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	<title>Comments on: Supreme Origins</title>
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	<link>http://www.supcomtalk.com/2007/07/25/supreme-origins/</link>
	<description>Forging new Alliances daily</description>
	<pubDate>Wed, 07 Jan 2009 21:04:49 +0000</pubDate>
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		<title>By: K.</title>
		<link>http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-7413</link>
		<dc:creator>K.</dc:creator>
		<pubDate>Tue, 30 Oct 2007 09:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-7413</guid>
		<description>I started everything with Warcraft then C&#38;C (I played hours on this title). When TA was on the shelves I instantly grabbed one box.
Afther that I only played TA or affiliates. It was so awesome at this time, I couldn't play Warcraft 2- Starcraft anymore...too small :)
Time passed, and then I found Spring....oh boy, I loved Spring! TA on steroids! I played, destroyed entire maps on 4Vs4 fights, nukes everywhere, holes instead of mountains...pure fun!

And now SupCom. I love the this game but I miss several features...like the deformable terrain, battle with tousands of bots, the different economical view (I hate the Massfab run)
Somewhere i find that Spring is better than Supcom...but now I cannot return on this old game. Too small, too clumsy, lack of polish.
I hope that FA will restore the balance and offer a more "TA-ish" gameplay</description>
		<content:encoded><![CDATA[<p>I started everything with Warcraft then C&amp;C (I played hours on this title). When TA was on the shelves I instantly grabbed one box.<br />
Afther that I only played TA or affiliates. It was so awesome at this time, I couldn&#8217;t play Warcraft 2- Starcraft anymore&#8230;too small :)<br />
Time passed, and then I found Spring&#8230;.oh boy, I loved Spring! TA on steroids! I played, destroyed entire maps on 4Vs4 fights, nukes everywhere, holes instead of mountains&#8230;pure fun!</p>
<p>And now SupCom. I love the this game but I miss several features&#8230;like the deformable terrain, battle with tousands of bots, the different economical view (I hate the Massfab run)<br />
Somewhere i find that Spring is better than Supcom&#8230;but now I cannot return on this old game. Too small, too clumsy, lack of polish.<br />
I hope that FA will restore the balance and offer a more &#8220;TA-ish&#8221; gameplay</p>
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		<title>By: IndoAssassin</title>
		<link>http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5296</link>
		<dc:creator>IndoAssassin</dc:creator>
		<pubDate>Mon, 30 Jul 2007 19:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5296</guid>
		<description>My SupCom Journey.  My parents bought me a Nintendo when I was eight and the first game I ever played was Super Mario Bros.  It was a three game pack with Duck Hunt and a Track &#38; Field game that came with a pad you run on and it mimics you in the game.  I also had the Power Glove.  Mike Tyson's Punch Out.  LOL!  Then when I was 11 I got my first computer and the first PC game I played was Doom.  Man many nights spent playing Deathmatch with my buddies.  The first RTS game I played was Dune 2 for Sega Genesis.  I was hooked from the first day my buddy showed me it.  Then I played all the Warcraft games and the C&#38;C games.  I tried out Starcraft when it came out but didn't like it that much.  I never got around to TA though.  Then I heard about SupCom around April.  And I watched the tournament that Gamespot held that Unconquerable won.  I enjoyed what I saw and went out and purchased it.  Ever since then I've been hooked and this is pretty much the only game I play.  

The only flaw I find with this game is the mass fabs and the map control issue.  First off there needs to be a reason to hold mexes in late game.  One way is to make t2=t3 mass fabs and t3 mexes produce double that and have the mexes automatically upgrade themselves based on your current eco situation.  The maps need certain strategic points that when held give you an advantage.  eg.  Placing T2 Arty on a hill dynamically changes the range of the arty.  Placing a building around rocks decreases it's damage taken.  etc.</description>
		<content:encoded><![CDATA[<p>My SupCom Journey.  My parents bought me a Nintendo when I was eight and the first game I ever played was Super Mario Bros.  It was a three game pack with Duck Hunt and a Track &amp; Field game that came with a pad you run on and it mimics you in the game.  I also had the Power Glove.  Mike Tyson&#8217;s Punch Out.  LOL!  Then when I was 11 I got my first computer and the first PC game I played was Doom.  Man many nights spent playing Deathmatch with my buddies.  The first RTS game I played was Dune 2 for Sega Genesis.  I was hooked from the first day my buddy showed me it.  Then I played all the Warcraft games and the C&amp;C games.  I tried out Starcraft when it came out but didn&#8217;t like it that much.  I never got around to TA though.  Then I heard about SupCom around April.  And I watched the tournament that Gamespot held that Unconquerable won.  I enjoyed what I saw and went out and purchased it.  Ever since then I&#8217;ve been hooked and this is pretty much the only game I play.  </p>
<p>The only flaw I find with this game is the mass fabs and the map control issue.  First off there needs to be a reason to hold mexes in late game.  One way is to make t2=t3 mass fabs and t3 mexes produce double that and have the mexes automatically upgrade themselves based on your current eco situation.  The maps need certain strategic points that when held give you an advantage.  eg.  Placing T2 Arty on a hill dynamically changes the range of the arty.  Placing a building around rocks decreases it&#8217;s damage taken.  etc.</p>
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		<title>By: Breezy</title>
		<link>http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5261</link>
		<dc:creator>Breezy</dc:creator>
		<pubDate>Sun, 29 Jul 2007 03:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5261</guid>
		<description>. . . . . . . .Well well... what has been my path to Supreme Commander... My quests and adventures in video gaming began I suppose with my good friend, Mr. NES. I was just a small boy when I used to come home and play Mario 3 for hours. I never was any good at duck hunt, even though i'm quite good indeed now. Eventually, once computer gaming came around and these silly things called RTS happened, I think my first real RTS was probably AOE 1. I wasnt any good, probably because I was way too young to be able to even comprehend what I was doing.

   . . . . . . .  I moved from there onto TA, which I played for a considerable amount of time on MSN Zone. I was able to catch the very tip of boneyards, and I do mean the very tip. I created an account 1 day before Boneyards closed for good. I felt so left out. So i was forced to use Zone. I played on zone almost until Zone stopped supporting TA, but i didnt pursue it from there. By that point in time, I was well into playing Starcraft as my main RTS.

 . . . . . . . .My days became filled with Battlenet. I never did play on the ranked ladder all that much, even though I wasnt bad really. I played a lot of custom matches, and for a while I was really stuck on playing those Use Map Settings maps like Sunken Defense or Golems.

. . . . . . . From Starcraft, I moved on to playing more first persion shooters like Halo, and into RPGs like Neverwinter Nights. Which is where I experienced my very first really close online community. I was in a server that had only 26 slots, and there were easily 30-40 regulars at some points. I sometimes had to wait in line to get in. We had a dedicated server, but we didnt up the slots because of space or something. I dont know. I never achieved the rank of DM for our server, but I was a big whig. I got great respect and everyone would also great me upon entry. I was one of our servers official clan leaders (of 4 clans), and built a castle for us with the editor which was added by the Admin and everything. Neverwinter Nights was amazing. Just writing about it makes me want to go out and buy Neverwinter Nights 2. 

. . . . . . . . From there, I played a variety of games from Black and White, to Panzers and a few other RTS. I saw that supcom was coming out and I just had to have it. And now I do and I'm happy. I havent had to buy a new game since it's release.</description>
		<content:encoded><![CDATA[<p>. . . . . . . .Well well&#8230; what has been my path to Supreme Commander&#8230; My quests and adventures in video gaming began I suppose with my good friend, Mr. NES. I was just a small boy when I used to come home and play Mario 3 for hours. I never was any good at duck hunt, even though i&#8217;m quite good indeed now. Eventually, once computer gaming came around and these silly things called RTS happened, I think my first real RTS was probably AOE 1. I wasnt any good, probably because I was way too young to be able to even comprehend what I was doing.</p>
<p>   . . . . . . .  I moved from there onto TA, which I played for a considerable amount of time on MSN Zone. I was able to catch the very tip of boneyards, and I do mean the very tip. I created an account 1 day before Boneyards closed for good. I felt so left out. So i was forced to use Zone. I played on zone almost until Zone stopped supporting TA, but i didnt pursue it from there. By that point in time, I was well into playing Starcraft as my main RTS.</p>
<p> . . . . . . . .My days became filled with Battlenet. I never did play on the ranked ladder all that much, even though I wasnt bad really. I played a lot of custom matches, and for a while I was really stuck on playing those Use Map Settings maps like Sunken Defense or Golems.</p>
<p>. . . . . . . From Starcraft, I moved on to playing more first persion shooters like Halo, and into RPGs like Neverwinter Nights. Which is where I experienced my very first really close online community. I was in a server that had only 26 slots, and there were easily 30-40 regulars at some points. I sometimes had to wait in line to get in. We had a dedicated server, but we didnt up the slots because of space or something. I dont know. I never achieved the rank of DM for our server, but I was a big whig. I got great respect and everyone would also great me upon entry. I was one of our servers official clan leaders (of 4 clans), and built a castle for us with the editor which was added by the Admin and everything. Neverwinter Nights was amazing. Just writing about it makes me want to go out and buy Neverwinter Nights 2. </p>
<p>. . . . . . . . From there, I played a variety of games from Black and White, to Panzers and a few other RTS. I saw that supcom was coming out and I just had to have it. And now I do and I&#8217;m happy. I havent had to buy a new game since it&#8217;s release.</p>
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		<title>By: no_fear1299</title>
		<link>http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5256</link>
		<dc:creator>no_fear1299</dc:creator>
		<pubDate>Sat, 28 Jul 2007 21:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5256</guid>
		<description>gender confusion:)</description>
		<content:encoded><![CDATA[<p>gender confusion:)</p>
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		<title>By: Baddox</title>
		<link>http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5238</link>
		<dc:creator>Baddox</dc:creator>
		<pubDate>Fri, 27 Jul 2007 21:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5238</guid>
		<description>SigH-Max:  Your sister had a trial on &lt;i&gt;his&lt;/i&gt; laptop?  How did that work?</description>
		<content:encoded><![CDATA[<p>SigH-Max:  Your sister had a trial on <i>his</i> laptop?  How did that work?</p>
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		<title>By: HeatSeeker</title>
		<link>http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5236</link>
		<dc:creator>HeatSeeker</dc:creator>
		<pubDate>Fri, 27 Jul 2007 20:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5236</guid>
		<description>I remember going to Walmart in 1997 to grab something we needed for work...saw a magazine with a 2 page ad for TA and wanted the game from that moment. The day it released I purchased it, installed it, and then played for many years. I'm surprised I'm still married after all the games we played. Friday and Saturday nights we played on MPlayer, Heat, etc from 10pm until 4 - 5 - 6am.....then to bed for 5 hours or so. We played almost every night. There were a lot of good clans. Molloy, who I don't really know other than his name, played with Blitz, which was a pretty good clan. Many people in the TA community waited for TA2....and it never came. I kept playing TA and visited the fan sites, followed thE rumors and still no TA2. So all these years later I saw the Supreme Commander game ads and trailers and knew I would purchase it. I like Sup Comm...but something is definitely "not there" at least for me. It doesn't or hasn't grabbed me like TA did. I enjoy SupCom but not like TA. The additions in SupCom I like are the shields, transports, and Tech 4 units. The maps are big and that makes for fun games, though they aren't as random as TA. One thing I can personally point out that I think takes something away from the game and yet makes the games playable on a large scale is the zoom. The problem I see is that zoomed out, you are at such a point of view you lose the concept of what units you have in a particular battle. The units don't mean as much to you. When you played ARM and you had Bulldog tanks and Samsom rocket launchers, and Rockos for instance, you knew what you had what you had to do in that particualr battle. 
SupCom is ambitious and gives you opportunities for multiple battles. But managing that needs to be done while being zoomed out (most of the time) And then you are just moving icons around the field. And people have mentioned other things like map domination isn't as much of an issue, and the system requirements unfortunately turned a lot of potential players away. I know a couple myself who couldn't play.
All in all...I really like SupCom and hope for some more improvements in SupCom FA.</description>
		<content:encoded><![CDATA[<p>I remember going to Walmart in 1997 to grab something we needed for work&#8230;saw a magazine with a 2 page ad for TA and wanted the game from that moment. The day it released I purchased it, installed it, and then played for many years. I&#8217;m surprised I&#8217;m still married after all the games we played. Friday and Saturday nights we played on MPlayer, Heat, etc from 10pm until 4 - 5 - 6am&#8230;..then to bed for 5 hours or so. We played almost every night. There were a lot of good clans. Molloy, who I don&#8217;t really know other than his name, played with Blitz, which was a pretty good clan. Many people in the TA community waited for TA2&#8230;.and it never came. I kept playing TA and visited the fan sites, followed thE rumors and still no TA2. So all these years later I saw the Supreme Commander game ads and trailers and knew I would purchase it. I like Sup Comm&#8230;but something is definitely &#8220;not there&#8221; at least for me. It doesn&#8217;t or hasn&#8217;t grabbed me like TA did. I enjoy SupCom but not like TA. The additions in SupCom I like are the shields, transports, and Tech 4 units. The maps are big and that makes for fun games, though they aren&#8217;t as random as TA. One thing I can personally point out that I think takes something away from the game and yet makes the games playable on a large scale is the zoom. The problem I see is that zoomed out, you are at such a point of view you lose the concept of what units you have in a particular battle. The units don&#8217;t mean as much to you. When you played ARM and you had Bulldog tanks and Samsom rocket launchers, and Rockos for instance, you knew what you had what you had to do in that particualr battle.<br />
SupCom is ambitious and gives you opportunities for multiple battles. But managing that needs to be done while being zoomed out (most of the time) And then you are just moving icons around the field. And people have mentioned other things like map domination isn&#8217;t as much of an issue, and the system requirements unfortunately turned a lot of potential players away. I know a couple myself who couldn&#8217;t play.<br />
All in all&#8230;I really like SupCom and hope for some more improvements in SupCom FA.</p>
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		<title>By: Gryphyn</title>
		<link>http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5235</link>
		<dc:creator>Gryphyn</dc:creator>
		<pubDate>Fri, 27 Jul 2007 18:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5235</guid>
		<description>I got hooked on TA in college, and must say it still holds the rank of my favorite game of all time.  I remember how much I looked forward to Kingdoms, and how disappointed I was when I actually played it.  I don't think I've ever managed to play it past 3 or 4 of the missions.  I played Starcraft for less than 20 minutes before I went back to TA.

I think I first heard about SupCom on a TA related website.  I don't remember which one.  I built my new computer with SupCom in mind.

I also agree that it is missing something.  I like certain parts much more than TA (zoom, shields, transports), but it doesn't capture quite the same feeling.  The harsh system requirements at the beginning certainly had an effect on how many of my friends were able to play.  I also wish there were more customization, like TA's ability to turn off units you didn't want.</description>
		<content:encoded><![CDATA[<p>I got hooked on TA in college, and must say it still holds the rank of my favorite game of all time.  I remember how much I looked forward to Kingdoms, and how disappointed I was when I actually played it.  I don&#8217;t think I&#8217;ve ever managed to play it past 3 or 4 of the missions.  I played Starcraft for less than 20 minutes before I went back to TA.</p>
<p>I think I first heard about SupCom on a TA related website.  I don&#8217;t remember which one.  I built my new computer with SupCom in mind.</p>
<p>I also agree that it is missing something.  I like certain parts much more than TA (zoom, shields, transports), but it doesn&#8217;t capture quite the same feeling.  The harsh system requirements at the beginning certainly had an effect on how many of my friends were able to play.  I also wish there were more customization, like TA&#8217;s ability to turn off units you didn&#8217;t want.</p>
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		<title>By: SigH-Max</title>
		<link>http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5231</link>
		<dc:creator>SigH-Max</dc:creator>
		<pubDate>Fri, 27 Jul 2007 09:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5231</guid>
		<description>I bought Age of Empires. I thought nothing could beat it. Then, my sister had a free Total Annihilation with his new laptop. I tried it. I loved it. Years after, I'm in SupCom. (I also played FPSes)</description>
		<content:encoded><![CDATA[<p>I bought Age of Empires. I thought nothing could beat it. Then, my sister had a free Total Annihilation with his new laptop. I tried it. I loved it. Years after, I&#8217;m in SupCom. (I also played FPSes)</p>
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		<title>By: Wuped</title>
		<link>http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5226</link>
		<dc:creator>Wuped</dc:creator>
		<pubDate>Fri, 27 Jul 2007 00:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5226</guid>
		<description>I was in a store, futureshop I think it was. I saw a game called Supreme Commander and bought it, here I am.</description>
		<content:encoded><![CDATA[<p>I was in a store, futureshop I think it was. I saw a game called Supreme Commander and bought it, here I am.</p>
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		<title>By: MajorMinor</title>
		<link>http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5225</link>
		<dc:creator>MajorMinor</dc:creator>
		<pubDate>Thu, 26 Jul 2007 23:55:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/25/supreme-origins/#comment-5225</guid>
		<description>Interesting thread...

My first real-time strategy... sigh, I can't remember.  I definitely played Warcraft, but even back then I was frustrated with the lack of scale.  I think my first RTS, or RTS-like game, was an old Mac LAN game, Bolo.  You had one tank with a guy parachuting in.  You could take and hold towers and lay mines.  It was an awesome early LAN game.  It even had features I still don't see - like roads for extra speed, hiding in forests, and deformable terrain (well, you could destroy forests, use mines to make moats and I think even fill in water too).

TA is still my favorite RTS game (then Supcom, Cossacks, AOE and descendants, Total War and descendants, and way, way, way down the list Starcraft and other Blizzard stuff).  The first time I saw a windmill explode and the vanes go bouncing off I was hooked :-)  (I also loved the nuke in TA - watching the screen shake and things go splintering everywhere was much more interesting than a nuke whiteout)  No other RTS game had the longevity of TA.  I played that game with my friends for years.  The graphics were revolutionary (much more impressive for their time and supcoms), the resource model (spend before you earn and queue everything) was revolutionary, and even the scale was revolutionary (TA somehow captured the ebb and flow of battle very well).

I love Supcom but I too agree it is missing some special spark.  I am not sure exactly why, but I do think GPG should have kept TA's resource balance and *definitely* kept TA's EW warfare (I don't like the Omni sensor and everyone should have mobile, cheap jammers).  I also think, seemingly in opposition to popular opinion, that it is too easy to break turtlers in this game: SAB are too fast (the old goliath was awesome... and awesomely SLOWWWWWWW :-) ) and unbalanced, experimentals are too cheap (it really felt like you earned it when you built a Krogoth), and subcoms are just ridiculous.  I also wish the game was as moddable as TA was.  By this time with TA, there were tons of official units and even more unofficial units and maps.

What GPG got right: that beautiful zoom, formations, modifiable waypoints, and transports... I'm sure there is other stuff I cannot think of right now.  Of course, the most important thing they did right, they made the game!  I have been waiting years for TA 2 (god, kingdoms sucked).</description>
		<content:encoded><![CDATA[<p>Interesting thread&#8230;</p>
<p>My first real-time strategy&#8230; sigh, I can&#8217;t remember.  I definitely played Warcraft, but even back then I was frustrated with the lack of scale.  I think my first RTS, or RTS-like game, was an old Mac LAN game, Bolo.  You had one tank with a guy parachuting in.  You could take and hold towers and lay mines.  It was an awesome early LAN game.  It even had features I still don&#8217;t see - like roads for extra speed, hiding in forests, and deformable terrain (well, you could destroy forests, use mines to make moats and I think even fill in water too).</p>
<p>TA is still my favorite RTS game (then Supcom, Cossacks, AOE and descendants, Total War and descendants, and way, way, way down the list Starcraft and other Blizzard stuff).  The first time I saw a windmill explode and the vanes go bouncing off I was hooked :-)  (I also loved the nuke in TA - watching the screen shake and things go splintering everywhere was much more interesting than a nuke whiteout)  No other RTS game had the longevity of TA.  I played that game with my friends for years.  The graphics were revolutionary (much more impressive for their time and supcoms), the resource model (spend before you earn and queue everything) was revolutionary, and even the scale was revolutionary (TA somehow captured the ebb and flow of battle very well).</p>
<p>I love Supcom but I too agree it is missing some special spark.  I am not sure exactly why, but I do think GPG should have kept TA&#8217;s resource balance and *definitely* kept TA&#8217;s EW warfare (I don&#8217;t like the Omni sensor and everyone should have mobile, cheap jammers).  I also think, seemingly in opposition to popular opinion, that it is too easy to break turtlers in this game: SAB are too fast (the old goliath was awesome&#8230; and awesomely SLOWWWWWWW :-) ) and unbalanced, experimentals are too cheap (it really felt like you earned it when you built a Krogoth), and subcoms are just ridiculous.  I also wish the game was as moddable as TA was.  By this time with TA, there were tons of official units and even more unofficial units and maps.</p>
<p>What GPG got right: that beautiful zoom, formations, modifiable waypoints, and transports&#8230; I&#8217;m sure there is other stuff I cannot think of right now.  Of course, the most important thing they did right, they made the game!  I have been waiting years for TA 2 (god, kingdoms sucked).</p>
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