Thudding Thursday open thread
Here’s your chance to post your rants and raves on every Supreme Commander topic that we didn’t get a chance to cover with our regular blog post coverage. If there are any issues that we haven’t written about yet, please do bring them to our attention. I also have a poll for your reader-interaction pleasure. If you would like to explain your poll responses (e.g. if you would like to enumerate the issues you have with the patch), please use the comments. Oh, and by the way, where the hell is the map editor?
June 5th, 2007 at 5:21 pm
Awesomeness. My comp dosn’t explode from playing SupCom anymore.
June 5th, 2007 at 5:29 pm
Just today, I received my 1080p 37 inch LCD display. I’m gunna try to play SupCom on it. Has anyone tried gaming on gigantic monitors, and if so, does it make the experience better?
June 5th, 2007 at 5:47 pm
There were a few little niggles but I’m pretty happy in general.
June 5th, 2007 at 5:51 pm
What makes this a “Thudding Thursday”?
June 5th, 2007 at 6:13 pm
“Has anyone tried gaming on gigantic monitors, and if so, does it make the experience better?”
How gigantic does it have to be to be considered gigantic? I have a 20.1″ LCD @ 1680×1050 which is gigantic compared to the CRT I was on previously. :P SupCom looks good in widescreen but the graphics are still shit due to my computer sucking. :] I usually run it at 1280×800 to lessen graphics load a bit and smooth out the jaggies a little thanks to upscaling.
As far as the patch, there was no editor, no one caught either sacrifice bug, ranked game losses are taking away tons of points, ASFs are worthless and going to get worse with the hotfix, etc. It is good that performance increased but other than that what else was really good about the patch? Sure, they made T2 a little more viable but in the same way they also made T1 a lot less worthwhile. I can’t really rate it more than an “okay” to be honest.
June 5th, 2007 at 6:56 pm
Will: Well, see, I was thinking of naming the open thread after the corny per-day Happy Hour names I saw at a bar in San Francisco, but the best one I could come up with used Th- alliteration. And, see, I couldn’t wait another two days to post the open thread, so there you have it.
If it really bothers you, you can wait two days and then post your substantive comments in here.
June 5th, 2007 at 11:02 pm
I plan to hook it up to my 60in TV soon. I expect it to be extremely nice.
June 6th, 2007 at 1:56 am
My computer can still run a 1 vs. 1 game fine with my 1080p LCd (1920×1080) and my 20.1 inch Dell LCD (1680×1050). I was rather surprised at this fact. I’ve got all settings turned up all the way except for antialiasing which I leave at 2 or 4x.
June 6th, 2007 at 3:44 am
They did a terrible job, they borked things that didn’t need to be fixed!
I can’t play anymore on my Geforce FX 5200, AMD Sempron 2200+ anymore! What happened to the old cheats, like the one where you could ram a scout into someone’s base and see a nuclear explosion??!! D:
June 6th, 2007 at 3:45 am
i forgot to mention i have 256 mb of ram and a PCI mobo, no pci-3 or agp for me.1!!!:)())()(((
June 6th, 2007 at 6:51 am
With the latest patch, I lose sound and my laptop switches from its Media Center skin to a Windows 2000 skin.
Its a Core2 T5600 with 2 gig ram, and nVidia 7600GO.
dxdiag on the Sound tab shows error on step 3 — can’t create driver.
I’ve been playing since the beta and this latest patch has really screwed things up. Supcom is now unplayable (without sound).
I’ve got a couple of machines but my laptop has had no other changes other than the patch — its just got Java development stuff and supcom.
Anyone else experiencing sound issues or similar.
June 6th, 2007 at 6:54 am
Note that starting GPGNet causes loss of sound and the Media Center look and feel to explode. Starting the supremecommander.exe and playing skirmish tends to retain sound, but that’s no fun — need to play on GPGNet.
June 6th, 2007 at 7:46 am
The patch was a HUGE improvement, there are some smaller glitches left to be corrected, but GPG is already working on a hotfix. Am i happy with SC? hell yes!
And yes, where is the map editor?
June 6th, 2007 at 12:19 pm
@crazy guy: Wow. Seriously, why are you playing the game if your computer isn’t capable of it? You’re even below minimum requirements.
I think they did a nice job fixing stuff. To tell the truth, I never noticed ASF sucks, or sacrifice bug, or any of the other problems. :P What I saw was an improvement for T2 and Experimentals, and I’m having fun.
June 6th, 2007 at 1:39 pm
I must admit that I was overall a bit disappointed with this patch. I’m really glad about the performance upgrades, as that was much needed, but I still am skeptical about everything else. Though this patch makes tech 2 a lot more viable, I believe now it has only moved the problem to tech 1. A lot of players are in tech 2 within 5 or so minutes in a game, so now tech 1 is the new tech 2. I am also disappointed with the lack of map editor, but I guess that’s not a high priority when it comes to game play. I also read somewhere that they were thinking of releasing 3 new units in this previous patch? Did anyone else read about this, or am I hallucinating. I remember somewhere it saying that each race would get 1 new unit… maybe I’m going crazy.
June 6th, 2007 at 7:16 pm
Pretty sure, you’re going crazy.
June 6th, 2007 at 8:38 pm
Well… that’s reassuring I guess…
June 7th, 2007 at 7:02 pm
Alright, so those were my two spam messages. sue me.
on a E6600, 2 gigs DDr2800, and an 8800 gts 320mb, I’ve noticed many good balance changes, but two bad stability changes:
1) I always used to crash towards the end of 4v4 games, even with a 500 unit limit. Now, I can barely get passed the halfway point. This is both with and without allowing the game to use more than 2GB of RAM.
2) Crashes galore! Every game I play, I swear, will crash towards the end game, though it might also be some sort of internet connection problem.
:/
June 8th, 2007 at 7:50 pm
i’ve seen some crashes in replays lately, didnt happen before. no crashes elsewhere though.