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	<title>Comments on: Frenetic Friday open thread</title>
	<atom:link href="http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>By: Molloy</title>
		<link>http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/comment-page-1/#comment-3399</link>
		<dc:creator>Molloy</dc:creator>
		<pubDate>Sat, 16 Jun 2007 20:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/#comment-3399</guid>
		<description>I was hoping that meant I get to sit on my buns and smoke cigarettes. That&#039;s an area I&#039;ve got extensive experience in.</description>
		<content:encoded><![CDATA[<p>I was hoping that meant I get to sit on my buns and smoke cigarettes. That&#8217;s an area I&#8217;ve got extensive experience in.</p>
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		<title>By: Keri</title>
		<link>http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/comment-page-1/#comment-3380</link>
		<dc:creator>Keri</dc:creator>
		<pubDate>Sat, 16 Jun 2007 04:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/#comment-3380</guid>
		<description>Ah Good on you Molloy. Congrats. Hey yeah, come on down here, Core Electrical need a bun runner &amp; smoke-oh maker. :P
(for non Kiwi speakers, a bun runner is someone to goto the cake shop, Smoke-ohs are morning &amp; afternoon breaks)</description>
		<content:encoded><![CDATA[<p>Ah Good on you Molloy. Congrats. Hey yeah, come on down here, Core Electrical need a bun runner &amp; smoke-oh maker. :P<br />
(for non Kiwi speakers, a bun runner is someone to goto the cake shop, Smoke-ohs are morning &amp; afternoon breaks)</p>
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		<title>By: Meddish</title>
		<link>http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/comment-page-1/#comment-3377</link>
		<dc:creator>Meddish</dc:creator>
		<pubDate>Sat, 16 Jun 2007 02:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/#comment-3377</guid>
		<description>ok my comments for a friday (saturday my time) 

FIGHTERS need to be fixed.... T1 needs to be scaled back JUST a bit
T3 fighters need to WORK!!! and NOT fly @ full speed all the time!!! need to be able to SLOW down!!! also ive seen a mod that added afterburners to them... that i thought was a nice idea... (more like REAL fighters) but thats up to the old guys @ GPG net to decide

Finaly id LIKE to see some sort of LAND based defence against subs
Something that fires a &#039;torpedo shell&#039; that launchs out then hits the water as a torpedo and can hit subs that have blockaded u in OR take out destroyers that are sitting @ max range (or @ ur coast) 

thats all id like done oh and the age old complaint of more T3 units</description>
		<content:encoded><![CDATA[<p>ok my comments for a friday (saturday my time) </p>
<p>FIGHTERS need to be fixed&#8230;. T1 needs to be scaled back JUST a bit<br />
T3 fighters need to WORK!!! and NOT fly @ full speed all the time!!! need to be able to SLOW down!!! also ive seen a mod that added afterburners to them&#8230; that i thought was a nice idea&#8230; (more like REAL fighters) but thats up to the old guys @ GPG net to decide</p>
<p>Finaly id LIKE to see some sort of LAND based defence against subs<br />
Something that fires a &#8216;torpedo shell&#8217; that launchs out then hits the water as a torpedo and can hit subs that have blockaded u in OR take out destroyers that are sitting @ max range (or @ ur coast) </p>
<p>thats all id like done oh and the age old complaint of more T3 units</p>
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		<title>By: Molloy</title>
		<link>http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/comment-page-1/#comment-3372</link>
		<dc:creator>Molloy</dc:creator>
		<pubDate>Sat, 16 Jun 2007 00:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/#comment-3372</guid>
		<description>Party is right! I just passed my engineering exams! Failed every course I&#039;ve done in past few years. Great to finally find something I can do.

When I&#039;m fully qualified I&#039;ll head over to NZ. Keri will give me a job based on my superlative Total Annihilation knowlege.</description>
		<content:encoded><![CDATA[<p>Party is right! I just passed my engineering exams! Failed every course I&#8217;ve done in past few years. Great to finally find something I can do.</p>
<p>When I&#8217;m fully qualified I&#8217;ll head over to NZ. Keri will give me a job based on my superlative Total Annihilation knowlege.</p>
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		<title>By: Laconic Youth</title>
		<link>http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/comment-page-1/#comment-3371</link>
		<dc:creator>Laconic Youth</dc:creator>
		<pubDate>Fri, 15 Jun 2007 23:59:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/#comment-3371</guid>
		<description>First of all i should mention i just found this site yesterday so i haven&#039;t posted here before (been playing supcom on and off since multi beta).

Regarding subs I like to rush Cybran destroyers anyway (walking destroyers are still the coolest thing in the game), and though they take a lot of resources they perform very well against subs.  if you have a destroyer and a sub, the destroyer will hit torpedoes while your sub takes out the opponents.

my complaints are minor:
I havent found a way to manipulate the size of windows on GPGnet, like the custom game lobby, which never allows enough space to read map names and game titles.  I agree the lack of autodownloading is pretty outstanding: i play a lot of shooters on steam, and that seems pretty standard for them.</description>
		<content:encoded><![CDATA[<p>First of all i should mention i just found this site yesterday so i haven&#8217;t posted here before (been playing supcom on and off since multi beta).</p>
<p>Regarding subs I like to rush Cybran destroyers anyway (walking destroyers are still the coolest thing in the game), and though they take a lot of resources they perform very well against subs.  if you have a destroyer and a sub, the destroyer will hit torpedoes while your sub takes out the opponents.</p>
<p>my complaints are minor:<br />
I havent found a way to manipulate the size of windows on GPGnet, like the custom game lobby, which never allows enough space to read map names and game titles.  I agree the lack of autodownloading is pretty outstanding: i play a lot of shooters on steam, and that seems pretty standard for them.</p>
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		<title>By: Stealth</title>
		<link>http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/comment-page-1/#comment-3370</link>
		<dc:creator>Stealth</dc:creator>
		<pubDate>Fri, 15 Jun 2007 23:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/#comment-3370</guid>
		<description>Interceptor:

Those are interesting points. From what I can tell those are the only &lt;b&gt;major&lt;/b&gt; balance issues left with Supcom right? I&#039;m sure ASF will be fixed, and Battleship SMD stuff will be properly dealt with...

As for T1, I don&#039;t know if you&#039;re &lt;i&gt;suppose&lt;/I&gt; to use them once you get into T3. I mean, if you need those, your opponent probably has T2 defenses up, and T1 is eaten alive by that :P I don&#039;t think there&#039;s anything wrong with that though. Of course, if you don&#039;t have the economy set up for T2+, your T1 could help hold out some small waves from your opponent.

As for subs, I did notice this when I played in the campaign. It seemed the best way to take out those huge battleships was with a simple pack (15+) of subs. I think an easy fix for that is to get the ship (I can&#039;t remember which one) that has its own torpedos/depth charges and beef it up a bit (to make it almost like a T2PD against T1 units). That way you&#039;re navy would have to have a mixture of the two to defend against T1 subs, and your opponent wouldn&#039;t spam as much subs either, but start using the surface ships as well.</description>
		<content:encoded><![CDATA[<p>Interceptor:</p>
<p>Those are interesting points. From what I can tell those are the only <b>major</b> balance issues left with Supcom right? I&#8217;m sure ASF will be fixed, and Battleship SMD stuff will be properly dealt with&#8230;</p>
<p>As for T1, I don&#8217;t know if you&#8217;re <i>suppose</i> to use them once you get into T3. I mean, if you need those, your opponent probably has T2 defenses up, and T1 is eaten alive by that :P I don&#8217;t think there&#8217;s anything wrong with that though. Of course, if you don&#8217;t have the economy set up for T2+, your T1 could help hold out some small waves from your opponent.</p>
<p>As for subs, I did notice this when I played in the campaign. It seemed the best way to take out those huge battleships was with a simple pack (15+) of subs. I think an easy fix for that is to get the ship (I can&#8217;t remember which one) that has its own torpedos/depth charges and beef it up a bit (to make it almost like a T2PD against T1 units). That way you&#8217;re navy would have to have a mixture of the two to defend against T1 subs, and your opponent wouldn&#8217;t spam as much subs either, but start using the surface ships as well.</p>
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		<title>By: Baddox</title>
		<link>http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/comment-page-1/#comment-3368</link>
		<dc:creator>Baddox</dc:creator>
		<pubDate>Fri, 15 Jun 2007 22:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/#comment-3368</guid>
		<description>@T2A`
RoN is a pretty nice RTS.  I don&#039;t like how you&#039;re pretty much tied down regarding base expansion.  I do really like the economic system and the teching system.  It&#039;s not as daunting as it sounds, although throughout the whole game you&#039;ve got to keep going back to your library and remembering to keep upgrading.  The biggest flaw I see in the game is the ridiculous lack of oil toward the end of the game.  Aircraft behavior ticked me off too.</description>
		<content:encoded><![CDATA[<p>@T2A`<br />
RoN is a pretty nice RTS.  I don&#8217;t like how you&#8217;re pretty much tied down regarding base expansion.  I do really like the economic system and the teching system.  It&#8217;s not as daunting as it sounds, although throughout the whole game you&#8217;ve got to keep going back to your library and remembering to keep upgrading.  The biggest flaw I see in the game is the ridiculous lack of oil toward the end of the game.  Aircraft behavior ticked me off too.</p>
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		<title>By: Keri</title>
		<link>http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/comment-page-1/#comment-3366</link>
		<dc:creator>Keri</dc:creator>
		<pubDate>Fri, 15 Jun 2007 21:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/#comment-3366</guid>
		<description>Party. It&#039;s Saturday</description>
		<content:encoded><![CDATA[<p>Party. It&#8217;s Saturday</p>
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		<title>By: T2A`</title>
		<link>http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/comment-page-1/#comment-3364</link>
		<dc:creator>T2A`</dc:creator>
		<pubDate>Fri, 15 Jun 2007 21:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/#comment-3364</guid>
		<description>Haven&#039;t had much of an impulse to play SupCom lately, so I&#039;ll be playing UT2004 and Rise of Nations.  I just got RoN from GameStop for $5 and I&#039;ve only done the tutorials stuff, but it already seems much more difficult than SupCom.  There&#039;s like a million things you have to keep track of, something like seven tech levels, and not really any automation.  D:</description>
		<content:encoded><![CDATA[<p>Haven&#8217;t had much of an impulse to play SupCom lately, so I&#8217;ll be playing UT2004 and Rise of Nations.  I just got RoN from GameStop for $5 and I&#8217;ve only done the tutorials stuff, but it already seems much more difficult than SupCom.  There&#8217;s like a million things you have to keep track of, something like seven tech levels, and not really any automation.  D:</p>
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		<title>By: Aaron</title>
		<link>http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/comment-page-1/#comment-3363</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Fri, 15 Jun 2007 20:59:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/15/frenetic-friday-open-thread/#comment-3363</guid>
		<description>I would be so much nicer and easier if there was auto-download of some kind. Heck, do it through the Vault instead of having it pull from one or another player that already has it. Its one of those basic things about an RTS that we now expect.</description>
		<content:encoded><![CDATA[<p>I would be so much nicer and easier if there was auto-download of some kind. Heck, do it through the Vault instead of having it pull from one or another player that already has it. Its one of those basic things about an RTS that we now expect.</p>
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