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	<title>Comments on: How could GPGNet be a little more social?</title>
	<atom:link href="http://www.supcomtalk.com/2007/06/07/how-could-gpgnet-be-a-little-more-social/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/06/07/how-could-gpgnet-be-a-little-more-social/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>By: a_Tick</title>
		<link>http://www.supcomtalk.com/2007/06/07/how-could-gpgnet-be-a-little-more-social/comment-page-1/#comment-2927</link>
		<dc:creator>a_Tick</dc:creator>
		<pubDate>Fri, 08 Jun 2007 11:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/07/how-could-gpgnet-be-a-little-more-social/#comment-2927</guid>
		<description>Signed. I HATE the current interface. It gets the job done, but it reeks of lack of forethought and way too much time spent trying to join games. If they fixed this, my SupCom online experience would be greatly improved.</description>
		<content:encoded><![CDATA[<p>Signed. I HATE the current interface. It gets the job done, but it reeks of lack of forethought and way too much time spent trying to join games. If they fixed this, my SupCom online experience would be greatly improved.</p>
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		<title>By: Molloy</title>
		<link>http://www.supcomtalk.com/2007/06/07/how-could-gpgnet-be-a-little-more-social/comment-page-1/#comment-2923</link>
		<dc:creator>Molloy</dc:creator>
		<pubDate>Fri, 08 Jun 2007 08:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/07/how-could-gpgnet-be-a-little-more-social/#comment-2923</guid>
		<description>Oh, and Cydeweys, quit AmericaniZing my spelling! ;)</description>
		<content:encoded><![CDATA[<p>Oh, and Cydeweys, quit AmericaniZing my spelling! ;)</p>
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		<title>By: Molloy</title>
		<link>http://www.supcomtalk.com/2007/06/07/how-could-gpgnet-be-a-little-more-social/comment-page-1/#comment-2922</link>
		<dc:creator>Molloy</dc:creator>
		<pubDate>Fri, 08 Jun 2007 08:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/07/how-could-gpgnet-be-a-little-more-social/#comment-2922</guid>
		<description>Multiple channels/rooms at the same time was a point I meant to bring up and forgot. Well said grizzmo.

I know there are other options like Teamspeak and Ventrillo but those are always going to be used among people who know each other already. You need to go swapping ip addresses. You can&#039;t just get into a game and expect it to have you be able to talk to all your team mates. I&#039;m suggesting that they have a system that could work in those random start, random race custom 3vs3&#039;s the likes of Unconquorable and TheBigOne have been playing on Open Palms lately.</description>
		<content:encoded><![CDATA[<p>Multiple channels/rooms at the same time was a point I meant to bring up and forgot. Well said grizzmo.</p>
<p>I know there are other options like Teamspeak and Ventrillo but those are always going to be used among people who know each other already. You need to go swapping ip addresses. You can&#8217;t just get into a game and expect it to have you be able to talk to all your team mates. I&#8217;m suggesting that they have a system that could work in those random start, random race custom 3vs3&#8217;s the likes of Unconquorable and TheBigOne have been playing on Open Palms lately.</p>
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		<title>By: grizzmo</title>
		<link>http://www.supcomtalk.com/2007/06/07/how-could-gpgnet-be-a-little-more-social/comment-page-1/#comment-2919</link>
		<dc:creator>grizzmo</dc:creator>
		<pubDate>Fri, 08 Jun 2007 08:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/07/how-could-gpgnet-be-a-little-more-social/#comment-2919</guid>
		<description>I frequently hear people saying that GPGNet should be a part of supreme commander, but I&#039;ve always held the same opinion as you; the in-game lobby should be a part of GPGNet instead. Having the players stay in the same channel (room, if you insist) after the game is also very clever. Post-game chats do happen but are certainly not the norm.

Another thing I think GPGNet really needs is the ability to join multiple channels at the same time. I always want to stay tuned to the main chat (Halcyon) but I&#039;d also like to have a separate channel for our clan, maybe one for ranked players or any number of arbitrary channels. Anyone who&#039;s used IRC will find the restriction to one channel at a time to be silly at the best. Fortunately it&#039;s on their [GPG] todo list.

Social networking is one of the most important aspects of modern game design and I don&#039;t think any game can expect longevity if the designers ignore it.</description>
		<content:encoded><![CDATA[<p>I frequently hear people saying that GPGNet should be a part of supreme commander, but I&#8217;ve always held the same opinion as you; the in-game lobby should be a part of GPGNet instead. Having the players stay in the same channel (room, if you insist) after the game is also very clever. Post-game chats do happen but are certainly not the norm.</p>
<p>Another thing I think GPGNet really needs is the ability to join multiple channels at the same time. I always want to stay tuned to the main chat (Halcyon) but I&#8217;d also like to have a separate channel for our clan, maybe one for ranked players or any number of arbitrary channels. Anyone who&#8217;s used IRC will find the restriction to one channel at a time to be silly at the best. Fortunately it&#8217;s on their [GPG] todo list.</p>
<p>Social networking is one of the most important aspects of modern game design and I don&#8217;t think any game can expect longevity if the designers ignore it.</p>
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		<title>By: Wuped</title>
		<link>http://www.supcomtalk.com/2007/06/07/how-could-gpgnet-be-a-little-more-social/comment-page-1/#comment-2912</link>
		<dc:creator>Wuped</dc:creator>
		<pubDate>Fri, 08 Jun 2007 05:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/07/how-could-gpgnet-be-a-little-more-social/#comment-2912</guid>
		<description>5 minute tech 2 rushes? try 3:40.</description>
		<content:encoded><![CDATA[<p>5 minute tech 2 rushes? try 3:40.</p>
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		<title>By: Baddox</title>
		<link>http://www.supcomtalk.com/2007/06/07/how-could-gpgnet-be-a-little-more-social/comment-page-1/#comment-2911</link>
		<dc:creator>Baddox</dc:creator>
		<pubDate>Fri, 08 Jun 2007 05:02:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/07/how-could-gpgnet-be-a-little-more-social/#comment-2911</guid>
		<description>You&#039;re all probably aware of this, but in the online FPS (and I hear MMORPG) world Teamspeak and Ventrilo are extremely common, even when the games have built in voice capability.</description>
		<content:encoded><![CDATA[<p>You&#8217;re all probably aware of this, but in the online FPS (and I hear MMORPG) world Teamspeak and Ventrilo are extremely common, even when the games have built in voice capability.</p>
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		<title>By: Terse</title>
		<link>http://www.supcomtalk.com/2007/06/07/how-could-gpgnet-be-a-little-more-social/comment-page-1/#comment-2910</link>
		<dc:creator>Terse</dc:creator>
		<pubDate>Fri, 08 Jun 2007 04:26:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/07/how-could-gpgnet-be-a-little-more-social/#comment-2910</guid>
		<description>I&#039;ve played a couple of games teamed with my brother over Google Talk, and it has been very invaluable just to be able to share plans and strategies as if we were in the same room.  

I don&#039;t know how prevalent usage of Speak Freely is online, but I know it&#039;s a popular solution for games.  Maybe that&#039;s the solution.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played a couple of games teamed with my brother over Google Talk, and it has been very invaluable just to be able to share plans and strategies as if we were in the same room.  </p>
<p>I don&#8217;t know how prevalent usage of Speak Freely is online, but I know it&#8217;s a popular solution for games.  Maybe that&#8217;s the solution.</p>
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