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	<title>Comments on: An open letter from some top players</title>
	<atom:link href="http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/</link>
	<description>Forging new Alliances daily</description>
	<pubDate>Tue, 06 Jan 2009 19:45:14 +0000</pubDate>
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		<link>http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-10931</link>
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		<pubDate>Sat, 15 Dec 2007 08:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-10931</guid>
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		<link>http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-10919</link>
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		<pubDate>Sat, 15 Dec 2007 08:05:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-10919</guid>
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		<title>By: Web Hosting Providers Directory</title>
		<link>http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-7297</link>
		<dc:creator>Web Hosting Providers Directory</dc:creator>
		<pubDate>Thu, 25 Oct 2007 15:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-7297</guid>
		<description>&lt;strong&gt;Web Hosting Providers Directory...&lt;/strong&gt;

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		<content:encoded><![CDATA[<p><strong>Web Hosting Providers Directory&#8230;</strong></p>
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]]></content:encoded>
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	<item>
		<title>By: Twinkie Doomcaster</title>
		<link>http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-5118</link>
		<dc:creator>Twinkie Doomcaster</dc:creator>
		<pubDate>Sat, 21 Jul 2007 19:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-5118</guid>
		<description>A member of the GPG team read it and said they would respond.  The release of Forged Alliance will fix many of these issues, they said</description>
		<content:encoded><![CDATA[<p>A member of the GPG team read it and said they would respond.  The release of Forged Alliance will fix many of these issues, they said</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sear</title>
		<link>http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-5112</link>
		<dc:creator>Sear</dc:creator>
		<pubDate>Sat, 21 Jul 2007 12:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-5112</guid>
		<description>Stealth field generators are only useful on big big maps, and even then you can't do much with them, maybe hide an omni in range of someones base and he'd never know, but that sucks, personally I do think they have to do something to the counter intelligence but that's being put in the expansion, so it might be good then :)</description>
		<content:encoded><![CDATA[<p>Stealth field generators are only useful on big big maps, and even then you can&#8217;t do much with them, maybe hide an omni in range of someones base and he&#8217;d never know, but that sucks, personally I do think they have to do something to the counter intelligence but that&#8217;s being put in the expansion, so it might be good then :)</p>
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	<item>
		<title>By: peter</title>
		<link>http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-5111</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Sat, 21 Jul 2007 10:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-5111</guid>
		<description>Wow, I totally agree with the open letter by the top players - that's just my quibbles with the otherwise superb game!
In fact I posted something similar to the forums a few months ago; fine to see that the community is also of this opinion. I hope GPG will react.</description>
		<content:encoded><![CDATA[<p>Wow, I totally agree with the open letter by the top players - that&#8217;s just my quibbles with the otherwise superb game!<br />
In fact I posted something similar to the forums a few months ago; fine to see that the community is also of this opinion. I hope GPG will react.</p>
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	<item>
		<title>By: zordon</title>
		<link>http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-5069</link>
		<dc:creator>zordon</dc:creator>
		<pubDate>Thu, 19 Jul 2007 22:37:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-5069</guid>
		<description>Bah!</description>
		<content:encoded><![CDATA[<p>Bah!</p>
]]></content:encoded>
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	<item>
		<title>By: Twinkie Doomcaster</title>
		<link>http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-5036</link>
		<dc:creator>Twinkie Doomcaster</dc:creator>
		<pubDate>Thu, 19 Jul 2007 06:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-5036</guid>
		<description>Oh, and Gateways being impossible to assist too, removing the exponential-economy (and only allow you to have 2 or 3)  And its perfectly explainable too!  Rather than creating/building, you are pulling something from far, far away, something an Engineer is not programmed to do.  Besides, the delicacy of the operation requires that there be no outside influence.
And having too many Gateways causes some sort...of...rift.....I don't know, make something up!</description>
		<content:encoded><![CDATA[<p>Oh, and Gateways being impossible to assist too, removing the exponential-economy (and only allow you to have 2 or 3)  And its perfectly explainable too!  Rather than creating/building, you are pulling something from far, far away, something an Engineer is not programmed to do.  Besides, the delicacy of the operation requires that there be no outside influence.<br />
And having too many Gateways causes some sort&#8230;of&#8230;rift&#8230;..I don&#8217;t know, make something up!</p>
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	<item>
		<title>By: Twinkie Doomcaster</title>
		<link>http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-5033</link>
		<dc:creator>Twinkie Doomcaster</dc:creator>
		<pubDate>Thu, 19 Jul 2007 06:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-5033</guid>
		<description>Omni needs to have a much shorter range/drain massive amounts of energy.  I'm sick and tired of having Stealth be totally usless.  Omni should defend your base, and if your freakin stinkin rich, keep watch over outside bases.  Radar should work fine for outside bases

Air scouts/spies need to suck more.  Stealth is useless, even after Omni-spammage, because a passing scout blows your cover.  In addition, it becomes too easy to see what the opponent is up to

I LOVE the "mexes get more powerful the longer you hold them idea"  And Fabricators change too:  Instead of them being essential for a good economy, they instead are for "need mass, need it now" situations, due to the fact that they are now less efficient (especially compared to the new Mexes)

With scouting becoming that much harder to do, the quick-counter problem fixes itself</description>
		<content:encoded><![CDATA[<p>Omni needs to have a much shorter range/drain massive amounts of energy.  I&#8217;m sick and tired of having Stealth be totally usless.  Omni should defend your base, and if your freakin stinkin rich, keep watch over outside bases.  Radar should work fine for outside bases</p>
<p>Air scouts/spies need to suck more.  Stealth is useless, even after Omni-spammage, because a passing scout blows your cover.  In addition, it becomes too easy to see what the opponent is up to</p>
<p>I LOVE the &#8220;mexes get more powerful the longer you hold them idea&#8221;  And Fabricators change too:  Instead of them being essential for a good economy, they instead are for &#8220;need mass, need it now&#8221; situations, due to the fact that they are now less efficient (especially compared to the new Mexes)</p>
<p>With scouting becoming that much harder to do, the quick-counter problem fixes itself</p>
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	<item>
		<title>By: theShiznit</title>
		<link>http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-4996</link>
		<dc:creator>theShiznit</dc:creator>
		<pubDate>Wed, 18 Jul 2007 19:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comment-4996</guid>
		<description>@Disgraceful 

yes they do.  and they do it well.  That's why i always throw few along with Sams.  t2 flak is great against anything t1,  much more so than SAMs.  SAMs are only good against t2/3 units.


Personally i'd remove tier 3 altogether.  That's just my humble opinion.  

Best matches i've seen occur at t1/2.</description>
		<content:encoded><![CDATA[<p>@Disgraceful </p>
<p>yes they do.  and they do it well.  That&#8217;s why i always throw few along with Sams.  t2 flak is great against anything t1,  much more so than SAMs.  SAMs are only good against t2/3 units.</p>
<p>Personally i&#8217;d remove tier 3 altogether.  That&#8217;s just my humble opinion.  </p>
<p>Best matches i&#8217;ve seen occur at t1/2.</p>
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