Supreme Commander Source closes down for good

Ouch, it looks like Supreme Commander Source is the first major fansite to close down. Before it shut for good, it was a good source to find third party maps and mods. Now it just has a simple departure message in place of where the site used to be:

We’re Closed!
Unfortunately Supreme Commander did not turn out to be the game I had hoped for. While entertaining and a nice change from the C&C3/WC3 clones out there, I felt there were some things missing. An official map editor being one of those missing things.

Couple my lack of passion for the game along with, as of writing, an unreleased map editor and the promise of a “map vault” and you’ll find there is little room for a 3rd party, user-run, file database for Supreme Commander. Thanks to all the people who supported the site by uploading their custom content to the site. I wish all of you the best in your endeavours.

Best wishses,
Robin

We’ll miss you, SupComSource.

(And I have no idea of how long ago the site closed down, but I just noticed it.)

Anyway, do you think it’s fair to complain about GPG adding useful features like “The Vault”? Personally, I’m very happy that a vault for maps and tools has been integrated directly into the GPGnet multiplayer client, even if it does leave less room for external third party sites.

14 Responses to “Supreme Commander Source closes down for good”

  1. wake Says:

    He was complaining that they didn’t have one (so as you can tell the site’s been closed for a few days since the Vault came out last week).

  2. falcon1970 Says:

    @wake I disagree, I think Cyde was right. Robin is saying: “I have no passion for the game anymore, and there is no map editor. And even if there WAS a map editor, GPG will have their own map vault so there is no sense in me running a map vault here.”

    @Cyde However, I did not read that as Robin ‘complaining’ about the useful feature. He was simply saying it was the last nail in the coffin. He (she?) was complaining about some issue he/she couldn’t overcome with the game, complaining about a map editor, and then giving one supporting fact. Eh, 6 of one, half dozen of the other I know, but it almost sounded like you were accusing Robin of whining, and I don’t think that was the case.

    And to answer your final question: No, it’s not fair to complain. How can anyone complain when a company goes the extra mile to incorporate things that the end user obviously wants. You think any WoW modders would complain if blizzard came along and ‘professionally’ did what some people have hacked together. Don’t get me wrong, some of those ‘hacks’ are very well done, but if blizzard had an entire mod team, the WoW community would be ecstatic. (Except for the normal blizzard haters of course).

  3. theShiznit Says:

    Sounded like bit of whining to me but if he has no passion than i can’t argue with that. I have to passion for some games.

    but that’s ok, 3rd party vaults will start slowly die out as built in user run content will slowly become the norm. The game just isn’t a huge success anymore without easy to access user run content.

  4. Baddox Says:

    Sorry to say, but I’d never visited or heard of Supreme Commander Source until now. Sounds like a Half-Life 2 mod.

  5. Cyde Weys Says:

    Baddox: You do bring up a good point. Many SupCom players haven’t heard of all, or even the majority of, the fansites in existence. I tried to rectify that somewhat with the International Supreme Commander Fansite Link Day, but not too many other sites participated in it.

  6. Will (green) Says:

    There really aren’t too many other related sites anyway, though, you know?

  7. Molloy Says:

    I think most online players are aware of SupCom-Live and GameReplays. And judging by the people who often comment on here plenty of the higher ranked players check out his website as well.

    SupComUniverse has a pretty decent following because it’s been around so long. TAUniverse had a hell of alot of visitors over the years as well so that connection is pretty vauable too.

    Those sites had the news/demo/editorial end of things is pretty well catered for. I think a good content site could still carve out a good niche. If they had unit reviews ala the old TA Unit Review Central site, or map evaluations like TAMEC they could get alot of hits. Mod reviews perhaps?

  8. falcon1970 Says:

    @Malloy >I think a good content site could still carve out a good niche.

    QFT. A site that is a bit unique and has good presentation and content will always have a place, even if a bit redundant.

  9. Baddox Says:

    Most supcom community sites just don’t seem active. This one and supcom-live are the only ones I visit frequently, live more for the replays and showmatches, and this one for the articles and discussions.

  10. Cyde Weys Says:

    Falcon: How could the presentation and content on this site be improved? I’m always open to suggestions.

  11. Baddox Says:

    I don’t know if falcon1970 was implying anything about this site. I personally like the simplicity of this site. It looks like what it is–a blog, which I often prefer because of the usability.

  12. Molloy Says:

    Cyde Weys: naked chicks.

  13. Cyde Weys Says:

    I know some hot chicks who wouldn’t mind modeling SupCom clothing for the site, but alas, I have no SupCom clothing for them to wear. And they’re not doing naked.

  14. SDancer Says:

    I’d call the Vault a rather inept attempt from a technical point of view. Due to the way downloads work, it is both very slow and causes a lot of unnecessary data traffic. Add to that the problem that you apparently can’t queue up downloads, but have to wait for one to finish before the next starts, the fact that map icons take ages to download and the general sluggishness of the GPGnet client, and you are left with a very unsatisfying piece of software.

    A download site with a good interface and halfway decent download speeds could beat the vault in its current form easily.

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