Hotfix coming soon

Good news! GPG is releasing a new patch that should fix many of the issues we have been reporting in the last few days. Check it out the thread in the official forums. It looks like the Sacrifice imbalances and the exploit involving the Czar have both been fixed, as well as a few other nasty issues. Thanks to werd for pointing this out to us in a comment.

12 Responses to “Hotfix coming soon”

  1. DanRowan Says:

    Good, But I bet once these problems are dealt with we will undoubtebly find more but at least we can take care of these.

  2. werd Says:

    They’re screwing up the ASFs but other than that it should be good.

  3. Interceptor Says:

    The ASF thing is definitely worth a discussion, if you guys are looking for something to blog about. Gemini is “working as intended” but functionally useless because the DPS is so low, Wasp has one broken gun (muzzle velocity is too low on the second one), and an AOE effect that makes it effectively miss anything fast-moving. Corona is about the only good ASF and it’s about to get nerfed in the hotfix.

    Makes me wonder what the point of an ASF is if they can’t actually kill anything in the air other than bombers and gunships (they are sorta LOL at killing gunships, too, since they overshoot and have to make multiple passes). Are they supposed to be anti-interceptor? Who knows.

  4. Grokmoo Says:

    You make a lot of good points, Interceptor. I personally haven’t looked too deeply at this issue, but perhaps it merits a little research…

  5. Cyde Weys Says:

    I’ve read the threads about the air superiority fighters quite extensively, and Interceptor is dead on. Rather than fixing the other two, they’re just nerfing the third one. What you end up with is fighters that do admittedly win against any other air unit (eventually), but it’s very moot, because they aren’t good at quickly killing air units, like strategic bombers and Soul Reavers, like they should be able to. They do well against interceptors and T1 bombers because those have pitiable HP, but against other superiority fighters battles rage on forever, and just forget about using them as air defense against threats to your base.

  6. Sub Says:

    So would it be more effective to just use T1 planes?

  7. OMFG NOOooOoOOoooO!!!111 Says:

    OMG NOOOOOOO!!!!!! Now I ca’nt use the Exploit OR the glitch!

  8. Skrie Says:

    Damn… there goes my beautifull replays again :(

    -Skrie 8)

  9. JRPereira Says:

    The superiority fighter thing is going to be pretty weird now. On one hand, gunships and bombers are going to be a hell of a lot more useful later in games. On the other hand, ground/structure AA is going to be used a lot more, and you’ll have to mix in interceptors with your superiority fighter squads.

    I think I’m going to find myself playing with a 1000-unit limit more often now.

  10. amanasleep Says:

    The only way to stop mass T3 bombers is with 3x the amount of interceptors. If you go for ASF you will need about 2x the amount of bombers to kill them before they destroy their target, unless you have geminis, in which case no amount is sufficient.

  11. Interceptor Says:

    And just to put that in perspective, an ASF is about 10x the cost and build time of a T1 Inty. So using amanasleep’s rule of thumb, you’re talking about having to spend 6-7x the resources just to stop a T3 strat bomber attack. Air superiority indeed. ;)

  12. amanasleep Says:

    Not quite. You can still have 5 ASF for the cost of a T3 bomber, so sending 2 ASF for every T3 bomber will only cost you 40% what the opponent spent. Since the numbers involved are so huge, using 80 ASF instead of 120 inty’s to stop 40 Strats may be a better use of unit cap in T3. Except that Cybran ASF can’t kill strats at all. Also, you are more likely to have a mix of ASF and Inty at T3 instead of one or the other, so you could send 60 inty’s and 40 ASF to kill 40 T3 bombers. ASF will kill inty’s, although currently they don’t kill the 10 inty’s per ASF to make them cost effective.

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