Archive for August, 2007

So, I guess this is the end …

Wednesday, August 29th, 2007

In case you haven’t noticed, this site has been a bit barren as of late. The simple truth is, both Grokmoo and I no longer play the game anymore, and it doesn’t make sense for us to keep updating the blog if we aren’t keeping up to date ourselves on the multiplayer scene. I’m sorry […]

Topography, the silent killer

Friday, August 17th, 2007

By LucusLoC I recently played a game against the AI that highlighted what I see as a problem. I had selected a rush AI because I wanted to test out some new build orders to see how they would work when under pressure. That is when I found a deficiency with how the game displays […]

Change-up in map rotation

Thursday, August 9th, 2007

GPG has changed up the map rotation for 1v1 ranked. Gone are Winters Duel, Fields of Isis, and Emerald Crater. Say hello to your new friends Saltrock Colony, Crossfire Canal, Ambush Passage, and Blasted Rock. Thus, the full map rotation is: Open Palms, Seraphim Glaciers, Theta Passage, Finn’s Revenge, Roanoke Abyss, Arctic Refuge, Crossfire Canal, […]

Oh, Mercy!

Tuesday, August 7th, 2007

As you’re probably aware, the newest patch has sparked a firestorm of controversy in the Supreme Commander community. This debate rages almost entirely over the new Aeon guided missile, the Mercy (or ‘Mandy’, as some of the forum-goers have nicknamed it). It’s being hailed by many as a great new unit, but a large number […]

Playing with Total Annihilation-style metal maps

Friday, August 3rd, 2007

Once upon a time, there was a game called Total Annihilation. It was very much like Supreme Commander, except the models were simpler and mass was metal, oh and there were no annoying Jehova’s Witness aliens with overpowered tech 1 tanks. Anyway, while the economy was much more unforgiving to those who failed Resource Management […]

Fresh patch open thread

Thursday, August 2nd, 2007

Smell that scent in the air? That’s the olfactory sensation of fresh patch, hot from the oven. And predictably, you readers are going to want to talk about it, as well as other assorted topics (it has been awhile since the last open thread, after all). I have been contacted by several more people who […]