Archive for June, 2007

No-rush option deemed a failure?

Saturday, June 16th, 2007

We had a bit of a fight break out here on SupComTalk when no-rush periods were first announced by GPG in the v3251 patch notes. Between our two posts on the subject we had over 100 comments on the pressing issue of the day. Luckily, it all turns out to have been for [...]

Supreme Annihilarity #3

Saturday, June 16th, 2007

The saga continues.

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Check out the new fan art. Nice one Stealth870!

Frenetic Friday open thread

Friday, June 15th, 2007

What’s on your mind? Have a lot of SupComming planned for tonight? It’s the weekend! And if you find yourself getting slightly bored of Supreme Commander, I highly recommend that you try playing some of the custom maps like Supreme Art of Defense and Zone Control. They’re like playing entirely different [...]

Art of Defense review and replay

Friday, June 15th, 2007

A recent addition to the GPGnet map vault is Saya’s “Supreme Art of Defense” custom map. While simple, the gameplay proves to be quite challenging and addicting. Basically, up to four players line up and each one attempts to survive for as long as possible against wave after wave of enemies. The [...]

2v2 ladder reset imminent?

Friday, June 15th, 2007

Son of Shagrat has announced that GPG is seriously considering resetting the 2v2 ladder:
We have been giving 2v2 a lot of love since the release of the latest patch. This love will be out with the next patch in the coming week or so. We’ve tightened down all aspects of 2v2, including game launch and [...]

Think you’ve played too many ranked games?

Thursday, June 14th, 2007

If you didn’t think that there would be a player with over 1,000 1v1 ranked games under his belt by now, you were wrong. Gabriel-E78 currently stands at 657 wins, 470 losses, and 39 draws, for a total of 1,166 ranked games played. That makes for an average of thirteen ranked games a [...]

Overcharge works against ACU shields

Wednesday, June 13th, 2007

Here’s a little tidbit that many of you probably didn’t know. As has been reported in the official forums, the ACU overcharge weapon does full damage against enemy ACU shielding. This means that you can completely drain an enemy Commander’s shields in a single shot! As you probably do know, the overcharge [...]

Battleships shoot down nukes now

Wednesday, June 13th, 2007

Multiple players on the official forum have confirmed that battleships now shoot down strategic nuclear missiles. This change was introduced, apparently inadvertently, in the v3254 hotfix patch. As you may already know, battleships have tactical missile defense that they use to shoot down incoming tactical missiles. Somehow, something changed in their targeting, [...]

Supreme Annihilarity #2

Wednesday, June 13th, 2007

Please enjoy. More to come on an irregular basis at some indefinite point in the future, maybe.

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Mods and units should come to The Vault

Tuesday, June 12th, 2007

The Vault on GPGnet has much potential that it isn’t living up to. Right now the only user-uploadable category it has is maps. This has done wonders for the custom maps scene in multiplayer. You actually see people regularly playing custom maps these days, which is great. And if you haven’t [...]