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	<title>Comments on: Timing your death to allow unit donations to teammates</title>
	<atom:link href="http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/</link>
	<description>Forging new Alliances daily</description>
	<pubDate>Wed, 07 Jan 2009 00:16:39 +0000</pubDate>
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		<item>
		<title>By: zordon</title>
		<link>http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4463</link>
		<dc:creator>zordon</dc:creator>
		<pubDate>Thu, 05 Jul 2007 22:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4463</guid>
		<description>yeah, the opponents team has also lost a player, only also lost the units that go along with the player.  This isn't cool.</description>
		<content:encoded><![CDATA[<p>yeah, the opponents team has also lost a player, only also lost the units that go along with the player.  This isn&#8217;t cool.</p>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4446</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Thu, 05 Jul 2007 16:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4446</guid>
		<description>It's not a comm bomb with no downside: you're out of the game!  One player can't manage a large force as efficiently as two separate players can.  Human attention is the most precious limited resource in Supreme Commander.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not a comm bomb with no downside: you&#8217;re out of the game!  One player can&#8217;t manage a large force as efficiently as two separate players can.  Human attention is the most precious limited resource in Supreme Commander.</p>
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	<item>
		<title>By: zordon</title>
		<link>http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4423</link>
		<dc:creator>zordon</dc:creator>
		<pubDate>Thu, 05 Jul 2007 07:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4423</guid>
		<description>No, Theres a big difference between reclaiming a factory and comm bomb with no downside.  I refer you to my comment on justification.</description>
		<content:encoded><![CDATA[<p>No, Theres a big difference between reclaiming a factory and comm bomb with no downside.  I refer you to my comment on justification.</p>
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	<item>
		<title>By: Wuped</title>
		<link>http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4421</link>
		<dc:creator>Wuped</dc:creator>
		<pubDate>Thu, 05 Jul 2007 06:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4421</guid>
		<description>Zordon, this could be compared to factory reclaiming. Did they remove factory reclaiming? Ya. Was it an exploit? No. It was simply something in the game people did not like but things the top players did there was nothing wrong with it(despite all the whining). If they had kept factory reclaiming would supcom be a horrible game? No.</description>
		<content:encoded><![CDATA[<p>Zordon, this could be compared to factory reclaiming. Did they remove factory reclaiming? Ya. Was it an exploit? No. It was simply something in the game people did not like but things the top players did there was nothing wrong with it(despite all the whining). If they had kept factory reclaiming would supcom be a horrible game? No.</p>
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	<item>
		<title>By: zordon</title>
		<link>http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4401</link>
		<dc:creator>zordon</dc:creator>
		<pubDate>Wed, 04 Jul 2007 23:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4401</guid>
		<description>Yeah, and I think this is an exploit.  They're obviously trying to prevent units given after ACU death.  It's a comm bomb that lets 1 side keep all their units and the other only half.  They stop you giving units after ACU death, so what do you do?  Oh shit, better kill myself or else we wont have a huge advantage when I die.  It's an exploit thats hard to fix without removing functionality, but I bet they will if you guys keep up with this.</description>
		<content:encoded><![CDATA[<p>Yeah, and I think this is an exploit.  They&#8217;re obviously trying to prevent units given after ACU death.  It&#8217;s a comm bomb that lets 1 side keep all their units and the other only half.  They stop you giving units after ACU death, so what do you do?  Oh shit, better kill myself or else we wont have a huge advantage when I die.  It&#8217;s an exploit thats hard to fix without removing functionality, but I bet they will if you guys keep up with this.</p>
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		<title>By: Gryphyn</title>
		<link>http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4397</link>
		<dc:creator>Gryphyn</dc:creator>
		<pubDate>Wed, 04 Jul 2007 21:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4397</guid>
		<description>The commander explosion is too much a part of the TA/SupCom experience to be completely removed.

Perhaps it should be a map option.  1) standard ACU death nuke, 2) No ACU death nuke, or 3) ACU Death EMP.</description>
		<content:encoded><![CDATA[<p>The commander explosion is too much a part of the TA/SupCom experience to be completely removed.</p>
<p>Perhaps it should be a map option.  1) standard ACU death nuke, 2) No ACU death nuke, or 3) ACU Death EMP.</p>
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		<title>By: Wuped</title>
		<link>http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4390</link>
		<dc:creator>Wuped</dc:creator>
		<pubDate>Wed, 04 Jul 2007 18:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4390</guid>
		<description>Zordon you are explaining exploits that are obviously exploits this is not a exploit.</description>
		<content:encoded><![CDATA[<p>Zordon you are explaining exploits that are obviously exploits this is not a exploit.</p>
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		<title>By: DeadMG</title>
		<link>http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4372</link>
		<dc:creator>DeadMG</dc:creator>
		<pubDate>Wed, 04 Jul 2007 13:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4372</guid>
		<description>I agree with Unconquerable, the ACU death explosion just needs to be removed altogether as there are a crapload of issues resulting from it, from Commander Bombing to MAD to this.</description>
		<content:encoded><![CDATA[<p>I agree with Unconquerable, the ACU death explosion just needs to be removed altogether as there are a crapload of issues resulting from it, from Commander Bombing to MAD to this.</p>
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	<item>
		<title>By: zordon</title>
		<link>http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4356</link>
		<dc:creator>zordon</dc:creator>
		<pubDate>Wed, 04 Jul 2007 07:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4356</guid>
		<description>So, by that logic, using the sacrifice upgrades, hiding your units on the edge of the map or creating invincible units with the transport bug are all legitimate strategies, as you haven't changed the parameters of the game.  what a load of toss.  Justify it however you want, I'll still call you a cheap fuckwit who needs to win more than you need to enjoy yourself...</description>
		<content:encoded><![CDATA[<p>So, by that logic, using the sacrifice upgrades, hiding your units on the edge of the map or creating invincible units with the transport bug are all legitimate strategies, as you haven&#8217;t changed the parameters of the game.  what a load of toss.  Justify it however you want, I&#8217;ll still call you a cheap fuckwit who needs to win more than you need to enjoy yourself&#8230;</p>
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	<item>
		<title>By: Twinkie Doomcaster</title>
		<link>http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4348</link>
		<dc:creator>Twinkie Doomcaster</dc:creator>
		<pubDate>Wed, 04 Jul 2007 04:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/02/timing-your-death-to-allow-unit-donations-to-teammates/#comment-4348</guid>
		<description>Cheating is a whole different concept.  The unit donations, the team sacrificing, its not cheating, its strategy.  Underhanded.....yeah, it is.  But you haven't altered the game you play in, you have simply used the tools given to you to the greatest possible ability.  Cheating is when you change the perameters of the game in your favor.

Spelled perameters wrong, but whatever :)</description>
		<content:encoded><![CDATA[<p>Cheating is a whole different concept.  The unit donations, the team sacrificing, its not cheating, its strategy.  Underhanded&#8230;..yeah, it is.  But you haven&#8217;t altered the game you play in, you have simply used the tools given to you to the greatest possible ability.  Cheating is when you change the perameters of the game in your favor.</p>
<p>Spelled perameters wrong, but whatever :)</p>
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