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	<title>Comments on: A midsummer night&#8217;s open thread</title>
	<atom:link href="http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/</link>
	<description>Forging new Alliances daily</description>
	<pubDate>Wed, 07 Jan 2009 03:51:40 +0000</pubDate>
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		<item>
		<title>By: Stealth</title>
		<link>http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5106</link>
		<dc:creator>Stealth</dc:creator>
		<pubDate>Sat, 21 Jul 2007 02:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5106</guid>
		<description>Laconic Youth: Don't worry, it's just an obvious idea, multiple people would of come up with it. :) Like Cyde mentioned, they already do this with the overcharge. Why not the blast as well?

I also agree with Gryphyn. It's about time GPG releases mod tools or something for Supcom (hopefully by the time the expansion comes out :P) That way people can start modding in the things THEY want to see, kinda like in Spring and that extensible Lua stuff they got. They can make their own rules, own units, own EVERYTHING. Supcom needs to start opening up, so I can get a frickin' TA mod for it already! ;D</description>
		<content:encoded><![CDATA[<p>Laconic Youth: Don&#8217;t worry, it&#8217;s just an obvious idea, multiple people would of come up with it. :) Like Cyde mentioned, they already do this with the overcharge. Why not the blast as well?</p>
<p>I also agree with Gryphyn. It&#8217;s about time GPG releases mod tools or something for Supcom (hopefully by the time the expansion comes out :P) That way people can start modding in the things THEY want to see, kinda like in Spring and that extensible Lua stuff they got. They can make their own rules, own units, own EVERYTHING. Supcom needs to start opening up, so I can get a frickin&#8217; TA mod for it already! ;D</p>
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		<title>By: Gryphyn</title>
		<link>http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5101</link>
		<dc:creator>Gryphyn</dc:creator>
		<pubDate>Fri, 20 Jul 2007 17:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5101</guid>
		<description>I had no idea this website was called supcomrankedplaytalk.com  Must have missed that.

The beauty of this game is that such issues as these, rather than requiring a sweeping change, can just be entered into a modification that allows the selection of whatever commander explosion criteria you choose to play with at the time.  Want a D-gun?  Check the box.  Want no explosion or distance-lessened explosion?  Check the box.  Exclude Vulcans and Buzzsaws?  Whoops, wrong game.

One of the big things we were told about this game from the beginning was how easy it would be to modify.  If that is true, I'm surprised we haven't seen all of these requests fulfilled already in an easy to select/deselect format.  I would really like to truely customize a game to how I feel like playing at that point in time, and we don't have that yet.

Then the only big issue left is what rules are standard for ranked play, and more than likely, they will be just what we have right now.

I think it would be a mistake to remove commander death damage.  I don't, however, think it would be a bad thing to have a nearby commander only take a portion of the full damage, say 2/3 or half.  It makes sense that a commander would be somewhat resistant to the type of energy released when another commander goes up nearby.  Even better though, is the idea of a slight delay between when a commander falls and when its core blows.  Couple that with a damage value that drops over distance, and I think you've got a winner.</description>
		<content:encoded><![CDATA[<p>I had no idea this website was called supcomrankedplaytalk.com  Must have missed that.</p>
<p>The beauty of this game is that such issues as these, rather than requiring a sweeping change, can just be entered into a modification that allows the selection of whatever commander explosion criteria you choose to play with at the time.  Want a D-gun?  Check the box.  Want no explosion or distance-lessened explosion?  Check the box.  Exclude Vulcans and Buzzsaws?  Whoops, wrong game.</p>
<p>One of the big things we were told about this game from the beginning was how easy it would be to modify.  If that is true, I&#8217;m surprised we haven&#8217;t seen all of these requests fulfilled already in an easy to select/deselect format.  I would really like to truely customize a game to how I feel like playing at that point in time, and we don&#8217;t have that yet.</p>
<p>Then the only big issue left is what rules are standard for ranked play, and more than likely, they will be just what we have right now.</p>
<p>I think it would be a mistake to remove commander death damage.  I don&#8217;t, however, think it would be a bad thing to have a nearby commander only take a portion of the full damage, say 2/3 or half.  It makes sense that a commander would be somewhat resistant to the type of energy released when another commander goes up nearby.  Even better though, is the idea of a slight delay between when a commander falls and when its core blows.  Couple that with a damage value that drops over distance, and I think you&#8217;ve got a winner.</p>
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		<title>By: Saveau</title>
		<link>http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5097</link>
		<dc:creator>Saveau</dc:creator>
		<pubDate>Fri, 20 Jul 2007 15:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5097</guid>
		<description>Breezy: "I think that in issues that concern very large and drastic changes to gameplay mechanics, such as commander nuke damage and radius, We should NEVER discuss the implications the change would have on anything EXCEPT for ranked play, unless we also address ranked play."

Why?

"For instance, this thread shouldnt contain nearly as many posts regaurding annihilation/supremecy games as it does."

Why?

"And the posts that do include annihilation/supremecy should at least make some comment or thought on the effect it would have on ranked play, because the game should never ever be changed across the field just to benefit custom games."

Again, why?

Ranked play is no of great consequence to me, therefore I have no need to address it.  If it is of importance to you, then you certainly should expound upon it at whatever length you feel is merited, but you cannot obligate others to constrain their comments according to your rules.</description>
		<content:encoded><![CDATA[<p>Breezy: &#8220;I think that in issues that concern very large and drastic changes to gameplay mechanics, such as commander nuke damage and radius, We should NEVER discuss the implications the change would have on anything EXCEPT for ranked play, unless we also address ranked play.&#8221;</p>
<p>Why?</p>
<p>&#8220;For instance, this thread shouldnt contain nearly as many posts regaurding annihilation/supremecy games as it does.&#8221;</p>
<p>Why?</p>
<p>&#8220;And the posts that do include annihilation/supremecy should at least make some comment or thought on the effect it would have on ranked play, because the game should never ever be changed across the field just to benefit custom games.&#8221;</p>
<p>Again, why?</p>
<p>Ranked play is no of great consequence to me, therefore I have no need to address it.  If it is of importance to you, then you certainly should expound upon it at whatever length you feel is merited, but you cannot obligate others to constrain their comments according to your rules.</p>
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		<title>By: Trahma</title>
		<link>http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5081</link>
		<dc:creator>Trahma</dc:creator>
		<pubDate>Fri, 20 Jul 2007 04:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5081</guid>
		<description>And who decides the changes?  The people that represent the officials of the sport.  Players voice their opinion, but players play by the rules or get out.</description>
		<content:encoded><![CDATA[<p>And who decides the changes?  The people that represent the officials of the sport.  Players voice their opinion, but players play by the rules or get out.</p>
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		<title>By: Breezy</title>
		<link>http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5073</link>
		<dc:creator>Breezy</dc:creator>
		<pubDate>Fri, 20 Jul 2007 00:27:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5073</guid>
		<description>"Imagine if olympic sports were subject to this sort of thing." They are. For example, 3 point field goals in basketball werent always around. Another example, more recent (and more relating to my area of knowledge), olympic precision rifle shooting is an event in the summer olympics. Currently, there is a lot of support clothing worn, however, special shooting pants for the standing position are likely to no longer be legal by the 2012 olympics. It is a debate that is still being figured out, but some shooters want them to stay, and others want them to go.

anyways... yes, sweeping changes do happen in olympic sports. and other proffessional sports. Look at the changes in the NHL that happened a couple years ago also.</description>
		<content:encoded><![CDATA[<p>&#8220;Imagine if olympic sports were subject to this sort of thing.&#8221; They are. For example, 3 point field goals in basketball werent always around. Another example, more recent (and more relating to my area of knowledge), olympic precision rifle shooting is an event in the summer olympics. Currently, there is a lot of support clothing worn, however, special shooting pants for the standing position are likely to no longer be legal by the 2012 olympics. It is a debate that is still being figured out, but some shooters want them to stay, and others want them to go.</p>
<p>anyways&#8230; yes, sweeping changes do happen in olympic sports. and other proffessional sports. Look at the changes in the NHL that happened a couple years ago also.</p>
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		<title>By: Trahma</title>
		<link>http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5070</link>
		<dc:creator>Trahma</dc:creator>
		<pubDate>Thu, 19 Jul 2007 23:34:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5070</guid>
		<description>Whereas my thoughts run counter to that.

The majority of this issue comes from ranked plays, where people who somehow feel they were denied a win are lobbeying to have a change that affects all aspects of game play implemented to benefit their particular gameplay segment.  I wonder how long SupCom would last if it was only possible to play it in a ranked game through GPGNet - I dont believe it would have the population to be a viable market.

IMHO, the only sensible way to judge what is a good and bad game change is to examine it from a game design perspective.  Infurtunately I didn't design the game so I can only make educated guesses as to what is a good change and what is not.

Still - my gut feeling is that the commander death explosion is important, but cant be so big as to force a draw easilly.

This 'meta' thinking is why the idea of changing the way the game assesses the winner/looser in event of simultaneous commander death may infact be a far better solution than changing the com death damage.

Still - what do I know - I am not hyper competitive by nature.  I am not so adverse to loosing a game that I feel the need to try and enact sweeping changes to that games rules for my benefit.  Imagine if olympic sports were subject to this sort of thing.</description>
		<content:encoded><![CDATA[<p>Whereas my thoughts run counter to that.</p>
<p>The majority of this issue comes from ranked plays, where people who somehow feel they were denied a win are lobbeying to have a change that affects all aspects of game play implemented to benefit their particular gameplay segment.  I wonder how long SupCom would last if it was only possible to play it in a ranked game through GPGNet - I dont believe it would have the population to be a viable market.</p>
<p>IMHO, the only sensible way to judge what is a good and bad game change is to examine it from a game design perspective.  Infurtunately I didn&#8217;t design the game so I can only make educated guesses as to what is a good change and what is not.</p>
<p>Still - my gut feeling is that the commander death explosion is important, but cant be so big as to force a draw easilly.</p>
<p>This &#8216;meta&#8217; thinking is why the idea of changing the way the game assesses the winner/looser in event of simultaneous commander death may infact be a far better solution than changing the com death damage.</p>
<p>Still - what do I know - I am not hyper competitive by nature.  I am not so adverse to loosing a game that I feel the need to try and enact sweeping changes to that games rules for my benefit.  Imagine if olympic sports were subject to this sort of thing.</p>
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		<title>By: Breezy</title>
		<link>http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5065</link>
		<dc:creator>Breezy</dc:creator>
		<pubDate>Thu, 19 Jul 2007 21:18:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5065</guid>
		<description>I think that in issues that concern very large and drastic changes to gameplay mechanics, such as commander nuke damage and radius, We should NEVER discuss the implications the change would have on anything EXCEPT for ranked play, unless we also address ranked play. For instance, this thread shouldnt contain nearly as many posts regaurding annihilation/supremecy games as it does. And the posts that do include annihilation/supremecy should at least make some comment or thought on the effect it would have on ranked play, because the game should never ever be changed across the field just to benefit custom games.</description>
		<content:encoded><![CDATA[<p>I think that in issues that concern very large and drastic changes to gameplay mechanics, such as commander nuke damage and radius, We should NEVER discuss the implications the change would have on anything EXCEPT for ranked play, unless we also address ranked play. For instance, this thread shouldnt contain nearly as many posts regaurding annihilation/supremecy games as it does. And the posts that do include annihilation/supremecy should at least make some comment or thought on the effect it would have on ranked play, because the game should never ever be changed across the field just to benefit custom games.</p>
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		<title>By: RDon</title>
		<link>http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5062</link>
		<dc:creator>RDon</dc:creator>
		<pubDate>Thu, 19 Jul 2007 19:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5062</guid>
		<description>If the damage is too high in supremacy/annihilation games, then the only strategy I will use in those games is to comm bomb my opponent as soon as possible.</description>
		<content:encoded><![CDATA[<p>If the damage is too high in supremacy/annihilation games, then the only strategy I will use in those games is to comm bomb my opponent as soon as possible.</p>
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		<title>By: Ryuken</title>
		<link>http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5059</link>
		<dc:creator>Ryuken</dc:creator>
		<pubDate>Thu, 19 Jul 2007 17:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5059</guid>
		<description>It's fine as it is now imo.</description>
		<content:encoded><![CDATA[<p>It&#8217;s fine as it is now imo.</p>
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		<title>By: Saveau</title>
		<link>http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5058</link>
		<dc:creator>Saveau</dc:creator>
		<pubDate>Thu, 19 Jul 2007 16:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/18/a-midsummer-nights-open-thread/#comment-5058</guid>
		<description>Cyde Weys:  I definitely agree that com-bombing should be discouraged, hence my capping suggested damage at 10k - the original 70k was quite excessive and made for some heartbreaking early game-enders even in Supremacy.  I'd just like to see more of an incentive to defend the Commander in Supremacy mode rather than treat him - as it seems far too easy to do currently - as almost disposable.  

And, yes; the D-gun was the shiznit.  I'd love to see some enterprising group of souls turn out a TA mod for SupCom!</description>
		<content:encoded><![CDATA[<p>Cyde Weys:  I definitely agree that com-bombing should be discouraged, hence my capping suggested damage at 10k - the original 70k was quite excessive and made for some heartbreaking early game-enders even in Supremacy.  I&#8217;d just like to see more of an incentive to defend the Commander in Supremacy mode rather than treat him - as it seems far too easy to do currently - as almost disposable.  </p>
<p>And, yes; the D-gun was the shiznit.  I&#8217;d love to see some enterprising group of souls turn out a TA mod for SupCom!</p>
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