Archive for June, 2007

Forged Alliance details

Saturday, June 30th, 2007

Since our thread announcing the upcoming release of Supreme Commander: Forged Alliance, a number of details about the new standalone title have emerged. Gamespot has a Q&A on the new title, and several users have also contributed speculation in comments. Interestingly, there is also a thread in the official forums created by jables, [...]

Beach bloggin’ open thread

Saturday, June 30th, 2007

Grokmoo and I are at the beach with a friend for the rest of the weekend, so our postings may be more sporadic than usual. At least we have a laptop and a neighbor’s free WiFi connection to leech off of. This, however, is an open thread like all of the others, and [...]

Official unit downloads coming August 1?

Friday, June 29th, 2007

Those of you who’ve played on GPGnet recently have seen the teaser countdown in the GPGnet header banner rotation. It has a full countdown (including days, hours, minutes, and seconds) to August 1. So what happens on August 1? The only clue we have is the text “You asked for it; they’re [...]

New standalone SupCom title in the works

Thursday, June 28th, 2007

Eurogamer has the scoop on a new standalone game in the Supreme Commander series, titled Supreme Commander: Forged Alliance. The release date is scheduled for November, and it will include over 100 new units, including “fully realised navies, orbital weaponry and advanced counter-intelligence technologies.” Hopefully all of these features will make it into [...]

The SCA UI mod

Wednesday, June 27th, 2007

Unlike some other big name PC games in recent memory (I’m looking at you, Oblivion!), SupCom ships with a fairly respectable default interface. There are a few little annoyances, like the upgrade system, but it is by and large intuitive and functional.
Because of this, most players probably don’t feel the need for a [...]

Stealth Cybran nerf in the v3255 patch

Wednesday, June 27th, 2007

This probably flew under most people’s radar, but there was a huge stealth Cybran nerf in the v3255 patch whose ramifications are just now being felt. This nerf was the complete removal of the Cerebus, the Cybran’s T2 point defense! Now you probably didn’t realize because it was replaced by a seemingly identical, [...]

2v2 ladder reset

Tuesday, June 26th, 2007

Son of Shagrat previously announced that the 2v2 ladder would be reset. Well, it’s now happened, with all teams starting over at 0-0-0. The top ten teams before the reset did get special awards, however. I just feel bad for #11. I hope this is the last time we see a [...]

A non-cheating way to achieve no-fog

Tuesday, June 26th, 2007

I was playing some 2v2 ranked ladder games with Wuped two days ago and he taught me some excellent strategies that he gave the okay to pass on to all of you. If you don’t recognize the name, Wuped and his partner ktachuck are currently ranked #6 on the 2v2 ladder, so they’re obviously [...]

Keeping your “My Documents” folder clean

Tuesday, June 26th, 2007

I came across this fix awhile ago, used it, and then forgot about it, but I’m realizing that many other people are still suffering from the same ailment, so here’s the fix again. But first, I need to explain what I’m talking about.
The GPGnet multiplayer client automatically stores game data statistics about every multiplayer [...]

Minor GPGnet Replay Vault bug

Monday, June 25th, 2007

There’s a small bug I’ve noticed recently in the Replay Vault and I was wondering if it happens to anyone else. It looks like the “Game Type” is frequently being recorded incorrectly. For instance, I just played three 2v2 ranked ladder games tonight, but all three replays are showing up in the Reply [...]