Forged Alliance details

Since our thread announcing the upcoming release of Supreme Commander: Forged Alliance, a number of details about the new standalone title have emerged. Gamespot has a Q&A on the new title, and several users have also contributed speculation in comments. Interestingly, there is also a thread in the official forums created by jables, a GPG employee, basically claiming that at least some of the information in the Eurogamer scoop is false.

As several users have pointed out, the “100 new units” mentioned in the article probably only implies about 5 or so new units for each of the existing factions, since there will need to be about 80 units for the new faction. On that note, the new faction has been confirmed to be the Seraphim, as most of us expected.

The gamespot article also mentions AI and user interface improvements. Unfortunately, these probably aren’t that interesting to many of us, since we already have excellent user interface and AI mods. Probably the most interesting feature confirmed thus far is the base template system, which will allow players to rapidly lay out common formations of base structures.

Base Layout Example

18 Responses to “Forged Alliance details”

  1. TheCollective15 Says:

    Er, jables, the GPG employee, didn’t say any information presented in the articles was false, he just said that you should only treat information from GPG or THQ as 100% true.

    jables: “Just a note to you all that you shouldn’t take what you read as full truth unless it comes from a GPG employee or THQ. A lot of stuff is still being worked out and information will be released as it become available. This is just a post to let people know that we are reading what is being said, and will let you all know more as soon as we can. Thanks!”

    Oh! Interesting find….be sure to check out the main website at http://www.gaspowered.com/ and look at the picture in the title. :) What’s it look like to you guys, the robot in the upper right? Seraphim Siege Assault Bot? Maybe even their ACU. :)

  2. Ryuken Says:

    It looks big, maybe an experimental.

  3. j10 Says:

    Here’s hoping it’s a Krogoth :)

  4. breezy Says:

    it doesnt look that big… it seems to have a building behind it. just saying…

  5. Ryuken Says:

    Compared to the bots that are pointing their guns to it, it’s pretty large.

  6. yacoub Says:

    Base templates… something else we have already now from the mod community. There appears to be less and less interesting and useful content aside from the new race. :(
    If they don’t include a nice polished map editor I doubt I’ll bother to get it.

  7. bob Says:

    “Er, jables, the GPG employee, didn’t say any information presented in the articles was false, he just said that you should only treat information from GPG or THQ as 100% true.”

    Yeah well they’ve learned never to confirm anything since they have trouble providing content so good luck getting them to provide ANY worthwhile info…

  8. TheCollective15 Says:

    “Yeah well they’ve learned never to confirm anything since they have trouble providing content so good luck getting them to provide ANY worthwhile info…”

    It can be hard for the game developer/publisher to be on the same page, sometimes…I know that there have been a few hyped up expectations/promises that haven’t been met (big ones, such as DX10 graphics patch, the multi-click system, coordinated attacks that no one ever seem to use, and most importantly the modding/developer tools…). I think this just proves that GPG isn’t as infallible as a lot of us thought they were…

    Sadly, I am expecting less and less from them on the promises, but you have to admit, they pulled out one awesome game which is essentially a first in the RTS market; it’s really a revolution to behold, and now I have a tough time playing games without the easy-to-use strategic zoom. :)

    I can fully understand dropping some ideas in the core game, and then adding them in later additions for profit, but thankfully they haven’t been like EA, which has never really encouraged much modding in the first place, and pushes out the same ideas with only a few alterations…

  9. T2A` Says:

    (: ¿buıʎouuɐ ʇıǝq1ɐ buıʇsǝɹǝʇuı ʇɐɥʍǝɯos sıɥʇ ʇ,usı ʇnq ‘ɯɐds ǝɥʇ ɹoɟ ʎɹɹos

  10. Thygrrr Says:

    T2A: WHAT THE FRACK!?!?!?

  11. Matt Says:

    ¡spɹɐʍʞɔɐq ʇno ǝɯoɔ sɹǝʇʇǝ1 ǝɥʇ ‘uʍop ǝpısdn pɹɐoqʎǝʞ ɹnoʎ uɹnʇ noʎ ɟı

  12. Baddox Says:

    I’ll give away the secret. Go here http://www.revfad.com/flip.html to flip your text upside down.

  13. Sear Says:

    haha, that’s awesome :D

  14. Molloy Says:

    I saw that text upside down thing on digg.com but all I get is squares. It doesn’t come out upside down for me.

  15. Baddox Says:

    It’s all unicode. I suppose some fonts may not have all unicode symbols, and would render the unknown ones as squares. I would suspect at least all Microsoft fonts would have all the unicode symbols. Any chance you’re using a non-MS operating system? I guess it could also be a browser or language setting.

  16. T2A` Says:

    I haven’t gotten the “upside down” letters to work anywhere but browsers. It seems most applications don’t have support for Unicode. The Context text editor says it does Unicode stuff but most of the flipped letters don’t work in there either.

  17. Cyde Weys Says:

    Chat about upside-down chat should probably remain confined to the open threads.

  18. DeadMG Says:

    “It can be hard for the game developer/publisher to be on the same page, sometimes…I know that there have been a few hyped up expectations/promises that haven’t been met (big ones, such as DX10 graphics patch, the multi-click system, coordinated attacks that no one ever seem to use, and most importantly the modding/developer tools…). I think this just proves that GPG isn’t as infallible as a lot of us thought they were…”

    Supreme Commander was advertised as: the most moddable. That doesnt mean: the most EASILY moddable. The devs gave us the best tool we need: practically the entire game is written in LUA script which we can change on a whim with any mod. The map editor is extremely powerful even if difficult to use and I don’t actually recall any tools being promised by GPG.

Feel free to leave a comment: