Hellday open thread

What’s on your mind?

If you’re interested in a more guided discussion, how about this topic: is Supreme Commander heading in the right direction? If you don’t think it is, what would be the best way to fix it?

21 Responses to “Hellday open thread”

  1. Cyde Weys Says:

    One thing I think that would help grow the community is if the official map editor was finally released.

  2. Baddox Says:

    I may be the only one not so interested in the official map editor. I think there’s already enough diversity in the retail maps, a lot better selection than, say, C&C3. I think it’s heading in the right direction. I would like to see GPG completely remarket the game, perhaps after another patch or so, since hopefully most bugs would be hammered out and there’d be less negative reviews on the game.

  3. Zechirain Says:

    Personally I think the very fact that we have to ask the question “Is Supreme Commander heading in the right direction?” is very worrying to me. The recent nerf bat swing at the T3 fighter just boggled my mind.

    But in repsonse to that, I think it is not heading in the right direction unless they turn around and fix the T3 fighters, finally release this “invite only” map builder and that would just be a start.

    I love SC but gah lately the population has been declining and by that I mean when I log onto GPG net their are maybe a max of 560 people on and playing. Anyways, i’ll post more later heh Great site btw Cyde Weys

  4. Molloy Says:

    I think it’s fine. A good addon pack around the end of the year, or the start of next year along with a budget rerelease and perhaps online retail option like Steam would give the player base numbers a good boost. I’m pretty impressed with the amount of post release support GPG have given the title so far. It’s not necessarily that financially viable to be giving us everything we want. It’s not like the game sold 10 million copies.

  5. Wuped Says:

    Map editor is out Cyde it is in the vault under tools! WOOOOOO.

  6. Roger Wilco Says:

    I think although the unit changes in the last big patch were good (not the ASF “fix”) the game has become too campy and simcity-like to me.
    Two things are worrying me economy and shields
    If no changes are made to mass-fabricators and RAS-equipped SUCs I dont think that I will keep playing SupCom.
    Another thing I dislike is the overall strenght of the UEF and Aeon shields which adds to the turtle up and play Simcity-aspect of the game.
    At the moment i stick to Company of heroes which is much more enjoyable to me right now, although it has a crappy internet service compared to SupCom.

  7. Meddish Says:

    Roger Wilco
    gotta say shields are helpfull…. but last night i plaied 2 games where shields where used well and ive gotta say shields where used to start a stale mate just to have 3 scarthis build under so much AA that a air strike was out of the question and there where 2 HEAVLY DEFENDED firebases in the way to stop a land attack

    was a good battle!!

    second battle went the same way with umm 4 fatboys 2 scarthis 8 flying roaches etc etc etc was another VERY good battle
    and in both games shields HELPED but didnt save me in either game

    as for the game… well i dont think anything needs to be changed… the T3 fighters need to be fixed and maby some more T3 units

  8. T2A` Says:

    Not really. I’ve stopped playing the game because I realized there was too much focus on economy, defense, and a few end-game units and not enough emphasis on the fun stuff (ie spamming tons of units). On most maps the game is generally just a race to see who can build the best economy the quickest. Even Unconq said the only thing to do on larger maps is spam economy stuff as UEF and get a Mavor before anyone else. The end. That’s not the game I wanted when I bought it. :/

  9. Cyde Weys Says:

    I fought a battle on Isis yesterday that quickly stalemated and then was only resolved when my commander got bumrushed by a couple dozen Broadswords. I had shields and SAMs, of course, but I wasn’t ready for that. Although I guess I have to thank my opponent — better broadswords than going down to a Mavor (which takes a lot longer).

    Of course, I really blame the map for that. Isis just doesn’t have fun, dynamic battles. The maps that are more open and less constricted generally have much better battles that don’t devolve into a long economy war.

  10. Wuped Says:

    Cyde next time you are facing broadswords dance your com around and they will never hit you. (: Seriously usually you can’t assanate a good player with broadswords although rippers are another story entirely (:

  11. zordon Says:

    Sea cannot stand up to its mass in torpedo bombers and intys. With the broken AIF theres no way to dislodge 50+ torpedo bombers. With sea you must used combined sea + air, but air can stand alone. Air is too hard to defend against outside your base now that AIF is so worthless. This ruins a lot of options as you have to defend your commander 24/7 from air and the counters are limited & expensive (nuke, arty) whilst your opponent already has perfect defenses and can just send waves of air strikes. How are you meant to take back the air, if nothing can compete with it. carriers and cruisers just dont cut it.
    AIF has affected so many areas of the game….. Sea battles especially. Whoever builds the air force first, will win if they dont throw them away doing something stupid. If you can think of counters lemme know!

  12. HeatSeeker Says:

    I don’t know if it’s heading in the right direction. I played TA from the release day and the community was large and strong early on. As Molloy mentioned there were 4 sites you could go to and find many players. With SC the numbers of players seems to be dwindling. I think they’ll retain a fair core amount of players, but I don’t know what that means for the future.
    When I played TA ….it was simple to learn and fun to play. SC is fun also….has a lot more strategic options, but something is missing. (to me) I think…part of it is the view….you’re so far out managing the war, you don’t develop the affinity for the units and a particular battle like you had in TA. Of course this is all by design, but it may not be in the interest of the masses. A single battle and the units you had ready tp engage in that battle were your focus. In SC, you have or could have multiple battles and often times are just throwing units out to these battles.
    It’s a different game, and I enjoy the new features and options. I think there could be some additional units that would make it better, but there is plenty to go around in SC.
    I also think the system requirements and early problems turned some people away.
    I’m hoping SC has a long future, but I don’t like the dwindling players on GPG.
    I

  13. Cyde Weys Says:

    Wuped: I did dance my commander around, and it managed to avoid a lot of the shots. But it didn’t avoid 100% of the shots, and up against that many broadswords, death is inevitable. My SAM missile launchers and interceptors simply weren’t taking out the broadswords quickly enough. Those things is fierce!

  14. Wuped Says:

    Cyde against bluescreen and melkor isu they destroyed my base and tryed to take my com out with around 10 swords… I danced for a good 6 minutes before I finally exploded(from sabs)

  15. Roger Wilco Says:

    T2A - that’s exactly what I feel.
    Its becoming an economy centered game.
    In my opinion it should be a wargame where strategic and tactical decisions should be key.
    Now all “strategy” you need on medium or bigger maps lies in your build order.

  16. Molloy Says:

    I’d be with you guys as well. Perhaps they could take some queues from Total Annihilation. Here’s an idea.

    Make t1 mass extractors much more delicate. A third or a quarter of the hit points they have now. This would encourage early game raiding.

    Get rid of t3 upgrade on extractors. Have t2 as the highest level. Halve the hit points.

    Reduce the efficiency of the mass fabrication in general.

    Nerf the t2 pd’s.

    And of course you’d have to make all the units alot cheaper to compensate for the fact that theres less mass around so the game doesn’t get slow and boring.

    In TA building an economy was about grabbing lots of territory and fighting over the wreckage fields. You couldn’t build a good economy by sitting back and being defensive. If players were forced to improve their economy by stealing and depriving mass from their enemies then you might get a more aggressive and dynamic game balance.

  17. JIGGER666 Says:

    I think the game is ok…at this stage. I started to play TA when it first came out and found it very fun. Played for hours at a time. Then it slowly got boring and easy. Then the modding and map making AND campaign making community got into the picture and things became fresh again with TAUCP, new maps, etc.

    I still load up TA and play with the mods and AI’s because the players out there put a lot into keeping the game fresh.

    SC has the the bones to build on something that could be around for years. I play with the settings on high and the graphics are awesume. The point about zooming all the way out and not having that “connected feeling” with the battles is my biggest issue…and also the AI’s need to be beefed up a little.

  18. Viperion Says:

    What’s on my mind? More Supreme Annihilarity!

    And a TA->SC gameplay mod might be very interesting….

  19. Molloy Says:

    Someone could do a really fun rebalance mod that brings Total Annihilation style gameplay without having to go to all the effort of a complete total conversion.

    Essentially limit the game to two levels and do all the rebalances I detailed above. Wouldn’t be alot of work.

  20. Molloy Says:

    You could call it Partial Annihilation.

  21. Gryphyn Says:

    Heheh…Partial Annihilation.

    My biggest problem with SupCom is I don’t get to play enough! I agree that there are some problems, especially with the AIFs. One big difference between SupCom and TA is the mass fabricators. In TA, metal deposits were a vital part of your balanced breakfast, er, economy. In SupCom, they’re important at the start, but easily overlooked in favor of high level mass extractors later on, meaning you don’t have to create outer bases to defend your Moho Mines. Just turtle up!

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