Archive for July, 2007

Supreme Commander v3260 patch is released

Tuesday, July 31st, 2007

The v3260 patch for Supreme Commander came out yesterday. This was the patch that was announced over a month and a half ago with the promise of “You asked for them. They’re coming.” As was correctly speculated, “they” turned out to be new units; specifically, T2 fighter/bombers for UEF and Cybran and [...]

Want to win $1,000 simply by playing a game?

Wednesday, July 25th, 2007

This is just a reminder that the previously announced tournament, with a total prize purse of $5,000, takes place this weekend. Register now through GPGnet before it’s too late. Grokmoo and I will be too busy hunting for a place to live to partake (unfortunately!), but we wish our readers the very best [...]

“Supreme Commander” is featured article on Wikipedia

Wednesday, July 25th, 2007

As some of you may know, I’m an administrator on English Wikipedia, so it can’t have escaped my notice for too long that the article on Supreme Commander has become a featured article (and sue me if it took five weeks for me to notice). Featured articles are the absolute best that Wikipedia have [...]

Supreme Origins

Wednesday, July 25th, 2007

With the new Forged Alliance standalone expansion looming near, and the wave of new players it will hopefully bring with it, I can’t help but be reminded of the humble beginnings from which we all inevitably rise. Seeing new T4 experimentals lumber and cruise across the screen in the trailer evokes memories of the sense [...]

Contributoring writers desperately needed

Monday, July 23rd, 2007

In case you haven’t noticed, this site has been a bit barren of late. There’s good reason for that. I just started my job today and Grokmoo is starting his job tomorrow, and as a result, the amount of time we have available to write about the game (let alone play it) has [...]

How about a random teams option?

Friday, July 20th, 2007

I just played a fun custom game on Open Palms (okay, my teammate lagging out and then me dying to a huge mass of tactical missiles isn’t the part I’m referring to). Shloober, who was the host, was using an improvised random teams option. Teams were set to unlocked, starting positions were set [...]

Supreme Commander web stats return

Thursday, July 19th, 2007

After a much too long downtime, the Supreme Commander web stats have finally returned. They were broken at some point (hardware failure or something?) and took an awfully long time to return. To view the web stats for a player, visit that link and type the player’s account name into the search box [...]

A midsummer night’s open thread

Wednesday, July 18th, 2007

Phew, it’s been awhile since we had one of these here open threads. So here’s one. As usual, feel free to discuss just about anything in this here open thread, though, predictably, the conversation does mostly tend to gravitate towards Supreme Commander. If you want to talk about the work that this [...]

The great commander death nuke controversy

Wednesday, July 18th, 2007

As some of you may remember, the commander death nuke used to do the full 70,000 nuclear explosion damage in beta and early retail versions. It was quickly reduced to a mere 4,000 damage (while keeping the now-ridiculously large explosion intact) to balance the game. The old 70,000 damage made it much too [...]

New units coming at the end of the month

Tuesday, July 17th, 2007

It now seems almost certain that the new feature that GPG has been so tight-lipped about is going to be a downloadable unit pack. There has been quite a bit of speculation in this forum thread about what these new units might be. Forum-goers have suggested possibilities that seem quite unlikely such as [...]