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	<title>Comments on: Early T2 and other small map strategies on Theta Passage</title>
	<atom:link href="http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/</link>
	<description>Forging new Alliances daily</description>
	<pubDate>Tue, 06 Jan 2009 09:37:10 +0000</pubDate>
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		<title>By: T2A`</title>
		<link>http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4681</link>
		<dc:creator>T2A`</dc:creator>
		<pubDate>Mon, 09 Jul 2007 19:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4681</guid>
		<description>Hmm, perhaps this "two land, one air" factory thing is the new trend in strategy.  I just watched another recent Unconq replay and he did the same thing, though it was on Finn's so he had to get a naval up at some point.</description>
		<content:encoded><![CDATA[<p>Hmm, perhaps this &#8220;two land, one air&#8221; factory thing is the new trend in strategy.  I just watched another recent Unconq replay and he did the same thing, though it was on Finn&#8217;s so he had to get a naval up at some point.</p>
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		<title>By: amanasleep</title>
		<link>http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4646</link>
		<dc:creator>amanasleep</dc:creator>
		<pubDate>Mon, 09 Jul 2007 00:55:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4646</guid>
		<description>I was waiting for TLO to send something to take out those Gunthers.  Instead he kept running his airstrikes through the heart of Unconq's air defense to little effect.  If he had attacked from the north he could have taken out the artillery and maybe Unconq too.  TLO could also have built Miasma's to take out the Gunthers.

Still, as I have been saying, T2 artillery fucking owns.</description>
		<content:encoded><![CDATA[<p>I was waiting for TLO to send something to take out those Gunthers.  Instead he kept running his airstrikes through the heart of Unconq&#8217;s air defense to little effect.  If he had attacked from the north he could have taken out the artillery and maybe Unconq too.  TLO could also have built Miasma&#8217;s to take out the Gunthers.</p>
<p>Still, as I have been saying, T2 artillery fucking owns.</p>
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		<title>By: Total_Inhalation</title>
		<link>http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4645</link>
		<dc:creator>Total_Inhalation</dc:creator>
		<pubDate>Mon, 09 Jul 2007 00:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4645</guid>
		<description>Baddox- I went back and saw that dot. It must me some kind of glitch as it follows the camera when you zoom in and pan around with the arrow keys.

  The thing that interested me the most in this replay was how unconquerable went the entire game with only 2 land facs and 1 air fac. One of the land facs was constantly pumping out T1 engineers which assisted the other two factories. By the end there were too many engineers to count. I had never seen this done before but I will surely try it myself. In late game allot of my time is wasted managing my factories, and this seems like a good solution to simplify things. It also saves you allot of resources  by not building many higher tier factories later on.

  Of course there is a limit to how fast a single land factory can produce due to the time it takes to unload each unit. I also kept hoping to see TheLittleOne send a T3 mobile artillery, which could have wiped out a good amount of the T1 engineers and temporarily crippled Unconq's unit production.</description>
		<content:encoded><![CDATA[<p>Baddox- I went back and saw that dot. It must me some kind of glitch as it follows the camera when you zoom in and pan around with the arrow keys.</p>
<p>  The thing that interested me the most in this replay was how unconquerable went the entire game with only 2 land facs and 1 air fac. One of the land facs was constantly pumping out T1 engineers which assisted the other two factories. By the end there were too many engineers to count. I had never seen this done before but I will surely try it myself. In late game allot of my time is wasted managing my factories, and this seems like a good solution to simplify things. It also saves you allot of resources  by not building many higher tier factories later on.</p>
<p>  Of course there is a limit to how fast a single land factory can produce due to the time it takes to unload each unit. I also kept hoping to see TheLittleOne send a T3 mobile artillery, which could have wiped out a good amount of the T1 engineers and temporarily crippled Unconq&#8217;s unit production.</p>
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		<title>By: Baddox</title>
		<link>http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4641</link>
		<dc:creator>Baddox</dc:creator>
		<pubDate>Sun, 08 Jul 2007 23:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4641</guid>
		<description>Good replay.  I gotta ask, did anyone else notice a tiny one pixel yellow dot appear sometime around 18:25 north of Unconquerable's base when all the way unzoomed?  Whatever it is, I think it's pretty high in the air, because when you zoom in, it rapidly moves south.  Could just be a fluke on my end, I'm curious to see if anyone else noticed it.</description>
		<content:encoded><![CDATA[<p>Good replay.  I gotta ask, did anyone else notice a tiny one pixel yellow dot appear sometime around 18:25 north of Unconquerable&#8217;s base when all the way unzoomed?  Whatever it is, I think it&#8217;s pretty high in the air, because when you zoom in, it rapidly moves south.  Could just be a fluke on my end, I&#8217;m curious to see if anyone else noticed it.</p>
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		<title>By: T2A`</title>
		<link>http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4640</link>
		<dc:creator>T2A`</dc:creator>
		<pubDate>Sun, 08 Jul 2007 22:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4640</guid>
		<description>Nice match!  That was a smart move TLO did to force a draw, but he was just barely too late.

&lt;i&gt;For one, there was plenty of action at all three tech levels, with T1 in fact being the least utilized. This is a good indication that the balance changes over the last few patches have really helped overall gameplay.&lt;/i&gt;

I don't think there being nearly zero T1 combat on a 5x5 map is indicative of a good balance.  T1 has become useful only for engineers as far as T1 ground units are concerned (and maybe artillery on certain maps).  Is that balanced?  I don't think so.  It might be better than it was, but it's not ideal.</description>
		<content:encoded><![CDATA[<p>Nice match!  That was a smart move TLO did to force a draw, but he was just barely too late.</p>
<p><i>For one, there was plenty of action at all three tech levels, with T1 in fact being the least utilized. This is a good indication that the balance changes over the last few patches have really helped overall gameplay.</i></p>
<p>I don&#8217;t think there being nearly zero T1 combat on a 5&#215;5 map is indicative of a good balance.  T1 has become useful only for engineers as far as T1 ground units are concerned (and maybe artillery on certain maps).  Is that balanced?  I don&#8217;t think so.  It might be better than it was, but it&#8217;s not ideal.</p>
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		<title>By: Total_Inhalation</title>
		<link>http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4639</link>
		<dc:creator>Total_Inhalation</dc:creator>
		<pubDate>Sun, 08 Jul 2007 22:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4639</guid>
		<description>Whoa. At around the 8 minute mark Unconquerable has total air superiority. TheLittleOne moves his Comm and some T2 units down to harass the mex at the lower right. He brings 0 AA with him. a couple of GG's would have ended it right then and there. Unconq had about 12 engineers that could have pumped out the GG's in under a minute and there would have been nothing TheLittleOne could do to stop him...</description>
		<content:encoded><![CDATA[<p>Whoa. At around the 8 minute mark Unconquerable has total air superiority. TheLittleOne moves his Comm and some T2 units down to harass the mex at the lower right. He brings 0 AA with him. a couple of GG&#8217;s would have ended it right then and there. Unconq had about 12 engineers that could have pumped out the GG&#8217;s in under a minute and there would have been nothing TheLittleOne could do to stop him&#8230;</p>
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		<title>By: Laconic Youth</title>
		<link>http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4634</link>
		<dc:creator>Laconic Youth</dc:creator>
		<pubDate>Sun, 08 Jul 2007 21:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4634</guid>
		<description>that was really fun to watch.  I know of few things more terrifying (or satisfying depending on which player you are) than swarms of T2 artillery shells incoming.

Interestingly, i think LittleOne had enough Harbs to wipe out the early arty base, but he chose to retreat.  end result:  unconquerable built more, and his base got hammered into red dust.</description>
		<content:encoded><![CDATA[<p>that was really fun to watch.  I know of few things more terrifying (or satisfying depending on which player you are) than swarms of T2 artillery shells incoming.</p>
<p>Interestingly, i think LittleOne had enough Harbs to wipe out the early arty base, but he chose to retreat.  end result:  unconquerable built more, and his base got hammered into red dust.</p>
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		<title>By: bob</title>
		<link>http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4630</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Sun, 08 Jul 2007 19:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4630</guid>
		<description>uh don't strat bombers take a lot longer to build?</description>
		<content:encoded><![CDATA[<p>uh don&#8217;t strat bombers take a lot longer to build?</p>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4624</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Sun, 08 Jul 2007 18:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4624</guid>
		<description>That was a very intense match.  Two comments: Unconquerable definitely should have gotten more SAM missile launchers, and sooner.  Had TheLittleOne gone for strat bombers rather than gunship his commander would have been toast.  Also, TheLittleOne seemed to have no effective counter against all of those T2 artillery.  He just seemed to sit back and take it, which cost him the game in the end.</description>
		<content:encoded><![CDATA[<p>That was a very intense match.  Two comments: Unconquerable definitely should have gotten more SAM missile launchers, and sooner.  Had TheLittleOne gone for strat bombers rather than gunship his commander would have been toast.  Also, TheLittleOne seemed to have no effective counter against all of those T2 artillery.  He just seemed to sit back and take it, which cost him the game in the end.</p>
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		<title>By: Ryuken</title>
		<link>http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4621</link>
		<dc:creator>Ryuken</dc:creator>
		<pubDate>Sun, 08 Jul 2007 18:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comment-4621</guid>
		<description>41 hitpoints? Lol, I gotta watch this.</description>
		<content:encoded><![CDATA[<p>41 hitpoints? Lol, I gotta watch this.</p>
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