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	<title>Comments on: Ode to open threads open thread</title>
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	<link>http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<item>
		<title>By: Wuped</title>
		<link>http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/comment-page-1/#comment-3675</link>
		<dc:creator>Wuped</dc:creator>
		<pubDate>Fri, 22 Jun 2007 16:27:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/#comment-3675</guid>
		<description>I actually enjoy playing players ranked way higher then me. I enjoy it more when I win by some miracle.</description>
		<content:encoded><![CDATA[<p>I actually enjoy playing players ranked way higher then me. I enjoy it more when I win by some miracle.</p>
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		<title>By: Aaron</title>
		<link>http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/comment-page-1/#comment-3674</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Fri, 22 Jun 2007 14:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/#comment-3674</guid>
		<description>Speaking of that Baddox, it might be nice if they allowed challenging specific players on the Rankings. Or maybe see if they can change the automatch to only look within X points of your rank, that way you won&#039;t face that player whos 300 or 400 points ahead and get slaughtered.

Course, last night I played someone who was ~150 above and managed to SAB assasinate him. _That_ was pretty fun, seeing as how he probably was going to be coming in swinging right at me in the next few minutes and take me out.</description>
		<content:encoded><![CDATA[<p>Speaking of that Baddox, it might be nice if they allowed challenging specific players on the Rankings. Or maybe see if they can change the automatch to only look within X points of your rank, that way you won&#8217;t face that player whos 300 or 400 points ahead and get slaughtered.</p>
<p>Course, last night I played someone who was ~150 above and managed to SAB assasinate him. _That_ was pretty fun, seeing as how he probably was going to be coming in swinging right at me in the next few minutes and take me out.</p>
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		<title>By: Baddox</title>
		<link>http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/comment-page-1/#comment-3669</link>
		<dc:creator>Baddox</dc:creator>
		<pubDate>Fri, 22 Jun 2007 05:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/#comment-3669</guid>
		<description>I would like to see some fan site or someone develop a clan for dcent but not-phenomenal players like myself, although I guess the players would get better once they started playing more competitively.  I just find myself unable to improve much, since all my ranked matches seem to be either me getting quickly slaughtered or getting paired with some </description>
		<content:encoded><![CDATA[<p>I would like to see some fan site or someone develop a clan for dcent but not-phenomenal players like myself, although I guess the players would get better once they started playing more competitively.  I just find myself unable to improve much, since all my ranked matches seem to be either me getting quickly slaughtered or getting paired with some</p>
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		<title>By: Aaron</title>
		<link>http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/comment-page-1/#comment-3660</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Fri, 22 Jun 2007 00:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/#comment-3660</guid>
		<description>Well, for the open thread, you ever considered creating a SupCom Talk Clan? So we can compare ourselves to the other fan sites and maybe get some fan site vs fan site friendly games going?</description>
		<content:encoded><![CDATA[<p>Well, for the open thread, you ever considered creating a SupCom Talk Clan? So we can compare ourselves to the other fan sites and maybe get some fan site vs fan site friendly games going?</p>
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		<title>By: Baddox</title>
		<link>http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/comment-page-1/#comment-3652</link>
		<dc:creator>Baddox</dc:creator>
		<pubDate>Thu, 21 Jun 2007 21:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/#comment-3652</guid>
		<description>@Will (green):

For replays to work I believe it has to be rendered using the 3d engine, because the replay only stores input the players give units and buildings, it doesn&#039;t store individual health for each unit or anything.  It basically just starts the game from the beginning, using the simulation to tell what lasers hit what, etc.  Now what I think WOULD be a pretty good idea, is making a different replay format that JUST stored the movement of strategic icons from a &quot;zoomed-out&quot; perspective.  This way, you could fast forward/pause/rewind with no trouble, and see the whole perspective on how a battle went down.  It could be similar to the maps of Europe you see on WWII documentaries where it shows the shaded area of the two opponents and how they move/interact.</description>
		<content:encoded><![CDATA[<p>@Will (green):</p>
<p>For replays to work I believe it has to be rendered using the 3d engine, because the replay only stores input the players give units and buildings, it doesn&#8217;t store individual health for each unit or anything.  It basically just starts the game from the beginning, using the simulation to tell what lasers hit what, etc.  Now what I think WOULD be a pretty good idea, is making a different replay format that JUST stored the movement of strategic icons from a &#8220;zoomed-out&#8221; perspective.  This way, you could fast forward/pause/rewind with no trouble, and see the whole perspective on how a battle went down.  It could be similar to the maps of Europe you see on WWII documentaries where it shows the shaded area of the two opponents and how they move/interact.</p>
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		<title>By: Baddox</title>
		<link>http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/comment-page-1/#comment-3648</link>
		<dc:creator>Baddox</dc:creator>
		<pubDate>Thu, 21 Jun 2007 18:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/#comment-3648</guid>
		<description>I think one use of replays people overlook is going back and watching your OWN replays.  I save all my ranked match replays, and it&#039;s great to watch and realize what you did if you won, or watch what your opponent did if you lost.  I&#039;m slightly perturbed that all my old replays are essentially worthless, but it happens every patch and I get over it and generate some new ones :-)</description>
		<content:encoded><![CDATA[<p>I think one use of replays people overlook is going back and watching your OWN replays.  I save all my ranked match replays, and it&#8217;s great to watch and realize what you did if you won, or watch what your opponent did if you lost.  I&#8217;m slightly perturbed that all my old replays are essentially worthless, but it happens every patch and I get over it and generate some new ones :-)</p>
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		<title>By: FredTheDeadHead</title>
		<link>http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/comment-page-1/#comment-3643</link>
		<dc:creator>FredTheDeadHead</dc:creator>
		<pubDate>Thu, 21 Jun 2007 16:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/#comment-3643</guid>
		<description>I think I found a bug: I was playing against an AI just now, and the UEF battleship wasn&#039;t working against UEF tactical missiles at all. The anti-missile guns were shooting, they were just completely missing.</description>
		<content:encoded><![CDATA[<p>I think I found a bug: I was playing against an AI just now, and the UEF battleship wasn&#8217;t working against UEF tactical missiles at all. The anti-missile guns were shooting, they were just completely missing.</p>
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	<item>
		<title>By: Legion Darrath</title>
		<link>http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/comment-page-1/#comment-3642</link>
		<dc:creator>Legion Darrath</dc:creator>
		<pubDate>Thu, 21 Jun 2007 15:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/#comment-3642</guid>
		<description>Good changes, but I had to reintall my game for it so maybe they aren&#039;t that good afterall.</description>
		<content:encoded><![CDATA[<p>Good changes, but I had to reintall my game for it so maybe they aren&#8217;t that good afterall.</p>
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	<item>
		<title>By: MrINeedAPatch</title>
		<link>http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/comment-page-1/#comment-3641</link>
		<dc:creator>MrINeedAPatch</dc:creator>
		<pubDate>Thu, 21 Jun 2007 15:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/#comment-3641</guid>
		<description>Any idea were we can download the patch?</description>
		<content:encoded><![CDATA[<p>Any idea were we can download the patch?</p>
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	<item>
		<title>By: Will (green)</title>
		<link>http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/comment-page-1/#comment-3640</link>
		<dc:creator>Will (green)</dc:creator>
		<pubDate>Thu, 21 Jun 2007 15:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/20/ode-to-open-threads-open-thread/#comment-3640</guid>
		<description>That would be really difficult to do without the engine, and all of the data anyway.  You&#039;d have to basically take the 6GB that is SupCom, strip out the network and campaign code and files, and then recompile the whole thing to a nice, hefty 5.9GB.
Now, if you were to make a replay viewer that only used the strategic icons and some health bars, why, I bet that would be less than 50MB.  There&#039;s no reason for it to be over three or four, except the AI code.</description>
		<content:encoded><![CDATA[<p>That would be really difficult to do without the engine, and all of the data anyway.  You&#8217;d have to basically take the 6GB that is SupCom, strip out the network and campaign code and files, and then recompile the whole thing to a nice, hefty 5.9GB.<br />
Now, if you were to make a replay viewer that only used the strategic icons and some health bars, why, I bet that would be less than 50MB.  There&#8217;s no reason for it to be over three or four, except the AI code.</p>
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