Forged Alliance details
Since our thread announcing the upcoming release of Supreme Commander: Forged Alliance, a number of details about the new standalone title have emerged. Gamespot has a Q&A on the new title, and several users have also contributed speculation in comments. Interestingly, there is also a thread in the official forums created by jables, a GPG employee, basically claiming that at least some of the information in the Eurogamer scoop is false.
As several users have pointed out, the “100 new units” mentioned in the article probably only implies about 5 or so new units for each of the existing factions, since there will need to be about 80 units for the new faction. On that note, the new faction has been confirmed to be the Seraphim, as most of us expected.
The gamespot article also mentions AI and user interface improvements. Unfortunately, these probably aren’t that interesting to many of us, since we already have excellent user interface and AI mods. Probably the most interesting feature confirmed thus far is the base template system, which will allow players to rapidly lay out common formations of base structures.
June 30th, 2007 at 3:44 pm
Er, jables, the GPG employee, didn’t say any information presented in the articles was false, he just said that you should only treat information from GPG or THQ as 100% true.
jables: “Just a note to you all that you shouldn’t take what you read as full truth unless it comes from a GPG employee or THQ. A lot of stuff is still being worked out and information will be released as it become available. This is just a post to let people know that we are reading what is being said, and will let you all know more as soon as we can. Thanks!”
Oh! Interesting find….be sure to check out the main website at http://www.gaspowered.com/ and look at the picture in the title. :) What’s it look like to you guys, the robot in the upper right? Seraphim Siege Assault Bot? Maybe even their ACU. :)
June 30th, 2007 at 4:51 pm
It looks big, maybe an experimental.
June 30th, 2007 at 5:48 pm
Here’s hoping it’s a Krogoth :)
July 1st, 2007 at 12:28 am
it doesnt look that big… it seems to have a building behind it. just saying…
July 1st, 2007 at 3:57 am
Compared to the bots that are pointing their guns to it, it’s pretty large.
July 1st, 2007 at 8:03 am
Base templates… something else we have already now from the mod community. There appears to be less and less interesting and useful content aside from the new race. :(
If they don’t include a nice polished map editor I doubt I’ll bother to get it.
July 1st, 2007 at 8:04 am
“Er, jables, the GPG employee, didn’t say any information presented in the articles was false, he just said that you should only treat information from GPG or THQ as 100% true.”
Yeah well they’ve learned never to confirm anything since they have trouble providing content so good luck getting them to provide ANY worthwhile info…
July 1st, 2007 at 12:49 pm
“Yeah well they’ve learned never to confirm anything since they have trouble providing content so good luck getting them to provide ANY worthwhile info…”
It can be hard for the game developer/publisher to be on the same page, sometimes…I know that there have been a few hyped up expectations/promises that haven’t been met (big ones, such as DX10 graphics patch, the multi-click system, coordinated attacks that no one ever seem to use, and most importantly the modding/developer tools…). I think this just proves that GPG isn’t as infallible as a lot of us thought they were…
Sadly, I am expecting less and less from them on the promises, but you have to admit, they pulled out one awesome game which is essentially a first in the RTS market; it’s really a revolution to behold, and now I have a tough time playing games without the easy-to-use strategic zoom. :)
I can fully understand dropping some ideas in the core game, and then adding them in later additions for profit, but thankfully they haven’t been like EA, which has never really encouraged much modding in the first place, and pushes out the same ideas with only a few alterations…
July 2nd, 2007 at 5:01 am
(: ¿buıʎouuɐ ʇıǝq1ɐ buıʇsǝɹǝʇuı ʇɐɥʍǝɯos sıɥʇ ʇ,usı ʇnq ‘ɯɐds ǝɥʇ ɹoɟ ʎɹɹos
July 2nd, 2007 at 7:03 am
T2A: WHAT THE FRACK!?!?!?
July 2nd, 2007 at 8:41 am
¡spɹɐʍʞɔɐq ʇno ǝɯoɔ sɹǝʇʇǝ1 ǝɥʇ ‘uʍop ǝpısdn pɹɐoqʎǝʞ ɹnoʎ uɹnʇ noʎ ɟı
July 2nd, 2007 at 10:50 am
I’ll give away the secret. Go here http://www.revfad.com/flip.html to flip your text upside down.
July 2nd, 2007 at 12:59 pm
haha, that’s awesome :D
July 2nd, 2007 at 4:51 pm
I saw that text upside down thing on digg.com but all I get is squares. It doesn’t come out upside down for me.
July 2nd, 2007 at 6:13 pm
It’s all unicode. I suppose some fonts may not have all unicode symbols, and would render the unknown ones as squares. I would suspect at least all Microsoft fonts would have all the unicode symbols. Any chance you’re using a non-MS operating system? I guess it could also be a browser or language setting.
July 2nd, 2007 at 6:48 pm
I haven’t gotten the “upside down” letters to work anywhere but browsers. It seems most applications don’t have support for Unicode. The Context text editor says it does Unicode stuff but most of the flipped letters don’t work in there either.
July 2nd, 2007 at 11:26 pm
Chat about upside-down chat should probably remain confined to the open threads.
July 4th, 2007 at 9:21 am
“It can be hard for the game developer/publisher to be on the same page, sometimes…I know that there have been a few hyped up expectations/promises that haven’t been met (big ones, such as DX10 graphics patch, the multi-click system, coordinated attacks that no one ever seem to use, and most importantly the modding/developer tools…). I think this just proves that GPG isn’t as infallible as a lot of us thought they were…”
Supreme Commander was advertised as: the most moddable. That doesnt mean: the most EASILY moddable. The devs gave us the best tool we need: practically the entire game is written in LUA script which we can change on a whim with any mod. The map editor is extremely powerful even if difficult to use and I don’t actually recall any tools being promised by GPG.