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	<title>Comments on: Fresh patch open thread</title>
	<atom:link href="http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/</link>
	<description>Forging new Alliances daily</description>
	<pubDate>Wed, 07 Jan 2009 19:09:08 +0000</pubDate>
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		<item>
		<title>By: zordon</title>
		<link>http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5507</link>
		<dc:creator>zordon</dc:creator>
		<pubDate>Wed, 08 Aug 2007 07:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5507</guid>
		<description>holy crap, thats worth mentioning!</description>
		<content:encoded><![CDATA[<p>holy crap, thats worth mentioning!</p>
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	<item>
		<title>By: theShiznit</title>
		<link>http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5487</link>
		<dc:creator>theShiznit</dc:creator>
		<pubDate>Tue, 07 Aug 2007 15:40:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5487</guid>
		<description>theShiznit approves.   

And formation attack seems to be working better for me now</description>
		<content:encoded><![CDATA[<p>theShiznit approves.   </p>
<p>And formation attack seems to be working better for me now</p>
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	<item>
		<title>By: T2A`</title>
		<link>http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5475</link>
		<dc:creator>T2A`</dc:creator>
		<pubDate>Tue, 07 Aug 2007 03:47:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5475</guid>
		<description>(If someone mentioned this already, oh well; I missed it.)  Oh, muh GORDE.  They fixed the formation AI!  If you have units selected that aren't near each other and tell them all to form up somewhere, they all move right to where they should be instead of meeting in the middle.  Yay!   Only took six months and ten patches to get that fix!</description>
		<content:encoded><![CDATA[<p>(If someone mentioned this already, oh well; I missed it.)  Oh, muh GORDE.  They fixed the formation AI!  If you have units selected that aren&#8217;t near each other and tell them all to form up somewhere, they all move right to where they should be instead of meeting in the middle.  Yay!   Only took six months and ten patches to get that fix!</p>
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	<item>
		<title>By: theShiznit</title>
		<link>http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5467</link>
		<dc:creator>theShiznit</dc:creator>
		<pubDate>Mon, 06 Aug 2007 19:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5467</guid>
		<description>there is a reason for mercy to blow up.   or rather crash.  It has fuel which it uses while stationary because it can not land.  Also it does not refuel.  Its one of those "use it or loose it" units.  U get awesome firepower but short lifespan.</description>
		<content:encoded><![CDATA[<p>there is a reason for mercy to blow up.   or rather crash.  It has fuel which it uses while stationary because it can not land.  Also it does not refuel.  Its one of those &#8220;use it or loose it&#8221; units.  U get awesome firepower but short lifespan.</p>
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	<item>
		<title>By: T2A`</title>
		<link>http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5443</link>
		<dc:creator>T2A`</dc:creator>
		<pubDate>Sun, 05 Aug 2007 04:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5443</guid>
		<description>I saw another reason why these new things aren't unbalanced.  When you build Mercies they just kind of stack up and eventually they blow up for no reason.  ^___^</description>
		<content:encoded><![CDATA[<p>I saw another reason why these new things aren&#8217;t unbalanced.  When you build Mercies they just kind of stack up and eventually they blow up for no reason.  ^___^</p>
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		<title>By: Engineer</title>
		<link>http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5415</link>
		<dc:creator>Engineer</dc:creator>
		<pubDate>Fri, 03 Aug 2007 17:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5415</guid>
		<description>Yeah, since Gryphyn brings it up, I want to say there have been a few moments where Supcom has really "wowed" me with its graphics effects, and watching the firestorm created by a huge pass of Janus bombers is truly a sight to behold.  Another one would be dropping a nuke on a massive T3 powergen/massfab complex...</description>
		<content:encoded><![CDATA[<p>Yeah, since Gryphyn brings it up, I want to say there have been a few moments where Supcom has really &#8220;wowed&#8221; me with its graphics effects, and watching the firestorm created by a huge pass of Janus bombers is truly a sight to behold.  Another one would be dropping a nuke on a massive T3 powergen/massfab complex&#8230;</p>
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		<title>By: Gryphyn</title>
		<link>http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5413</link>
		<dc:creator>Gryphyn</dc:creator>
		<pubDate>Fri, 03 Aug 2007 17:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5413</guid>
		<description>I haven't had much of a chance to play with the new Air-superiority tweaks.  What have people noticed about that?  I take it Air Sup. Fighters are a bit better now?

I haven't seen either the Aeon or Cybran new unit, but I sure thought the napalm effect on the UEF bomber was a blast.  I was playing with my buddies, and we were stomping an enemy base on a small map.  I had a group of T2 tanks rolling through, and my buddy was dropping the napalm right in front of my troops on the point defenses.  It was a lot of fun.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t had much of a chance to play with the new Air-superiority tweaks.  What have people noticed about that?  I take it Air Sup. Fighters are a bit better now?</p>
<p>I haven&#8217;t seen either the Aeon or Cybran new unit, but I sure thought the napalm effect on the UEF bomber was a blast.  I was playing with my buddies, and we were stomping an enemy base on a small map.  I had a group of T2 tanks rolling through, and my buddy was dropping the napalm right in front of my troops on the point defenses.  It was a lot of fun.</p>
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		<title>By: Engineer</title>
		<link>http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5404</link>
		<dc:creator>Engineer</dc:creator>
		<pubDate>Fri, 03 Aug 2007 14:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5404</guid>
		<description>I was happy with the patch.  As a UEF player, I'm quite happy with the Janus, it fills a nice role of an upgraded and much more potent Scorcher.  It is super-effective against massed units or light buildings/defenses, and attacks in a very different style than gunships which allows for tactical variety.  I can't comment on the other two factions units as I have no experience with them yet.

Maybe I'm just easier to please, but I have a lot of faith in Supcom and FA, and I'm willing to wait and pay a little for things to get improved.  I'm satisfied that the T3 Air Superiority balance was fixed, we just had to wait a bit.  I'm committed to the game for the long haul, I think my experience with TA Spring taught me a lot of patience.</description>
		<content:encoded><![CDATA[<p>I was happy with the patch.  As a UEF player, I&#8217;m quite happy with the Janus, it fills a nice role of an upgraded and much more potent Scorcher.  It is super-effective against massed units or light buildings/defenses, and attacks in a very different style than gunships which allows for tactical variety.  I can&#8217;t comment on the other two factions units as I have no experience with them yet.</p>
<p>Maybe I&#8217;m just easier to please, but I have a lot of faith in Supcom and FA, and I&#8217;m willing to wait and pay a little for things to get improved.  I&#8217;m satisfied that the T3 Air Superiority balance was fixed, we just had to wait a bit.  I&#8217;m committed to the game for the long haul, I think my experience with TA Spring taught me a lot of patience.</p>
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		<title>By: Sear</title>
		<link>http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5402</link>
		<dc:creator>Sear</dc:creator>
		<pubDate>Fri, 03 Aug 2007 12:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5402</guid>
		<description>You misunderstood zordon, what I mean is if GPG improved all the units to make them more useful and improved the pathfinding then it would be a win for me. But they haven't done that unfortunately.</description>
		<content:encoded><![CDATA[<p>You misunderstood zordon, what I mean is if GPG improved all the units to make them more useful and improved the pathfinding then it would be a win for me. But they haven&#8217;t done that unfortunately.</p>
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	<item>
		<title>By: bob</title>
		<link>http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5399</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Fri, 03 Aug 2007 10:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/02/fresh-patch-open-thread/#comment-5399</guid>
		<description>3 new units... a little light. But then not using those three unit slots to help develop more variety in T3 land units... wasteful.</description>
		<content:encoded><![CDATA[<p>3 new units&#8230; a little light. But then not using those three unit slots to help develop more variety in T3 land units&#8230; wasteful.</p>
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