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	<title>Comments on: Naval strategies on Roanoke Abyss</title>
	<atom:link href="http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/</link>
	<description>Forging new Alliances daily</description>
	<pubDate>Tue, 06 Jan 2009 20:02:49 +0000</pubDate>
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		<title>By: O_Sun</title>
		<link>http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/#comment-5093</link>
		<dc:creator>O_Sun</dc:creator>
		<pubDate>Fri, 20 Jul 2007 14:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/#comment-5093</guid>
		<description>Heh... This game seems to be a good demonstration of remaining Aurora imbalance on water maps. Btw, Auroras do ok against frigates cost-wise. Considering, that they are everything one wants to control map... Aeon are still OP on water maps, I'd say.
It's a pity to see this map in ranked rotation.</description>
		<content:encoded><![CDATA[<p>Heh&#8230; This game seems to be a good demonstration of remaining Aurora imbalance on water maps. Btw, Auroras do ok against frigates cost-wise. Considering, that they are everything one wants to control map&#8230; Aeon are still OP on water maps, I&#8217;d say.<br />
It&#8217;s a pity to see this map in ranked rotation.</p>
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		<title>By: T2A`</title>
		<link>http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/#comment-4944</link>
		<dc:creator>T2A`</dc:creator>
		<pubDate>Tue, 17 Jul 2007 07:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/#comment-4944</guid>
		<description>That's a good point, but building a land factory and then an air one is also 240 more mass to spend.  I've never actually seen anyone lead with an air factory, but besides the 10 second delay it sounds like it could maybe be an okay strategy.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a good point, but building a land factory and then an air one is also 240 more mass to spend.  I&#8217;ve never actually seen anyone lead with an air factory, but besides the 10 second delay it sounds like it could maybe be an okay strategy.</p>
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		<title>By: Breezy</title>
		<link>http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/#comment-4913</link>
		<dc:creator>Breezy</dc:creator>
		<pubDate>Sun, 15 Jul 2007 21:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/#comment-4913</guid>
		<description>Laconic Youth: The reason to build a land factory just to build engies is that it takes 10 seconds less to build. This is pretty essential early game, since economic growth is exponential.</description>
		<content:encoded><![CDATA[<p>Laconic Youth: The reason to build a land factory just to build engies is that it takes 10 seconds less to build. This is pretty essential early game, since economic growth is exponential.</p>
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		<title>By: Grokmoo</title>
		<link>http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/#comment-4912</link>
		<dc:creator>Grokmoo</dc:creator>
		<pubDate>Sun, 15 Jul 2007 21:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/#comment-4912</guid>
		<description>While this match is not the most exciting one we've ever reviewed, it is definitely a very useful tool for learning better gameplay.  Just watching what each player does and seeing the results is very instructive, and this match demonstrates a lot of different strategies that are really useful on a map like Roanoke.

Djinn: I appreciate your sentiments, but I am trying to keep the replays I review to a half hour or so, because otherwise the task of watching the replay and writing the review can literally be a 4 hour affair.  Perhaps we'll do another monster replay at some point though, who knows.</description>
		<content:encoded><![CDATA[<p>While this match is not the most exciting one we&#8217;ve ever reviewed, it is definitely a very useful tool for learning better gameplay.  Just watching what each player does and seeing the results is very instructive, and this match demonstrates a lot of different strategies that are really useful on a map like Roanoke.</p>
<p>Djinn: I appreciate your sentiments, but I am trying to keep the replays I review to a half hour or so, because otherwise the task of watching the replay and writing the review can literally be a 4 hour affair.  Perhaps we&#8217;ll do another monster replay at some point though, who knows.</p>
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		<title>By: Laconic Youth</title>
		<link>http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/#comment-4910</link>
		<dc:creator>Laconic Youth</dc:creator>
		<pubDate>Sun, 15 Jul 2007 20:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/#comment-4910</guid>
		<description>This was an okay match, DJinn seemed distracted (he totally ingnored one of the main islands for the longest time, and left factories spamming bots) but it seemed like even after 16 minutes it was essentially a T1 battle.

why make a land factory if all youre gonna use is engies?  does an air factory cost more?  Especially playing cybran, your bots cant walk across the water and i have never seen large armies transported by air in a match.  For tha aeon player it made sense but it seems like there were too many land factories.  an air factory can be switched to bombers and interceptors.</description>
		<content:encoded><![CDATA[<p>This was an okay match, DJinn seemed distracted (he totally ingnored one of the main islands for the longest time, and left factories spamming bots) but it seemed like even after 16 minutes it was essentially a T1 battle.</p>
<p>why make a land factory if all youre gonna use is engies?  does an air factory cost more?  Especially playing cybran, your bots cant walk across the water and i have never seen large armies transported by air in a match.  For tha aeon player it made sense but it seems like there were too many land factories.  an air factory can be switched to bombers and interceptors.</p>
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		<title>By: Eukaryote</title>
		<link>http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/#comment-4906</link>
		<dc:creator>Eukaryote</dc:creator>
		<pubDate>Sun, 15 Jul 2007 17:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/#comment-4906</guid>
		<description>This is the first time I have seen post-3251 frigates in real action against auroras. From the kill counts I saw (one had an impressive 50 kills) it would seem that they are well worth their price against Aeon opponents on water maps.</description>
		<content:encoded><![CDATA[<p>This is the first time I have seen post-3251 frigates in real action against auroras. From the kill counts I saw (one had an impressive 50 kills) it would seem that they are well worth their price against Aeon opponents on water maps.</p>
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		<title>By: Djinn</title>
		<link>http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/#comment-4905</link>
		<dc:creator>Djinn</dc:creator>
		<pubDate>Sun, 15 Jul 2007 17:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/#comment-4905</guid>
		<description>This was a quite shitty match to be honest.

Dunno if it's in the vault but you should hace picked my game vs. Unconquerable, it was quite cool and took over 2 hours.</description>
		<content:encoded><![CDATA[<p>This was a quite shitty match to be honest.</p>
<p>Dunno if it&#8217;s in the vault but you should hace picked my game vs. Unconquerable, it was quite cool and took over 2 hours.</p>
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		<title>By: Breezy</title>
		<link>http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/#comment-4887</link>
		<dc:creator>Breezy</dc:creator>
		<pubDate>Sun, 15 Jul 2007 03:48:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/14/naval-strategies-on-roanoke-abyss/#comment-4887</guid>
		<description>That was really really fun to watch. I enjoy the replay reviews from supcomtalk.</description>
		<content:encoded><![CDATA[<p>That was really really fun to watch. I enjoy the replay reviews from supcomtalk.</p>
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