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	<title>Comments on: Aeon Sacrifice ability is imbalanced</title>
	<atom:link href="http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/</link>
	<description>Forging new Alliances daily</description>
	<pubDate>Tue, 06 Jan 2009 22:57:50 +0000</pubDate>
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		<item>
		<title>By: omsion</title>
		<link>http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2657</link>
		<dc:creator>omsion</dc:creator>
		<pubDate>Sat, 02 Jun 2007 07:03:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2657</guid>
		<description>Isn't the the absurd power of sacrifice for upgrades a bug of some sort?
As in the engies give more mass then they are supposed to towards the upgrade, thus making it such a problem?

ie
SCU RAS costs 6k mass.
T2 engy should give 118 mass in sacrifice.
Thus it should cost 51 (rounded up) T2 engies for the full upgrade.
Costing 8 T2 engies clearly is a bug.</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t the the absurd power of sacrifice for upgrades a bug of some sort?<br />
As in the engies give more mass then they are supposed to towards the upgrade, thus making it such a problem?</p>
<p>ie<br />
SCU RAS costs 6k mass.<br />
T2 engy should give 118 mass in sacrifice.<br />
Thus it should cost 51 (rounded up) T2 engies for the full upgrade.<br />
Costing 8 T2 engies clearly is a bug.</p>
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		<title>By: werd</title>
		<link>http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2655</link>
		<dc:creator>werd</dc:creator>
		<pubDate>Sat, 02 Jun 2007 04:58:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2655</guid>
		<description>Great news: Like four or five of the issues mentioned in the last couple blogposts here are being addressed in a hotfix patch due out in a few days:

http://forums.gaspowered.com/viewtopic.php?p=155415#155415</description>
		<content:encoded><![CDATA[<p>Great news: Like four or five of the issues mentioned in the last couple blogposts here are being addressed in a hotfix patch due out in a few days:</p>
<p><a href="http://forums.gaspowered.com/viewtopic.php?p=155415#155415" rel="nofollow">http://forums.gaspowered.com/viewtopic.php?p=155415#155415</a></p>
]]></content:encoded>
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	<item>
		<title>By: Wuped</title>
		<link>http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2652</link>
		<dc:creator>Wuped</dc:creator>
		<pubDate>Sat, 02 Jun 2007 03:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2652</guid>
		<description>The fact they can't be hit by torpedos is a rather big advantage....</description>
		<content:encoded><![CDATA[<p>The fact they can&#8217;t be hit by torpedos is a rather big advantage&#8230;.</p>
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		<title>By: Nuthead</title>
		<link>http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2648</link>
		<dc:creator>Nuthead</dc:creator>
		<pubDate>Sat, 02 Jun 2007 01:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2648</guid>
		<description>Yeah, only advantage from hover that Aeon Engineers have is the fact that they can't be hit by torpedoes.</description>
		<content:encoded><![CDATA[<p>Yeah, only advantage from hover that Aeon Engineers have is the fact that they can&#8217;t be hit by torpedoes.</p>
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	<item>
		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2646</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Sat, 02 Jun 2007 01:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2646</guid>
		<description>Don't all engineers have some form of hover though?  They can all cross water.  I don't see what makes Aeon engineers so special.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t all engineers have some form of hover though?  They can all cross water.  I don&#8217;t see what makes Aeon engineers so special.</p>
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	<item>
		<title>By: Wuped</title>
		<link>http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2645</link>
		<dc:creator>Wuped</dc:creator>
		<pubDate>Sat, 02 Jun 2007 00:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2645</guid>
		<description>Cyde yes that is what I mean. I am sure they will release it as soon as they can. And cauldr0n aeon engineers are the least expensive hover and move the fastest... Sure they have less hp but it dosn't really matter..</description>
		<content:encoded><![CDATA[<p>Cyde yes that is what I mean. I am sure they will release it as soon as they can. And cauldr0n aeon engineers are the least expensive hover and move the fastest&#8230; Sure they have less hp but it dosn&#8217;t really matter..</p>
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		<title>By: Cauldr0n</title>
		<link>http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2643</link>
		<dc:creator>Cauldr0n</dc:creator>
		<pubDate>Sat, 02 Jun 2007 00:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2643</guid>
		<description>Well cause aeon engineers are the weakest but the have hover and sacrifice. It's called faction diversity i believe.</description>
		<content:encoded><![CDATA[<p>Well cause aeon engineers are the weakest but the have hover and sacrifice. It&#8217;s called faction diversity i believe.</p>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2641</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Fri, 01 Jun 2007 23:18:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2641</guid>
		<description>Wuped: Yes, I am aware, I guess I wasn't as clear as I could've been in my first comment.  When you say "hotfix", what do you mean?  Is this a way to bypass the typical patch testing cycle and just release something quickly?</description>
		<content:encoded><![CDATA[<p>Wuped: Yes, I am aware, I guess I wasn&#8217;t as clear as I could&#8217;ve been in my first comment.  When you say &#8220;hotfix&#8221;, what do you mean?  Is this a way to bypass the typical patch testing cycle and just release something quickly?</p>
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	<item>
		<title>By: Wuped</title>
		<link>http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2640</link>
		<dc:creator>Wuped</dc:creator>
		<pubDate>Fri, 01 Jun 2007 23:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2640</guid>
		<description>Cyde you are aware this is only an imbaalnce is on acu/scu upgrades and SoS has stated this will be fixed in a hotfix.</description>
		<content:encoded><![CDATA[<p>Cyde you are aware this is only an imbaalnce is on acu/scu upgrades and SoS has stated this will be fixed in a hotfix.</p>
]]></content:encoded>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2639</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Fri, 01 Jun 2007 23:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/01/aeon-sacrifice-ability-imbalanced/#comment-2639</guid>
		<description>Obviously, the game needs to be balanced such that sacrifice helps out upgrades by the same degree that it helps out construction, which I believe is about 80%.  Right now it's at more than 100% on a mass basis ... as Grokmoo points out, when you consider the energy savings, it's upwards of 10,000%.  I'm not really sure why all Aeon engineers got sacrifice, while none of the other factions did.  It does seem rather unbalancing.</description>
		<content:encoded><![CDATA[<p>Obviously, the game needs to be balanced such that sacrifice helps out upgrades by the same degree that it helps out construction, which I believe is about 80%.  Right now it&#8217;s at more than 100% on a mass basis &#8230; as Grokmoo points out, when you consider the energy savings, it&#8217;s upwards of 10,000%.  I&#8217;m not really sure why all Aeon engineers got sacrifice, while none of the other factions did.  It does seem rather unbalancing.</p>
]]></content:encoded>
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