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	<title>Comments on: Care about pings too much?  Get off it</title>
	<atom:link href="http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>By: Garage Door Parts</title>
		<link>http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/comment-page-1/#comment-20965</link>
		<dc:creator>Garage Door Parts</dc:creator>
		<pubDate>Wed, 02 Apr 2008 17:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/#comment-20965</guid>
		<description>&lt;strong&gt;Garage Door Parts...&lt;/strong&gt;

I always thought that was true until I talked to my brother. He has a different opinion....</description>
		<content:encoded><![CDATA[<p><strong>Garage Door Parts&#8230;</strong></p>
<p>I always thought that was true until I talked to my brother. He has a different opinion&#8230;.</p>
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		<title>By: Vid-szhite</title>
		<link>http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/comment-page-1/#comment-4007</link>
		<dc:creator>Vid-szhite</dc:creator>
		<pubDate>Thu, 28 Jun 2007 07:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/#comment-4007</guid>
		<description>crazy guy, you need to get off your high horse. It doesn&#039;t MATTER how good pings are. Sometimes bandwidth will suffer, even with pings below 100. I once played a game where all the pings were in the double digits. The game still froze constantly. You know what the problem was? My router was on the verge of dying, so bandwidth was suffering.

Bandwidth is how MUCH information can travel through the pipeline at any one time. If you have terrible bandwidth, then yeah a ping of 250 is going to suck, because the game is trying to send the same information through a tiny pipe, and if it takes .25 seconds to get there, then you experience lag. A guy with _DIALUP_ could have a ping of 95, but he&#039;s going to make you lag because his bandwidth is the size of a straw.

Now, since supcom forces a netlag of half a second, then ALL PINGS BELOW 500 ARE FORCED TO INCREASE TO 500 AUTOMATICALLY, it does not matter HOW many players you have. The example of an 8-player game, one of your dudes probably had a single core! If your game is stuttering, it is not due to ping unless it&#039;s really over 500.

So stop with the ping kicking. It makes no difference and it makes you look like a fool to people in the know. I make it a habit of leaving games where ping nazis kick others for having a ping too high, and I always let them know why.</description>
		<content:encoded><![CDATA[<p>crazy guy, you need to get off your high horse. It doesn&#8217;t MATTER how good pings are. Sometimes bandwidth will suffer, even with pings below 100. I once played a game where all the pings were in the double digits. The game still froze constantly. You know what the problem was? My router was on the verge of dying, so bandwidth was suffering.</p>
<p>Bandwidth is how MUCH information can travel through the pipeline at any one time. If you have terrible bandwidth, then yeah a ping of 250 is going to suck, because the game is trying to send the same information through a tiny pipe, and if it takes .25 seconds to get there, then you experience lag. A guy with _DIALUP_ could have a ping of 95, but he&#8217;s going to make you lag because his bandwidth is the size of a straw.</p>
<p>Now, since supcom forces a netlag of half a second, then ALL PINGS BELOW 500 ARE FORCED TO INCREASE TO 500 AUTOMATICALLY, it does not matter HOW many players you have. The example of an 8-player game, one of your dudes probably had a single core! If your game is stuttering, it is not due to ping unless it&#8217;s really over 500.</p>
<p>So stop with the ping kicking. It makes no difference and it makes you look like a fool to people in the know. I make it a habit of leaving games where ping nazis kick others for having a ping too high, and I always let them know why.</p>
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		<title>By: Meddish</title>
		<link>http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/comment-page-1/#comment-2908</link>
		<dc:creator>Meddish</dc:creator>
		<pubDate>Fri, 08 Jun 2007 03:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/#comment-2908</guid>
		<description>well im in australia too and ive gotta say pings less then 450-500 dont make a diffrence in the game....

if u type into the console ren_shownetworkstats u will see what happens to ping times and WHO is slowing down the game MOSTLY it either someone with not enough bandwith OR someone with a crap PC....

ive plaid 7 player games with pings over 500 and it works fine....

and ive spent 30min looking for games and being ping kicked for the whole 30min to finaly go play a ranked game where pplz cant COMPLAIN about ping times!!!</description>
		<content:encoded><![CDATA[<p>well im in australia too and ive gotta say pings less then 450-500 dont make a diffrence in the game&#8230;.</p>
<p>if u type into the console ren_shownetworkstats u will see what happens to ping times and WHO is slowing down the game MOSTLY it either someone with not enough bandwith OR someone with a crap PC&#8230;.</p>
<p>ive plaid 7 player games with pings over 500 and it works fine&#8230;.</p>
<p>and ive spent 30min looking for games and being ping kicked for the whole 30min to finaly go play a ranked game where pplz cant COMPLAIN about ping times!!!</p>
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		<title>By: Will</title>
		<link>http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/comment-page-1/#comment-2846</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Wed, 06 Jun 2007 23:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/#comment-2846</guid>
		<description>I don&#039;t host games often but next time i do i will advertise it as &quot;accepting pings less than 500&quot;

maybe if all those people who understand the ping/bandwidth thing start doing the same then the idea will spread a bit faster, especially once people have played a few of these games and see that it doesn&#039;t make a difference.

or maybe i&#039;ll just end up with nobody joining my games. only time will tell

(please delete the previous comment, less than signs do end the post!)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t host games often but next time i do i will advertise it as &#8220;accepting pings less than 500&#8243;</p>
<p>maybe if all those people who understand the ping/bandwidth thing start doing the same then the idea will spread a bit faster, especially once people have played a few of these games and see that it doesn&#8217;t make a difference.</p>
<p>or maybe i&#8217;ll just end up with nobody joining my games. only time will tell</p>
<p>(please delete the previous comment, less than signs do end the post!)</p>
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		<title>By: jetsnguns</title>
		<link>http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/comment-page-1/#comment-2830</link>
		<dc:creator>jetsnguns</dc:creator>
		<pubDate>Wed, 06 Jun 2007 15:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/#comment-2830</guid>
		<description>The real issue is the lack of education : People think latency and bandwidth are equal, which is false. Yes very high latency could become a problem, but the most important is bandwidth and especially bandwidth for upload which sometimes is not large enough. Supcom really seems to make a lot of information to travel .......... and when you&#039;re playing a 4v4 game it means you have to do send the same info to 7 people !  someone having a basic 16ko/s upload would only have ~2ko/s for one player ! it may not be enough for supcom.</description>
		<content:encoded><![CDATA[<p>The real issue is the lack of education : People think latency and bandwidth are equal, which is false. Yes very high latency could become a problem, but the most important is bandwidth and especially bandwidth for upload which sometimes is not large enough. Supcom really seems to make a lot of information to travel &#8230;&#8230;&#8230;. and when you&#8217;re playing a 4v4 game it means you have to do send the same info to 7 people !  someone having a basic 16ko/s upload would only have ~2ko/s for one player ! it may not be enough for supcom.</p>
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		<title>By: TR0J4N</title>
		<link>http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/comment-page-1/#comment-2775</link>
		<dc:creator>TR0J4N</dc:creator>
		<pubDate>Tue, 05 Jun 2007 12:32:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/#comment-2775</guid>
		<description>another Aussy here, btw there are quite a few of us supcom fans down here. I don&#039;t find it 2 hard to find a Aus game. Know what u mean tho..  If only there was a way 2 display the other guys system store instead of ping ;)</description>
		<content:encoded><![CDATA[<p>another Aussy here, btw there are quite a few of us supcom fans down here. I don&#8217;t find it 2 hard to find a Aus game. Know what u mean tho..  If only there was a way 2 display the other guys system store instead of ping ;)</p>
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		<title>By: feral</title>
		<link>http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/comment-page-1/#comment-2772</link>
		<dc:creator>feral</dc:creator>
		<pubDate>Tue, 05 Jun 2007 11:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/#comment-2772</guid>
		<description>it would seem a less-than sign breaks the comment. feel free to merge these if you can CW.
ping under 500 is fine. Lacking system grunt is far more troublesome.

Really the lobby display needs to reflect system performance instead with some simple synthetic benchmark score, and maybe a tortoise/red flag for pings over 500.</description>
		<content:encoded><![CDATA[<p>it would seem a less-than sign breaks the comment. feel free to merge these if you can CW.<br />
ping under 500 is fine. Lacking system grunt is far more troublesome.</p>
<p>Really the lobby display needs to reflect system performance instead with some simple synthetic benchmark score, and maybe a tortoise/red flag for pings over 500.</p>
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		<title>By: feral</title>
		<link>http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/comment-page-1/#comment-2771</link>
		<dc:creator>feral</dc:creator>
		<pubDate>Tue, 05 Jun 2007 11:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/#comment-2771</guid>
		<description>er.. and the rest of the comment:
</description>
		<content:encoded><![CDATA[<p>er.. and the rest of the comment:</p>
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		<title>By: feral</title>
		<link>http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/comment-page-1/#comment-2770</link>
		<dc:creator>feral</dc:creator>
		<pubDate>Tue, 05 Jun 2007 11:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/#comment-2770</guid>
		<description>@CovertJaguar- how does this one-way ping work? how do you know when the packet has arrived? :)

I wish you said up to &lt;b&gt;400ms&lt;/b&gt; Cyde :P That is my typical AUS-&gt;US/EU ping experience
I have played some flawlessly smooth games with players around this ping bracket, and some unplayably slow games with all players under 100ms due to underpowered computers. As SoS has said on the forums with the net_lag default the minimum response time of the game is 500ms.

As long as the large ping is constant and is just caused by distance and not because the person has a poor connection/is leeching, </description>
		<content:encoded><![CDATA[<p>@CovertJaguar- how does this one-way ping work? how do you know when the packet has arrived? :)</p>
<p>I wish you said up to <b>400ms</b> Cyde :P That is my typical AUS-&gt;US/EU ping experience<br />
I have played some flawlessly smooth games with players around this ping bracket, and some unplayably slow games with all players under 100ms due to underpowered computers. As SoS has said on the forums with the net_lag default the minimum response time of the game is 500ms.</p>
<p>As long as the large ping is constant and is just caused by distance and not because the person has a poor connection/is leeching,</p>
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		<title>By: Yhtill</title>
		<link>http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/comment-page-1/#comment-2768</link>
		<dc:creator>Yhtill</dc:creator>
		<pubDate>Tue, 05 Jun 2007 11:14:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/04/care-about-pings-too-much-get-off-it/#comment-2768</guid>
		<description>@Clyde:
The problem with black is not the landscape, but the units in the tactical view. The unit symbols are basically black on black, so you just see the shape, but not what specific unit it is - eg, a T1 Eng, T1 Light Ari and T1 mobile AA all look the same. Yes, you can see the difference by looking very close, but it often costs you some valuable seconds. At a quick glance, you see just a buch of black stuff moving around, while with the other colors, you immediatly recognize the different unit types.
Army color black would be finde if the unit type symbols would be white so you would get a good contrast.</description>
		<content:encoded><![CDATA[<p>@Clyde:<br />
The problem with black is not the landscape, but the units in the tactical view. The unit symbols are basically black on black, so you just see the shape, but not what specific unit it is &#8211; eg, a T1 Eng, T1 Light Ari and T1 mobile AA all look the same. Yes, you can see the difference by looking very close, but it often costs you some valuable seconds. At a quick glance, you see just a buch of black stuff moving around, while with the other colors, you immediatly recognize the different unit types.<br />
Army color black would be finde if the unit type symbols would be white so you would get a good contrast.</p>
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