Archive for July, 2007

An open letter from some top players

Tuesday, July 17th, 2007

Hey everyone, long time no see. I was camping over the weekend (and found a really strange cemetery), then got a little bit distracted by friends upon my return. But the Supreme Commander community wasn’t silent in my absence, oh no! We have some pretty significant developments to report on, so let’s [...]

Naval strategies on Roanoke Abyss

Saturday, July 14th, 2007

In an attempt to add a little variety to the replay reviews we have done here on SupCom Talk, today I’ll be looking at a 1v1 match on Roanoke Abyss. Many of you have been clamoring for more replay reviews recently, and so we are trying to deliver. Also keep in mind that [...]

High quality AI to come with Forged Alliance?

Friday, July 13th, 2007

This isn’t as interesting as it might be if high quality AI mods like Sorian’s AI didn’t exist, but it seems likely that the default AI will be receiving a substantial overhaul when Forged Alliance hits shelves. There is an E3 report over at shacknews which talks about this and other things related to [...]

GPG press release: $5,000 in prize money for newly announced tournaments

Wednesday, July 11th, 2007

Fresh off the press, here is a GPG press release announcing new tournaments with good prize money. Expert players, start your engines!
REDMOND, WA (July 11, 2007): Chris Taylor’s Gas Powered Games, Corp., a leading developer of multi-platform interactive entertainment, today announced a series of Supreme Commander tournaments that will be played via the GPGnet [...]

Forged Alliance E3 Impressions

Wednesday, July 11th, 2007

Gamespot has the scoop on the upcoming Supreme Commander Forged Alliance details that were revealed at this year’s E3. Besides confirming a number of things we’ve previously reported on this site, quite a few interesting new tidbits have been released.
First off, it is confirmed that there will be a total of 110 new units, [...]

“ZOMG the Forged Alliance trailer is out” open thread

Tuesday, July 10th, 2007

In case you were living under a rock that was encased in carbonite and buried in a Baghdad marketplace this past week, let me point out that the Supreme Commander stand-alone expansion Forged Alliance trailer was released this week. We still haven’t figured out what all of the units do. For instance, what [...]

SupCom YouTube video roundup part 2

Monday, July 9th, 2007

This is the second post in a series of YouTube video roundups; the first one was SupCom YouTube video roundup part 1.
So now I’ll continue my look at popular Supreme Commander videos on YouTube. Again, follow the link below the fold for the videos, because I’m not going to spam up the main page [...]

Early T2 and other small map strategies on Theta Passage

Sunday, July 8th, 2007

I recently found an excellent replay on the vault showing a 1v1 match between two excellent, big name players in the SupCom community: Unconquerable and TheLittleOne. The match is played on Theta Passage, and it highlights many of the strategies now being used by top players on small maps. It is of course [...]

SupCom YouTube video roundup part 1

Sunday, July 8th, 2007

There are a nice number of Supreme Commander videos on YouTube now, so I figured it’d be worthwhile to examine all of the best ones in a single place. Let’s start with four. Click through to go below the fold, because I’m not trying to spam up the main blog page with a [...]

Supcom-Live’s Unconventional Tactics video

Saturday, July 7th, 2007

Supcom-Live’s Unconventional Tactics video is worth checking out. They highlight three unconventional tactics in a video reel: ghetto gunships, T2 tank drops, and combat commander drop. Okay, so the first tactic isn’t so unconventional anymore, but the tank drops are definitely a sight to behold, and the commander drop is so outrageous, we [...]