community and to [...]

Spreading the good word: Supreme Commander evangelism

Tuesday, May 15th, 2007

I love Supreme Commander. Its scale is as epic and its strategic possibilities as endless as promised. While you all probably agree with me, sadly, many of my gaming friends have yet to “see the light.” Even my friends who are huge fans of RTS have failed to join the bandwagon. Being [...]

Neutrality and a plea for differing viewpoints

Monday, May 14th, 2007

I am biased. I have my own opinions, some of which are rather strong (exhibit A: the recent anti-rush rants). But Supreme Commander Talk itself is neutral. I suppose that sounds kind of silly, since what is the site if not for its creators, but dammit, I’m the creator, and it’s neutral [...]

No-rush? More like no-scouting

Monday, May 14th, 2007

One key aspect that I failed to cover at all in my recent screed against the no-rush game option is that it isn’t just no-rush, it’s no-scouting too. Each player is confined within a small area on the map until the predetermined no-rush period is over. So yes, this means you can’t attack [...]

An easier way to link Supreme Commander replays

Sunday, May 13th, 2007

I’ve created a quick-and-dirty converter that transforms GPGnet-specific links of the form replay:… into general HTTP links that can be accessed from any web browser anywhere. This isn’t so helpful on GPGnet itself because replay: links function just fine within the client, but it’s very useful for, say, linking to a specific replay in [...]

The power of Scathi

Sunday, May 13th, 2007

CydeWeys and I were recently involved in a nice 4 way free for all on Four Leaf Clover. The other two participants were Fargone and Dl_Smokey. While it was a long match, there was plenty of action throughout.
You will notice at the start that I very quickly fall far, far behind the other [...]