Archive for June, 2007

Reader evaluation of the GPGnet patch

Sunday, June 24th, 2007

Hopefully everyone has had time by now to check out the recent GPGnet patch. The largest changes are the addition of the 3v3 ladder and the new rewards system (which also changes all of the rank icons in chat rooms). So, what’s your feedback on the icons?

How do you feel about the cosmetic [...]

New Cybran exploit in the wild

Friday, June 22nd, 2007

Breaking news! While this reporter was playing in the Friday Evening BLITZ tournament, a new exploit seems to be in the wild. Apparantly a Cybran player (who shall remain nameless) managed to upgrade his commander with cloak and stealth in 8 minutes without having the upgrades and without drawing power. How this was done still [...]

GPGnet patch version 1.5.110 released

Friday, June 22nd, 2007

The latest version of GPGnet, 1.5 was just released (as it was previously announced it would be). The patch notes, as announced by Son of Shagrat on the official forum, are as follows:
GPGnet Award System
A new award and avatar system has been put in place. In your Profile, you will note many new recognitions [...]

Factional differences in combat SCUs

Friday, June 22nd, 2007

As almost everyone certainly knows, SCUs are prized in longer lasting SupCom games for their Resource Allocation System Upgrade (RAS). Building this upgrade on as many SCUs as possible is by the far the most effective way to develop a huge late game economy, which is required to build the most powerful units and [...]

Ode to open threads open thread

Wednesday, June 20th, 2007

This open thread is an ode to open threads. Do what you usually do in open threads, but if you could be musical about it, that’d be great.
As for the semi-structured topic of this open thread (though of course you’re welcome to sing about anything else), the choice is obvious: the recent patch. [...]

A whole new air combat paradigm

Wednesday, June 20th, 2007

The v3255 has changed air balance more than the patch notes would lead you to believe. No, air superiority fighters haven’t been improved (sigh), but now that Soul Rippers can be targeted by gunships, the dynamic of air combat changes a lot (at least in battles that have one or more Cybran players). [...]

Patch v3255 is out

Tuesday, June 19th, 2007

GPG has just released a new version of SupCom, v3255. This hotfix apparently fixes a possible desync exploit, although I am unsure of any details. There are no official release notes that I can find, just a one line message on GPGnet. Unfortunately, this means that yet again old replays are incompatible [...]

Addressing the issue of naval imbalance

Monday, June 18th, 2007

Something is off with the naval balance in Supreme Commander, as I’m sure everyone who’s ever played a naval map is aware. Submarines are just too powerful. On a per-mass basis, they are by far the most effective unit at taking control of the high seas. Until sea control is established, experienced [...]

Woohoo, I beat Supreme Art of Defense!

Sunday, June 17th, 2007

The custom map Art of Defense is all the rage these days on GPGnet (sorry Zone Control). It is widely liked for how difficult it is. You can be a really good player and still need multiple tries to figure it out (like I saw when playing with Unconquerable), because it’s quite different [...]

GPGnet patch coming next week

Saturday, June 16th, 2007

A new GPGnet patch is coming next week. I’ve spoken with Son of Shagrat, the Producer of GPGnet, and he has confirmed the following new features:

An awards system, which will reward players for performing certain feats in ranked play (like, say, 5 wins in a row?). Awards will also be given to winners [...]