Naval strategies on Roanoke Abyss

In an attempt to add a little variety to the replay reviews we have done here on SupCom Talk, today I’ll be looking at a 1v1 match on Roanoke Abyss. Many of you have been clamoring for more replay reviews recently, and so we are trying to deliver. Also keep in mind that if you click on the Replays link under Categories on the right hand side of the page, you can access all the old replay reviews we have done, and there are quite a few.

This match was played by Djinn as Cybran and Sir_Loui as Aeon. Right off the bat, this gives Loui something of an advantage, since his T1 tanks are amphibious. However, this is less of an issue now than it was before the v3251 patch, because frigates can now eat T1 tanks for breakfast.

Both players begin with a fairly standard build order, getting both a land factory and an air factory up quickly. They both make immediate use of their air factory by building an air transport, a crucial early tactic when playing 1v1 on Roanoke Abyss. With an air transport, they are able to move engineers to the ample far-off mass deposits much more quickly than they could otherwise. Both players also make heavy use of reclamation patrols early on to boost mass income. On maps like Roanoke with lots of reclaimable mass, this is very important for early economic expansion.

As is typical on Roanoke Abyss, early action is dominated by skirmishing over the 4 unoccupied starting positions. The preferred strategy for this seems to be dropping engineers from transports and then quickly constructing a factory. This gives the player much more staying power on a given island than they would have otherwise, as even several engineers can be destroyed very easily.

By 10 minutes in, Loui is in a clear economic lead, having secured more mass spots more quickly than Djinn. He is also beginning to make use of Aurora T1 tanks to harass Djinn’s forces. Djinn, however, has built a fleet of subs and seems to be in a position to gain naval superiority. Even with a strong economy, this would likely spell disaster for Loui, as his opponent would then be in a strong position to attack Loui’s main base directly with destroyers.

Skirmishing continues, with Loui losing an expansion base before he can even finish building it to Djinn’s frigates. Djinn also makes good tactical use of his sub forces, sending them around to the rear of Loui’s base to decimate his naval factories. Loui, however, has built a sizable force of T1 tanks and has Djinn’s main base largely surrounded. At about 14 minutes in, he begins an assault of Djinn’s base in earnest. This attack, however, is turned back by T2 point defense and T2 mobile missile launchers.

Fighting continues, with Djinn relying on fleets of subs and frigates, and Loui making heavy use of T1 tanks. He also builds some T2 torpedo bombers, which work to good effect against Djinn’s subs. Loui has clear superiority at this point, but neither player seems to have killing power quite yet. However, the observant viewer will notice that Loui has invested in a T3 air factory, which pays off at this point. Making use of his interceptor superiority, he easily gets enough strategic bombers through Djinn’s air defense to assassinate Djinn’s commander, winning the match.

Overall, this was a fun match to watch, because the two players employed rather different strategies. Loui was clearly dominant by the end, but this was more due to his superior economic development rather than his combat tactics.

Download the replay of this match here (v3255).

8 Responses to “Naval strategies on Roanoke Abyss”

  1. Breezy Says:

    That was really really fun to watch. I enjoy the replay reviews from supcomtalk.

  2. Djinn Says:

    This was a quite shitty match to be honest.

    Dunno if it’s in the vault but you should hace picked my game vs. Unconquerable, it was quite cool and took over 2 hours.

  3. Eukaryote Says:

    This is the first time I have seen post-3251 frigates in real action against auroras. From the kill counts I saw (one had an impressive 50 kills) it would seem that they are well worth their price against Aeon opponents on water maps.

  4. Laconic Youth Says:

    This was an okay match, DJinn seemed distracted (he totally ingnored one of the main islands for the longest time, and left factories spamming bots) but it seemed like even after 16 minutes it was essentially a T1 battle.

    why make a land factory if all youre gonna use is engies? does an air factory cost more? Especially playing cybran, your bots cant walk across the water and i have never seen large armies transported by air in a match. For tha aeon player it made sense but it seems like there were too many land factories. an air factory can be switched to bombers and interceptors.

  5. Grokmoo Says:

    While this match is not the most exciting one we’ve ever reviewed, it is definitely a very useful tool for learning better gameplay. Just watching what each player does and seeing the results is very instructive, and this match demonstrates a lot of different strategies that are really useful on a map like Roanoke.

    Djinn: I appreciate your sentiments, but I am trying to keep the replays I review to a half hour or so, because otherwise the task of watching the replay and writing the review can literally be a 4 hour affair. Perhaps we’ll do another monster replay at some point though, who knows.

  6. Breezy Says:

    Laconic Youth: The reason to build a land factory just to build engies is that it takes 10 seconds less to build. This is pretty essential early game, since economic growth is exponential.

  7. T2A` Says:

    That’s a good point, but building a land factory and then an air one is also 240 more mass to spend. I’ve never actually seen anyone lead with an air factory, but besides the 10 second delay it sounds like it could maybe be an okay strategy.

  8. O_Sun Says:

    Heh… This game seems to be a good demonstration of remaining Aurora imbalance on water maps. Btw, Auroras do ok against frigates cost-wise. Considering, that they are everything one wants to control map… Aeon are still OP on water maps, I’d say.
    It’s a pity to see this map in ranked rotation.

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